Game Discussions Star Citizen Discussion Thread v12

Shill's still going at it. And pretending to have fun without shame whatsoever.

What game designer would think people would be ok with carrying boxes or walking around ships wasting their time AND have fun doing so....

Completely nonsense. What's next? Taxi drive voyages without agency? No No No

Clear & Absolute disregard for Game Development Knowledge.
As many have said repeatedly, nobody's disputing that people can have fun in Star Citizen. That they're having fun in Star Citizen tells me nothing about whether I'll have fun in Star Citizen, which is what is important to me. I know what I like in games, and while certain aspects of Star Citizen does have its appeal, most of what I look for in a game of this nature are missing: reputation systems with depth, economic systems with depth, and procedurally generated worlds to explore. Furthermore, some of what I know about Star Citizen indicates that I won't enjoy my experience in the game long-term: grouping up is strongly encouraged, and long-distance travel is strictly straight-line autopilot while simultaneously taking too much time for the scale of the game.

Each in every game on my current line-up, when I look at "lets plays" to decide if I want to drop money on it, has had a "Oooh! Hurry up and take my money, so I can play!" moment. Star Citizen is rather unique in that not only has a space game failed to provide such a moment, which is saying something, but also provoked the reverse: "Give me back my money!" Some of that was because I Kickstarted the game in 2012, and by 2017 they had not only failed to deliver what they promised, but were farther from release than back in 2012. Some of it is Chris Roberts' failure to be a good steward of backer money, wasting it on "cart before the horse" game development, playing Hollywood Director with famous Hollywood Actors long before the game was ready for this step, and draping himself and his company in the unearned trappings of success. Most of it, though, was learning about the utterly unethical Hollywood Accounting Scheme the Roberts Clan have set up to enrich themselves at backer expense.

Currently, Star Citizen is where No Man's Sky was two years ago: everything I've seen indicates I won't enjoy myself in the long term, but if it's ever on sale for half off, or available for free, I'll pick it up and give it a try. I now have a computer that is capable of actually running the game in its current state (which incidentally described my old computer when it was new back in 2013), so I'm going to give the next Free Fly event a whirl. Who knows, maybe I'll actually enjoy myself enough to buy in again.

 
As Intrepid says, that's not an issue. The AMD stuff is open source. I'm on a 1050 and everything is noticeably sharper after yesterday's update.

Watched the bid, you use subsampling... quality does look better with it, but the thought of having to subsample to get decent FPS when there are much better looking games out there that in theory should be more demanding than ED but i can run fine just makes me weep.
 
Watched the bid, you use subsampling... quality does look better with it, but the thought of having to subsample to get decent FPS when there are much better looking games out there that in theory should be more demanding than ED but i can run fine just makes me weep.
Dunno, I just launch the game and compared to the day before, everything's sharper on my bog standard 1080p display. Not faster-but-kind-of-looking-the-same, just very noticeably sharper. I'm not a FPS freak, so haven't bothered checking if I gained/lost 4 FPS somewhere. It felt pretty much as usual, in a ok-in-space and drops-on-the-surface kind of way. 🤷‍♀️
 
Framerates in EDO are good for me, not that I found much cause for complaint since Odyssey was released anyway. I just trimmed the supersampling down from 2.0 Horizon settings to 1.0 when I first fired up Odyssey and it ran fine. Inside the stations, the framerates have been bumped to almost double what I was getting previous to the latest patch...everything on ultra, all detail sliders etc all the way up... 1.0 supersampling and AMD FX-CAS on. 1080p though...I've got a matching pair of 5 year old 30" HDR monitors I can't be bothered replacing...I kinda like them :)

I could probably get slightly higher framerates or bump the supersampling up a bit judging by my CPU/GPU usage but I locked it at 60fps for EDO. I've always preferred quality over quantity anyway...so not really fussed about silly high numbers. Also noted they've toned the gamma down for the space station interiors since I last played...hence why mine now looks a bit dark.

FDev are certainly moving fairly quickly (as expected) in the right direction as far as I can see, what I can't understand are folks panning them for Odyssey at every opportunity. Perhaps some of the serial whiners should try Star Citizen out for a bit...it might give them some much needed perspective 🤷‍♂️

As for the often slated lack of VR in EDO...the 6 DoF head and eyetracking for us non VR peasants (otherwise known as flat-screeners) works just fine on foot as well as in the cockpit ;)

uUykU0u.png
 
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Having once been a "junior" developer for a game studio, here is how much weight I put on the word of a junior developer and his ability to direct the project at a steakholder level.

None. None what so ever. Zilch. Zero.
Haha, trying to do that at a larger organisation will be rather harmful to his career. He needs a mentor.
 
Framerates in EDO are good for me, not that I found much cause for complaint since Odyssey was released anyway. I just trimmed the supersampling down from 2.0 Horizon settings to 1.0 when I first fired up Odyssey and it ran fine. Inside the stations, the framerates have been bumped to almost double what I was getting previous to the latest patch...everything on ultra, all detail sliders etc all the way up... 1.0 supersampling and AMD FX-CAS on. 1080p though...I've got a matching pair of 5 year old 30" HDR monitors I can't be bothered replacing...I kinda like them :)

I could probably get slightly higher framerates or bump the supersampling up a bit judging by my CPU/GPU usage but I locked it at 60fps for EDO. I've always preferred quality over quantity anyway...so not really fussed about silly high numbers. Also noted they've toned the gamma down for the space station interiors since I last played...hence why mine now looks a bit dark.

FDev are certainly moving fairly quickly (as expected) in the right direction as far as I can see, what I can't understand are folks panning them for Odyssey at every opportunity. Perhaps some of the serial whiners should try Star Citizen out for a bit...it might give them some much needed perspective 🤷‍♂️

uUykU0u.png
Getting those FPS means you've got no copper pipes in your house!
 
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