Latest stream has more dislikes than likes... FD are you listening?

Hey Piglet,

At the moment we're focusing on some of the big hitter feedback regarding PowerPlay that have been circulating for a while, for example, the idea of 'Open-only' PowerPlay. We're weighing up the pros and cons of both, as well as the technical aspect, and once we have a decision we'll feed that back, but I can't put a timescale on that considering a lot of focus is on Odyssey at the moment. Once we have a handle on the bigger things, I think it would be a good idea to have a focused feedback thread.
Yes... Yes...YES!!!!!!!!!

Me, my entire squadron, litterally the leadership of the majority of the people behind the powers NEED this. I personally know if given the choice between FINALLY getting OOPP or ship interiors, I would pick OOPP without hesitation. We can finally have a means to shoot down fifth column pilots and bots before they cripple any more of the powers, we can have actual meaningful PVP besides Ganking and arranged fights, and give Powerplay its own unique flavor and Niche. And I am not even a PvPer! I WANT PP systems and instances to be more crowded, to put me more at risk of hostile players shooting me down or noticing what sneaky things we're up to; because everyone agrees the best moments in the PP community comes from encountering enemy commanders, like the heavily contested battles for the Mbambiva bubble. We I already love PP in its half developed state, but with this, it will be PERFECT!!! THANK YOU FOR CONSIDERING OUR PLEAS FOR OOPP!!!!
 
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'will' is a bit strong. Most I recall is 'we'll' think about it'. Some people do seem intent on being upset about stuff said years ago ....
Nope it was not a we'll think about it, either way however..... That second bit tho,

Of course people have a right to call FD about things said years ago IF those things said years ago were involving apeasements made based on no jam today but lots of jam tomorrow IF when tomorrow comes they back track on it.

Imagine if when I pay my builder half way through the job they stopped and said.... It was ages ago I told you I would finish the roof...... You really do seem intent on holding me to something I said ages ago.

Elite hasn't been wrapped up yet but if it eventually is I will expect DB / FD to honour their word
 
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Yes... Yes...YES!!!!!!!!!

Me, my entire squadron, litterally the leadership of the majority of the people behind the powers NEED this. I personally know if given the choice between FINALLY getting OOPP or ship interiors, I would pick OOPP without hesitation. We can finally have a means to shoot down fifth column pilots and bots before they cripple any more of the powers, we can have actual meaningful PVP besides Ganking and arranged fights, and give Powerplay its own unique flavor and Niche. And I am not even a PvPer! I WANT PP systems and instances to be more crowded, to put me more at risk of hostile players shooting me down or noticing what sneaky things we're up to; because everyone agrees the best moments in the PP community comes from encountering enemy commanders, like the heavily contested battles for the Mbambiva bubble. We I already love PP in its half developed state, but with this, it will be PERFECT!!! THANK YOU FOR CONSIDERING OUR PLEAS FOR OOPP!!!!
I still don't understand how, years later, we're launching space legs (poorly) and Powerplay is still in the dark ages of development.

I don't get it. How does a developer look at a feature that builds community more than any other feature, directly, and say, "Nah, we'll just leave that and bolt on the next millimeter-deep feature." It's not just PP, either, but the plight of PP stands out the most. It and multi-crew, another feature that could tremendously impact sales of the game and retention.

Totally ignored. Launched and Forgotten. It's like looking at the fuel gauge nearing 'empty' and stopping at the gas station to buy a bumper sticker, but not fuel. It makes absolutely no sense, business or development-wise.
 
Yes... Yes...YES!!!!!!!!!

Me, my entire squadron, litterally the leadership of the majority of the people behind the powers NEED this. I personally know if given the choice between FINALLY getting OOPP or ship interiors, I would pick OOPP without hesitation. We can finally have a means to shoot down fifth column pilots and bots before they cripple any more of the powers, we can have actual meaningful PVP besides Ganking and arranged fights, and give Powerplay its own unique flavor and Niche. And I am not even a PvPer! I WANT PP systems and instances to be more crowded, to put me more at risk of hostile players shooting me down or noticing what sneaky things we're up to; because everyone agrees the best moments in the PP community comes from encountering enemy commanders, like the heavily contested battles for the Mbambiva bubble. We I already love PP in its half developed state, but with this, it will be PERFECT!!! THANK YOU FOR CONSIDERING OUR PLEAS FOR OOPP!!!!

Super waste of time.

unless PP is re-imagined as a kind of CQC activity requiring converting to that game whenever you want to do some "PP".

the existing game's networking stack makes open only just a stupid concept that anyone who cares can circumvent. And you'll make a lot of people care by having it be "only".


Open only doesn't change the rules of shooting around stations. Good luck trying to catch people in the 30 seconds it takes to travel from a carrier to a station (even if they decide not to block your p2p connection)

On top of not having any way to stop people from BGS manipulation that also impacts PP but isn't directly PP - so wouldn't fall under the new mechanism at all.

You'd have spent a lot of effort to stop 5th col efforts and failed completely.

I guess completely failing at the intended gameplay by ignoring how players will actually behave is keeping in spirit with Elite. So Perfect!
 
To me it has: solo (i.e. the PvE layer) provides no real pushback for solo players, meaning each week a power can be fortified the same way down to the minute. In my PvE suggestion link I break all of those down, so its not impossible to make NPCs hard enough, its how much FD are willing to do. NPCs have to be able to make fortification and general travel hard- rival territory should count for something and NPCs currently just don't do enough to exemplify that.

Powerplay regardless of mode should be a challenge, because its overcoming obstacles to help the cause that should make pledging worth it and rewarding gameplay wise. But this (for me at least) never happens in solo- my time in that mode back at the start was grindy because very little actually happened minute to minute. I could guess when and where I'd be attacked and stuff became routine. Open breaks all that, because players have full engineering, they know no rules, and they know where you will be heading. If NP[Cs can replicate that, then thats a great start.

Its the deficiencies of NPCs outside of combat areas and navs that are one of my issues, if not the issue for me. Its here where Powerplay should come alive, where power territories should mean sweating bullets or breathing a sigh of relief. NPCs should be agressive, raiding in large wings, making life difficult but PP NPCs are a running joke.

You can invert it too- make PG and Open easier in some ways to solo- this proposal is an earlier suggestion I made (and formed the basis for the Pve Solo one)


In short, it becomes an almost survival based mode the more you do.
That is beautiful. I've always envied AX because that's where PvE as a challenge resides. PP NPCs simply don't respond adequately. Big merit counts should bring an increasing challenge.
 
Dear Mr. Hat. I get the thinly veiled Hazzing comedy routine you employ to astroturf and derail any negative threads but you must like the game right? or is your plan to be the last one left in ED with all the Stuffz.

It is hardly derailing and turfing over your point really is it? Especially as I'm in agreement which you can glean from above. And of course I like the game, else I'd be a bit of a freak here for the fun of it, even though it is the interwebz. You have given me a good idea for a masterplan though - being the only villain left wiv all da stuphs!

So while I probably look like a royal tool to those unfamiliar with this forum, you have known me long enough to know where I stand buddy, really. And sometimes when things suck, the best you can do is to laugh, and at the end of the day that was all I ever try to do with some threads here.

It's easy to see Bottom Hat is kidding ;-). Honestly, threads of woe and "FDev Sucks because of <X>" threads are so common, that the only thing you can do is laugh at them. Nothing really new is coming out of these negative threads, so...the best thing you can do with them is make them meme-able (like memorable, but with more cat and "got stuphz" memes).

However, I guarantee ya that if you post something a bit more serious and thought provoking, Bottom Hat would be a little bit more respectful....for a time at least ;-). All threads lead to chaos, cat memes, and bottom hat land, the longer they go on.
 
You can't differentiate cheating (in this instance) from just everyone's normal networking issues with ipv4 and NAT. It's even less "cheaty" looking than relogging, which Fdev has all but made a defacto way to play the game.

you already have players using a bunch of free accounts to massively effect the BGS thru mission stacking that while simultaneously netting them hundreds of millions to billion+ credits per hour, also is just as effective at pushing the BGS - because they're both done the same way with the same activities.

There's absolutely nothing "cheaty" about that ...the weak gameplay is what allows someone to simultaneously operate multiple accounts effectively without even needing bots (though those can make it even easier).




Trying would be making PVE as competitive as general PVP would be. Especially when participating in optional activities such as power play.

That would be effective and worthwhile. Open-only has no hope at all of levelling the playing field the way you imagine.

And I agree- it just depends on how much FD are willing to change PvE wise. But like I said, if the majority have the full fat experience then thats an effective use of open in my book. Solo guys get missions that generate cargo, open players move it- in short Open and the possibility of meeting people augments the weak PvE present in that phase of the game. The tonal shift comes from most players knowing they might actually get someone who can actually rip them apart, and that in certain cases they need to find people UMing or work in a 'hot' mega UM system. Is it perfect? No- no answer is perfect here, its just making the most of what FD choose to do. If its the same scope as Sandros proposed changes thats not a lot....on paper in that proposal the only 'new' gameplay is Open.

Free accounts in Powerplay are used for votes, and PG turretboats.

In the end its not really about levelling, its making opponents that can operate at the scales Powerplay demands. NPC persistence is shonky at best, they can't chase you across several systems or lay traps like players can. You can possibly fake it, I've made attempts to outline such systems, but in the end players provide (on paper at least) that unpredictability.
 
Then maybe, just maybe they should just not watch the stream? That would seem to be a mature decision to make.
Whatever way you look at it, more views = good for stream, thumbs up / down = engagement on stream.
Viewer numbers and engagement are good things, even if that engagement isn't what you want it to be.
No or few views is worse than a thumbs down!

Youtube and Twitch both like viewers and engagement.

For the audience, a thumbs up or down is the easiest way to convey their opinion because lets face it, does FD read every single post in the comments section, doubtful, probably don't read any of them.. and they certainly won't monitor them after the fact... but viewers / likes / dislikes, sure.. an easier metric to follow.

Edit, Calling it childish (or immature) because you don't agree is a bit childish (or immature) too. The functionality exists on the platform, creators can even choose to hide that if they so please.
 
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Super waste of time.

unless PP is re-imagined as a kind of CQC activity requiring converting to that game whenever you want to do some "PP".

the existing game's networking stack makes open only just a stupid concept that anyone who cares can circumvent. And you'll make a lot of people care by having it be "only".


Open only doesn't change the rules of shooting around stations. Good luck trying to catch people in the 30 seconds it takes to travel from a carrier to a station (even if they decide not to block your p2p connection)

On top of not having any way to stop people from BGS manipulation that also impacts PP but isn't directly PP - so wouldn't fall under the new mechanism at all.

You'd have spent a lot of effort to stop 5th col efforts and failed completely.

I guess completely failing at the intended gameplay by ignoring how players will actually behave is keeping in spirit with Elite. So Perfect!
Interesting argument, but it ignores the fact that the most FUN I've had in this game are when I encountered the opposing forces and we litterally crossed swords instead of trying to make our numbers bigger than the faceless ghosts who don't join us in open. Those moments are so magical me and players of rival powers have fondly reminised over those moments from the Battle of Mbambiva, like friends telling stories around a plesantly crackling summer campfire
 
That is beautiful. I've always envied AX because that's where PvE as a challenge resides. PP NPCs simply don't respond adequately. Big merit counts should bring an increasing challenge.
This led to this idea, which melds that with more ideas:


In this idea you get NPC enemies based on how much cargo you stack- so the more missions you take on (and the amount of cargo moved) prices in NPC resistance. So if you stack ten top end missions which moves 700 cargo in total you'll get x amount of NPCs graded to that level.

Since you know who will be after you, you can then bring in others to act as protection or try it alone. But because you deliver to a ship and not a base / station / megaship you have to ensure your contact who you deliver to survives- adding a new dimension to things. So a hauling run has elements of stealth, combat and defence.
 
And I agree- it just depends on how much FD are willing to change PvE wise. But like I said, if the majority have the full fat experience then thats an effective use of open in my book. Solo guys get missions that generate cargo, open players move it- in short Open and the possibility of meeting people augments the weak PvE present in that phase of the game. The tonal shift comes from most players knowing they might actually get someone who can actually rip them apart, and that in certain cases they need to find people UMing or work in a 'hot' mega UM system. Is it perfect? No- no answer is perfect here, its just making the most of what FD choose to do. If its the same scope as Sandros proposed changes thats not a lot....on paper in that proposal the only 'new' gameplay is Open.

Free accounts in Powerplay are used for votes, and PG turretboats.

In the end its not really about levelling, its making opponents that can operate at the scales Powerplay demands. NPC persistence is shonky at best, they can't chase you across several systems or lay traps like players can. You can possibly fake it, I've made attempts to outline such systems, but in the end players provide (on paper at least) that unpredictability.


we all know players are scary vs current npcs. But open only isn't going to fix that. It just means I, as a player who doesn't care about playing fair, just playing effective, will now block p2p connections while being in open rather than just jumping on solo/private.

a bunch of work for you to implement open-only

10 seconds for me to make it all useless.
 
Hey Piglet,

At the moment we're focusing on some of the big hitter feedback regarding PowerPlay that have been circulating for a while, for example, the idea of 'Open-only' PowerPlay. We're weighing up the pros and cons of both, as well as the technical aspect, and once we have a decision we'll feed that back, but I can't put a timescale on that considering a lot of focus is on Odyssey at the moment. Once we have a handle on the bigger things, I think it would be a good idea to have a focused feedback thread.
This makes me very happy. At this rate powerplay has been the same since it launched while basically everything else got an overhaul. We may not be a lot of people but we're damn dedicated to the game mode. People stay for years just because of the community.
 
we all know players are scary vs current npcs. But open only isn't going to fix that. It just means I, as a player who doesn't care about playing fair, just playing effective, will now block p2p connections while being in open rather than just jumping on solo/private.

a bunch of work for you to implement open-only

10 seconds for me to make it all useless.
Even if it does happen, the people who do care about fun actually have more fun from all the crazy fights, added danger, and more opportunities for teamwork.
 
Even if it does happen, either no harm is done from where we already were, or the people who do care about fun actually have more fun from all the crazy fights, added danger, and more opportunities for teamwork.

yea... and for pvp we'll create a way for players to pvp to their heart's content and that will solve all of the pvp issues in the game. We'll call it CQC (eventually).

How did that go?
 
we all know players are scary vs current npcs. But open only isn't going to fix that. It just means I, as a player who doesn't care about playing fair, just playing effective, will now block p2p connections while being in open rather than just jumping on solo/private.

a bunch of work for you to implement open-only

10 seconds for me to make it all useless.
But will everyone be doing that? The other is if others need to find you- if they do then limiting yourself is not a good idea.

Like I keep on saying NPCs need to be like players, or players take the role of NPCs. ED NPCs are dire and unless they are way above your level (such as Thargoids), and just can;t mount an interesting defence because the scope of PP is so big. Powerplay is one giant open ended CZ spanning the inhabited bubble- unless you rewrite PP (which, I'd be happy with! ) the only thing that can cope with joining all that up is other players who can intelligently guess where you will be.
 
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