Which is better ? The one that slowly deliver its promises, with the final goal always in mind or the other one which released some parts faster but gives up during the travel ?
Slowly
deliver its promises. Like Elite did since I bought in. Some misses on the way, some mistakes, but up to EDO it delivered everything promised, and in EDO it is only their short sighted view on VR I have a problem with.
deliver is the important part here though.
Coop-able Single Player Campaign opening up into a shared sandbox universe
VR support
100+ systems to explore
No pay to win
All money spent on the game, not marketing
CIG has slowly removed all these things from their scope, and added other stuff I have not paid for and I am not interested in - a few nice to haves, quite a few downers too to balance it out, none as important to me as the points above, the points promised when I backed the game.
Elite so far has only given up on VR on foot (which is a big thing for me, so I won't accept it lightly), and maybe ship interiors. Both decisions I disagree with, and in case of VR it could be counted a broken promise ("Made for VR"), even though a lawyer will probably tell me it is not.
Of the things from the list above, only VR is showing up sometimes from comments of a junior dev who wants to at some point try to get them to implement it. Which would need another refactoring of most things in the game, since VR was not thought of during its implementation (UI, forced animations), so who knows, they might go for it if they run out of reasons to delay again.
the coop single player campaign into the sandbox universe died when they
forgot that they sold SQ42 as the single player part of SC
100+ systems will never see the light of day, people even defend this. If all else would be fine, I'd be ok with 20-30 systems probably. But even 2+ systems is not here ... and it gets delayed year after year after year.
No pay to win - even ignoring buying big ships with LTI with money (which could end up ok, if it stops at launch and all ships were realistically earnable ingame - I like long term goals, but they should be fun to achieve and possible without using money exploits), they announced that you could buy ingame money with real cash. After launch. They could remove the ability to do so, so this is at least theoretically still possible
The money they spent on marketing (and allegedly generous salaries to the top management) can't be re-used for developing the game though.
TLDR: I am patient, and slowly Elite is delivering everything, and has already delivered everything I bought (technically wrong since I have LTE, but it has delivered everything promised for the main game and each of the announced DLCs - there are problems currently, they do seem fixable though). Not everything works out as I wish it were, and some things are left hanging in a sorry state for way to long, but there is progress, and it mostly leads in the direction I want it.
Star Citizen still has to prove it is going to deliver on its promises, and it does not look like they are able to.