Game Discussions Star Citizen Discussion Thread v12

I would have thought so too, however funding appears to be lower than the average not-during-a-sale daily funding levels (~$90k)

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Meanwhile the community-ran crowdfunding spreadsheet doesn't show a notable uptick in new accounts either, nor has the Reddit seen a respective uptick in subscriber-gain.
Wow they had a Free Fly just few days after Odyssey launch.
 
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Just hopped in an Arrow for the first time (rental).

Okay... so this is what I've been missing! This thing is FAST. Definitely making my little Mustang Alpha feel like the starter ship it is.

It's so fast, the first thing I did was slam into an asteroid after my first engagement with it. Not my finest hour.

I can see saving up to get one of these. But that's a lot of bounties! We'll see.
 
Just hopped in an Arrow for the first time (rental).

Okay... so this is what I've been missing! This thing is FAST. Definitely making my little Mustang Alpha feel like the starter ship it is.

It's so fast, the first thing I did was slam into an asteroid after my first engagement with it. Not my finest hour.

I can see saving up to get one of these. But that's a lot of bounties! We'll see.

Which bounties are you doing? The group ones in Hurston?

How many credits do you have so far?
 
I would have thought so too, however funding appears to be lower than the average not-during-a-sale daily funding levels (~$90k)

jJlDaJ0.png


Meanwhile the community-ran crowdfunding spreadsheet doesn't show a notable uptick in new accounts either, nor has the Reddit seen a respective uptick in subscriber-gain.
They already raked in around 30M during H12021. The second half should be better because of Citicon and overall excitement. Still won't cover these 75M but CIG can afford to burn around 10M per year for several years to come.
 
They already raked in around 30M during H12021. The second half should be better because of Citicon and overall excitement. Still won't cover these 75M but CIG can afford to burn around 10M per year for several years to come.
Plus the huge income they will have the day they will reset the database... A lot of players buying with aUEC now will just rebuy with real money what they have grinded.
 

Craith

Volunteer Moderator
Which is better ? The one that slowly deliver its promises, with the final goal always in mind or the other one which released some parts faster but gives up during the travel ?
Slowly deliver its promises. Like Elite did since I bought in. Some misses on the way, some mistakes, but up to EDO it delivered everything promised, and in EDO it is only their short sighted view on VR I have a problem with.

deliver is the important part here though.

Coop-able Single Player Campaign opening up into a shared sandbox universe
VR support
100+ systems to explore
No pay to win
All money spent on the game, not marketing

CIG has slowly removed all these things from their scope, and added other stuff I have not paid for and I am not interested in - a few nice to haves, quite a few downers too to balance it out, none as important to me as the points above, the points promised when I backed the game.

Elite so far has only given up on VR on foot (which is a big thing for me, so I won't accept it lightly), and maybe ship interiors. Both decisions I disagree with, and in case of VR it could be counted a broken promise ("Made for VR"), even though a lawyer will probably tell me it is not.

Of the things from the list above, only VR is showing up sometimes from comments of a junior dev who wants to at some point try to get them to implement it. Which would need another refactoring of most things in the game, since VR was not thought of during its implementation (UI, forced animations), so who knows, they might go for it if they run out of reasons to delay again.

the coop single player campaign into the sandbox universe died when they forgot that they sold SQ42 as the single player part of SC
100+ systems will never see the light of day, people even defend this. If all else would be fine, I'd be ok with 20-30 systems probably. But even 2+ systems is not here ... and it gets delayed year after year after year.
No pay to win - even ignoring buying big ships with LTI with money (which could end up ok, if it stops at launch and all ships were realistically earnable ingame - I like long term goals, but they should be fun to achieve and possible without using money exploits), they announced that you could buy ingame money with real cash. After launch. They could remove the ability to do so, so this is at least theoretically still possible
The money they spent on marketing (and allegedly generous salaries to the top management) can't be re-used for developing the game though.

TLDR: I am patient, and slowly Elite is delivering everything, and has already delivered everything I bought (technically wrong since I have LTE, but it has delivered everything promised for the main game and each of the announced DLCs - there are problems currently, they do seem fixable though). Not everything works out as I wish it were, and some things are left hanging in a sorry state for way to long, but there is progress, and it mostly leads in the direction I want it.

Star Citizen still has to prove it is going to deliver on its promises, and it does not look like they are able to.
 
Gotta love Pay2Win ;)
You should look at Sovapid's videos how he destroys what you call P2W ships with easy to get ships. Even a well stuffed Aurora can get down ships of millions aUEC.

In a game with hundred of ships, everyone can get a good ship fast. So were is the P2W when the guy not buying with real money have the same ship that the paid one in 2 or 3 weeks of playtime ?

The grind game in SC is not about money but about reputation.
 
You should look at Sovapid's videos how he destroys what you call P2W ships with easy to get ships. Even a well stuffed Aurora can get down ships of millions aUEC.

In a game with hundred of ships, everyone can get a good ship fast. So were is the P2W when the guy not buying with real money have the same ship that the paid one in 2 or 3 weeks of playtime ?

The grind game in SC is not about money but about reputation.

Knew it wouldn't be long before someone came in with a reason as to why its not P2W.

You know P2W is about more than just PvP right? P2W is perhaps better termed, pay to progress or pay to skip content or pay to unlock or pay to achieve things others have to work for. And whatever you call it, its not good for games in general.

Dungeon Keeper 3, a mobile single player game is P2W. You give money to buy things to speed up progression and unlock content. There is no "winning" in the terms you are framing it. But try telling people that Dungeon Keeper 3 is not a pay to win game, and you'll get laughed at.

Look, you can give CIG real world money for in-game advantage and credits. That clearly falls under the P2W moniker. Just accept it, CIG, through their funding model, have made it P2W. Embrace your inner whale and accept it!

Buy an Idris!
 
Slightly off-topic sorry in advance, yet on the subjects of multicrew, matrioshka physics grids, consistent functional UI, AI, fully modeled and interactable interior (check the 2nd video embeded) and so on... My 14yo self is giggling from nostalgia joy at the freshly resurrected Carrier Command 2 (published by the also freshly ressurected Microprose)

Look at that!



Will be also playable solo like in the original game though (bonus an extensive tour of the carrier)

 
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Knew it wouldn't be long before someone came in with a reason as to why its not P2W.

You know P2W is about more than just PvP right? P2W is perhaps better termed, pay to progress or pay to skip content or pay to unlock or pay to achieve things others have to work for. And whatever you call it, its not good for games in general.
Yes, games with real P2W exists.
But can you explain exactly why buying a ship with real money in SC is P2W ? Win what ? What I am wining in a paid Mole that a guy in a bought with aUEC Prospector is not wining ? What are the main differences with a non paying player on the short, mid and long term ? Do you know you can rent ships ingame with few money ?
 
Yes, games with real P2W exists.
But can you explain exactly why buying a ship with real money in SC is P2W ? Win what ? What I am wining in a paid Mole that a guy in a bought with aUEC Prospector is not wining ? What are the main differences with a non paying player on the short, mid and long term ? Do you know you can rent ships ingame with few money ?
Here you go, some well-known examples for you:
 
Yes, games with real P2W exists.
But can you explain exactly why buying a ship with real money in SC is P2W ? Win what ? What I am wining in a paid Mole that a guy in a bought with aUEC Prospector is not wining ? What are the main differences with a non paying player on the short, mid and long term ? Do you know you can rent ships ingame with few money ?

Time spent grinding out advanced content, for a start.

The very thing you've just said people will pay to avoid ;)

Plus the huge income they will have the day they will reset the database... A lot of players buying with aUEC now will just rebuy with real money what they have grinded.


Naturally the rentals system got nerfed when it got too close to being a direct substitute for owned ships. (IE the removal of advanced modules. So now there's no access to the big bucks mining heads, gameplay boons like improved survivability from better shields, or mod con benefits in terms of superior travel times etc).

This is the direction of travel you would expect to see more often in gameplay design within a P2W system. Protecting expensive products from easy access via extensive grind walls and lower tier 'deprivations'. Liberally ;)

Where SC sets the dial on these things come any launch will be interesting. Seeing them repeat aspects like the rental nerf wouldn't be a surprise though ;)
 
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