Big Elite Streamers Giving Up On Streaming Elite?

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all of the things that make PP interesting or even worth caring about only exists in player imaginations.

fdev seems to have gone out of their way to make sure it can't translate those imaginary things into the actual game. at least not in many years.
 
all of the things that make PP interesting or even worth caring about only exists in player imaginations.

fdev seems to have gone out of their way to make sure it can't translate those imaginary things into the actual game. at least not in many years.
But thats like anything long term in ED- BGS, PP etc. The higher level stuff is a gestalt of smaller more obvious and immediate actions.
 
But thats like anything long term in ED- BGS, PP etc. The higher level stuff is a gestalt of smaller more obvious and immediate actions.

no it's not. PP only exists to role play and that's made intentionally meaningless in elite.

PP was intended to give players agency in the game in a way that coordinated player efforts in a more tangible and visible way.

fdev gave no way to communicate that coordination.

fdev never gave the impact of powers enough bite to make it matter

fdev then never implemented power ascension or power collapse

fdev then stopped really discussing player activity in power play in news stories

the activities that exist within PP amount to the space trucking and merc work. nothing new or unique gameplay wise.

then every week, you get to do it all over again for nothing.

except what is in your imagination
 
no it's not. PP only exists to role play and that's made intentionally meaningless in elite.

PP was intended to give players agency in the game in a way that coordinated player efforts in a more tangible and visible way.

fdev gave no way to communicate that coordination.

fdev never gave the impact of powers enough bite to make it matter

fdev then never implemented power ascension or power collapse

fdev then stopped really discussing player activity in power play in news stories

the activities that exist within PP amount to the space trucking and merc work. nothing new or unique gameplay wise.

then every week, you get to do it all over again for nothing.

except what is in your imagination

And, well, you are wrong- at least in part. PP is not role play, because it has outcomes that are tangible in game, bonuses, gains and losses, and standing changes. True collapse is not in, but besides that it does have an impact.

FD did indeed not give a way for people to communicate (even teasing a way to do so if I remember in the sizzle videos), but that did not stop them- Reddit, here, Discord etc all filled the gap.

FD did talk about Powerplay actions at least once in Galnet- I remember it well because it really confused players so they stopped it.

the activities that exist within PP amount to the space trucking and merc work. nothing new or unique gameplay wise.
Like I said, just like the BGS with missions and actions Powerplay movements and actions are made of smaller repetitive units- in this case shooting and moving cargo.
 
In the spirit of not treading on die hard PP players toes, I have provided the attached picture so that other Cmdrs may draw their own conclusions....

One is the player, the other the fantasy of PP.

I ask you to draw your own conclusions, what what
OIP.jpeg
 
Best thing they could do with PP is to destroy the superpowers and move all political components of the game there, which should also include a rework of most aspects of the PP mechanics, particularly replacing the commodity clickfest with more engaging mechanics and balancing the fortification/undermining efforts to be equality effective, able to be countered and competitive in nature.
 
Its a trick. Powerplay is the mirror.
Do you know what old bean....

I am actually dissing (yes, one does believe that is the parlance used today, what what) on a element of the Bally game one has never been drawn to.

Would you care to provide an exacting opportunity that satisfies the following criteria:

A. Does not involve that wretched hive of villainy known as Discord
B. Gets one involved in the greater PP scheme of things
C. Actually makes watching paint dry seem less appealing
D. Hazz no stuphs for Bottom Hat at its terribly depressing conclusion, what what

I am after all, a Cmdr for all seasons, what what

Tatty bye and a very stiff upper lip old bean
 
I'm saying that the grind that used to be in old school mmo is non-existent in ED
For what is worth, playing the game as it comes, without rushing it, has no grind.
Stuff is coming your way anyway, assuming you are not limiting yourself to a single activity and do that single activity excessively.

But if you try to rush it, then yes, you have to grind it.
I did that on my first Account, on XB. In 2 months i had a Cutter engineered (and some other 3-4 ships), 4bn credits (no mining whatsoever), and all the bubble engineers unlocked.
That involved some grinding. It was a choice and i'm not complaining. Actually i'm glad i had the choice.

My other 2 accounts took a more relaxed pace, both played for more than 2 months without unlocking a single engineer, but still keeping an eye at getting materials on every opportunity.
That means picking up leftover materials from pirates, scanning ships, fitting a wake scanner and scanning wakes while leaving the station and so on.

Sure, if you start the game today and you want to have a ship engineered in 1 week, it involves some really mindless grind.
Your choice.
But it's hypocritical to complain about grinding.
We are talking about gameplay. Whether you do it in a year or in a week, it's the same thing.

The gameplay that is involved in gathering materials is terrible. It doesn't matter if you do all that gameplay in a week of "grinding" or a longer period. Whenever you are doing that part of the game, it is an uncreative, no skill involved, brain dead activity.

Again, what is gained by keeping it in the game?
 
And, well, you are wrong- at least in part. PP is not role play, because it has outcomes that are tangible in game, bonuses, gains and losses, and standing changes. True collapse is not in, but besides that it does have an impact.

I've been pledged to the same power since week 1 of PP existing.

Not 1 time have I ever had to care about what system was controlled by what power for anything.

At most, i may have to deal with some pirates pretending to be PP npcs that oppose mine. But otherwise, no. They have no tangible in-game consequence. Adjusting some numbers around here and there doesn't really make a difference.

Discounts in some powers, improved bounties in some, etc... was supposed to make some difference to impact non-participants, but credits haven't mattered in many many years so who cares about a 10% discount to something that costs a few or even a hundred million?


I'm talking about impacts that actually change gameplay for everyone. Something that matters. Not a bunch of numbers and attributes that everyone can safely ignore.

PP was supposed to alter the poltiical landscape based on player activity. Dictate the rise and fall of movers and shakers impacting the whole of humanity based on player actions. That agency has never been realized.

Instead, all you do is trade systems between eachother (can't even impact the expansion of humanity into unpopulated systems).

I could take the current bubble and powerplay state and time warp to the powerplay state 3 years ago and it would't make a difference to anyone. PP has been in a groundhog day cycle of impotent activity for like what, 5 years now? if players had any kind of agency or if any of it mattered, then that simply wouldn't be true.

FD did indeed not give a way for people to communicate (even teasing a way to do so if I remember in the sizzle videos), but that did not stop them- Reddit, here, Discord etc all filled the gap.

Third party tools shouldn't be required to properly play a game. But fdev routinely relies on that rather than do the work themselves to fully implement a gameplay mechanic. As far as i'm concerned, that's no different than relying on people's imaginations to pretend all of the features and details you didn't bother creating exist.

Not saying that imagination isn't acceptable or to be expected in computer games, but if that's what is going on, then it's the player who gets all of the credit, not the game or in this case, the game mechanic.

FD did talk about Powerplay actions at least once in Galnet- I remember it well because it really confused players so they stopped it.

Like I said, just like the BGS with missions and actions Powerplay movements and actions are made of smaller repetitive units- in this case shooting and moving cargo.

i'm less concerned with the idea that these grindy mechanics are used to implement powerplay ...and more that you do those things every single week, and have nothing to show for it that matters.

whether you look at pp now or from 4 years ago (minus the couple new guys (Grom, kumo) ... the bubble is effectively the same. Nothing that's been done in the 5 years of powerplay has mattered. Not to the narrative. Not to any of the existing powers. Not to the super powers. And certainly, not to the players who dont go the extra step to role play someone who actually cares about factions and powers and what they mean.
 
Do you know what old bean....

I am actually dissing (yes, one does believe that is the parlance used today, what what) on a element of the Bally game one has never been drawn to.

Would you care to provide an exacting opportunity that satisfies the following criteria:

A. Does not involve that wretched hive of villainy known as Discord
B. Gets one involved in the greater PP scheme of things
C. Actually makes watching paint dry seem less appealing
D. Hazz no stuphs for Bottom Hat at its terribly depressing conclusion, what what

I am after all, a Cmdr for all seasons, what what

Tatty bye and a very stiff upper lip old bean
Every one to their own, really. Discord is a given these days, since its real time, has excellent mod tools etc. And no other part of the game has brought together the BGS, group actions for Powerplay and general skills like PP does.

On the outside PP is dry, its more about group participation when it comes alive.
 
Every one to their own, really. Discord is a given these days, since its real time, has excellent mod tools etc. And no other part of the game has brought together the BGS, group actions for Powerplay and general skills like PP does.

On the outside PP is dry, its more about group participation when it comes alive.

Then why is it not something that Fdev has implemented in-game in the 5+ years it's been out?

i mean. if it's so completely obviously necessary. Why is that not implemented in-game either directly as-is with a partnership or with an in-game solution that serves the same purpose?

that's proof against PP ..not for it. It's proof that players care about it more than the company does.

It's further proof that Fdev doesn't value community content in general, which in a sandbox game with no objective to doing anything ...matters. Community content keeps these kinds of games alive and Fdev has ignored or directly been in opposition to community content for years now.

telling people to go here or go there to get what's missing from the game just keeps ticking negative checkboxes. Eventually those negatives reach a point where everyone just starts going "DOOM" and flips out.

powerplay was about player agency and Fdev never gave it any. Without power ascension and collapse being dictated by players, it serves no real purpose. Without the powers making a difference to all players, whether they are pledged or not, whether they track the BGS or not, then it serves no real purpose. only imaginary ones.
 
I've been pledged to the same power since week 1 of PP existing.
Me too, but you know that :D

Not 1 time have I ever had to care about what system was controlled by what power for anything.

Until you have KOS, or when a system expansion threatens your power, or is undermined, you know, PP bread and butter stuff.
At most, i may have to deal with some pirates pretending to be PP npcs that oppose mine. But otherwise, no. They have no tangible in-game consequence. Adjusting some numbers around here and there doesn't really make a difference.
When other powers chase you away it becomes important. But then thats tempered by modes.

Discounts in some powers, improved bounties in some, etc... was supposed to make some difference to impact non-participants, but credits haven't mattered in many many years so who cares about a 10% discount to something that costs a few or even a hundred million?
Well, its an impact, weather you feel it or not. Bear in mind too bonuses are still at 2015 levels, not 2021 either.

I'm talking about impacts that actually change gameplay for everyone. Something that matters. Not a bunch of numbers and attributes that everyone can safely ignore.
Then you are playing the wrong game pal, because nothing bar other players does that in ED.

PP was supposed to alter the poltiical landscape based on player activity. Dictate the rise and fall of movers and shakers impacting the whole of humanity based on player actions. That agency has never been realized.
I can;t argue this, Powerplay should have been life or death but FD for internal reasons got spooked with the level of input it required.

Instead, all you do is trade systems between eachother (can't even impact the expansion of humanity into unpopulated systems).
The BGS is the same, but at least in PP proximity means something with contested systems.

I could take the current bubble and powerplay state and time warp to the powerplay state 3 years ago and it would't make a difference to anyone. PP has been in a groundhog day cycle of impotent activity for like what, 5 years now? if players had any kind of agency or if any of it mattered, then that simply wouldn't be true.
Not unlike the BGS really. The only thing that matters is that people want to hold territory.

Third party tools shouldn't be required to properly play a game. But fdev routinely relies on that rather than do the work themselves to fully implement a gameplay mechanic. As far as i'm concerned, that's no different than relying on people's imaginations to pretend all of the features and details you didn't bother creating exist.
Which I can;t argue with either- but Discord is far better than anything FD could implement and miles better than Reddit (or here).

Not saying that imagination isn't acceptable or to be expected in computer games, but if that's what is going on, then it's the player who gets all of the credit, not the game or in this case, the game mechanic.
Its a flaw in a lot of EDs mechanics though, and that FD lack the courage to make something more of it.

i'm less concerned with the idea that these grindy mechanics are used to implement powerplay ...and more that you do those things every single week, and have nothing to show for it that matters.
But like I argue, the whole game is like that, the BGS certainly. Its only really Open that makes Powerplay fun because players are truly random.

whether you look at pp now or from 4 years ago (minus the couple new guys (Grom, kumo) ... the bubble is effectively the same. Nothing that's been done in the 5 years of powerplay has mattered. Not to the narrative. Not to any of the existing powers. Not to the super powers. And certainly, not to the players who dont go the extra step to role play someone who actually cares about factions and powers and what they mean.
And this is FDs fault for being schitzophrnic with 'blaze your own trail'- you can do that as long as it does / did not cross the 'FD narrative' which trumped PP and the BGS.
 
Every one to their own, really. Discord is a given these days, since its real time, has excellent mod tools etc. And no other part of the game has brought together the BGS, group actions for Powerplay and general skills like PP does.

On the outside PP is dry, its more about group participation when it comes alive.
As one thought, what what

Unless you are in Discord (one of us, one of us, one of us), then the whole Bally thing is utterly meaningless.

It has been pointed out before that the whole PP thing is just 'in the Bally mind" so too say, what what.

Now, please do not take my previous words as a wholehearted disapproval of the PP thing.

I stand in favour of anything that provides player agency and a sense of Pride and Accomplishment (sorry had to do the EA thing).

As you may have guessed, I am one cynical B#&tard,.

But, yes their is BUT in this terribly long winded post.

I believe this game has legs (see what I did there?).

There is a golden crest on a far orf wave that FDev can ride.

It involves more Cmdr freedom, more direct action has consequences, more, dare I say it.....

SHIP INTERIORS.

Anyway, ramble over.

One does believe that my evening Onionhead has arrived, what what

Tatty bye and a very stiff upper lip old beans
 
Then why is it not something that Fdev has implemented in-game in the 5+ years it's been out?

i mean. if it's so completely obviously necessary. Why is that not implemented in-game either directly as-is with a partnership or with an in-game solution that serves the same purpose?

that's proof against PP ..not for it. It's proof that players care about it more than the company does.

It's further proof that Fdev doesn't value community content in general, which in a sandbox game with no objective to doing anything ...matters. Community content keeps these kinds of games alive and Fdev has ignored or directly been in opposition to community content for years now.

telling people to go here or go there to get what's missing from the game just keeps ticking negative checkboxes. Eventually those negatives reach a point where everyone just starts going "DOOM" and flips out.

powerplay was about player agency and Fdev never gave it any. Without power ascension and collapse being dictated by players, it serves no real purpose. Without the powers making a difference to all players, whether they are pledged or not, whether they track the BGS or not, then it serves no real purpose. only imaginary ones.
I can't really argue against that- if FD had taken time with Powerplay it would be like Infinity Battlescape, for free, within ED.
 
Lol - ok so that caveat individual was me then :D No I just threw a hissy fit the other night, have not left for good (you wouldn't see me here any more if I did) but I'm spreading my free time a bit more across other games. I can't see Elite (even in its current state) not being part of my active library but I need to adapt my playstyle a bit to avoid the (many) pitfalls that are in the game currently. Will have to see how that goes.

Not that you're doing this, but whenever ED updates are announced, everyone should be sure to have a good stable backup plan, instead of meandering around to random games, trying to fill the hole, while FDev take their months/years to get stuff back in order. And be weary of that van that shows up, next thing you know you've bought a $5000 ship package. Be careful out there, CMDRs.
 
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