Game Discussions Star Citizen Discussion Thread v12

What's all this? Companies pay people on the Internets so they talk about their products as some kind of fake organic promotional quid pro quo? What the..... I need an adult.
Astroturfing is a fairly common (though IMO utterly despicable) practice these days. We’ve even had at least three (that I know of) CIG “community managers” who eventually outed themselves as such on this thread and it’s predecessors.
 
Ok. But its not like you can go hunting for pirates like this right? Just flying around in supercruise hoping you're going to get attacked by a pirate so you can claim their bounty?
You would have more success by doing missions… and back then if you wanted to exploit the system you could coordinate with someone else to do the same mission (without sharing it) one of you would enter the mission area to spawn the pirates an after a while the second person would enter the same area to spawn another wave of pirates…

hell you sometimes didn’t have to coordinate, if it was a popular mission then you would have endless waves on npc spawning cause everytime you are about to clear the area some random player appears triggering the initial wave again
 
Lol, no.

Read list again ;)

I mean I could write a whole page's worth on the stealth mechanics, which are probably the most realised of the additions. Despite lacking aspects like body dragging (+1 for SC ;)) or a stun option, there are a ton of layered mechanics there. Various AI routines and alertness (security vs citizen, public regions vs high sec zones vs trespass zones). Bespoke level design at all of the new locations, allowing for various approaches (clone an NPCs ID through a window, sneak in behind a patrol route as they access a high sec zone, silently kill a scientist to gain access to the next tier, etc). Illicit consumables, loot, tool modes, hacking actions all executable in the mix, alongside the site interactibles (power unit, security measures, industrial production etc). Lots of variation thrown up by the layouts vs potential objectives.

Stealthing around all that by turning your lights off, jet packing passed a security detail while carrying an illicit hacking consumable, and dropping down from the roof at just the right moment between patrols so they don't hear the thud... is all good ;)

Not profound, compared to a full stealth game. But very decent for an open world title. And a whole world of stuff which SC doesn't have. (And yet which Chris says it will ;). Please see the 'pretending to hide from AI' roleplay of Citcon, with the bodged together arc cutter routine ;))

I don't want my spaceship game to focus so much on any of the FPS type stuff. It is good that SC isnt that complicated.*


*until SC adds more complicated FPS stuff. Then I will think it is a great idea!
 
That's what I love about SC, when you encounter a stranger on a planet or when someone is coming at you, you always look at his weapons wondering if you will have to fight for your life. This aspect seems to be completly absent of EDO, taking away a big interest from this new mechanism.
That's true. When players get paired in EDO, guns are disabled to prevent unwanted PvP. It was annoying the last time it happened to me because I was in the middle of clearing a settlement when a random player landed, disabling my guns while all the hostile NPCs were closing down on me.
 
That's true. When players get paired in EDO, guns are disabled to prevent unwanted PvP. It was annoying the last time it happened to me because I was in the middle of clearing a settlement when a random player landed, disabling my guns while all the hostile NPCs were closing down on me.

Oh what? That would be absurd.

I’ve seen guys shooting each other with rocket launchers on Twitch (although perhaps they were able to because they were Teamed?)

But this reddit guy seemed to have a rando PvP encounter yesterday for example.

Wonder if there’s some odd crèche setting somewhere? (I pledge to figure this out. I will play in Open until I find another player, or die of old age. Whichever comes first…)
 
But the same can happen, you're going to look at them and wonder if you will have to fight for your life. So its exactly the same.
Yes, it's technically possible, but it doesn't happen.
In SC, it's just an integral part of the game. Whatever you do, you have big chance to encounter other players and few of them will not be there to say hello. The BH/pirate missions created by the game can be done with ship but also in FPS and some of us (it's my case), only do Bounty Hunting by foot (because an Aurora is not the best ship to do it !). When you have crimestat, the BH will track you, even when you are on foot.
 
Oh what? That would be absurd.
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In SC, it's just an integral part of the game. Whatever you do, you have big chance to encounter other players and few of them will not be there to say hello.
Is the chance of meeting other players also in part due to the size of the overall playing area? A bunch of players on a server in a game with a few planets and moons compared to ED, which is like someone spilled sand on the floor, so the chance of running into people in the same area on the same grain of sand is much lower?

(I've not loaded up EDO yet and stopped playing regular ED/Horizons about two years ago.)
 
Lots of changes coming

 
Lots of changes coming


A big balance pass then?

How do you view this from a PvP perspective? A change for the better or the worse? Or you need time to test it?
 
Sorry, but are you claiming it never happens?
It happens for sure in EDO like once a year ? once a month ? It happens also x thousand times more in SC for sure. I can show you numerous proof of bounty hunting and murder by gun on foot for SC, can you for EDO ?

EDIT : stupid of me to ask once a year when EDO was released one month ago 😅
 
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