And if they do they don't want to talk about it. Like usual, sadly.
By the looks of things, declining player numbers, I kinda doubt there will be anything to talk about.
Except maybe the epitaphs called Fleet carrier of players who stocked it with so much cash, it will last until the servers are shut down.
In its current state EDO doesn't have much to stand on, not even its scrawny space legs will hold it up.
The console players might or might not be the saving grace, but if that flops over there as well, that will be the first load of dirt on the coffin for ED. Odyssey has put enough nails into it already.
Personally, i think, IF Fdev want to salvage ED from the brink of its imminent death, they would do best by announcing a proper roadmap, what's planned, what's being worked on, and when can we expect it.
I'm not talking interiors, I'm talking meaningful gameplay.
Not just scanning rocks and stalks. You do that for an hour and you've seen it all. The planets are repetitive enough already as it is, and the vegetation is really the same too. This fungus is green, this one is yellow, and this one is blue. Sounds like the weekly paint job release. Quick recolour, push it out the door and call it a day.
I've started playing Everspace 2.
Take a small ship, fly into a big asteroid and mine crystals in there. Or find some hidden loot there.
Or explore a derelict ship, opening doors, disabling defenses, grab loot, get out!
Something simple as that could easily be translated to ED:
Can't take your anaconda or cutter into a derelict ship! But that SLF will do a perfect job!
Find the crate at the end of a well designed wreck, might even have to land and do some on foot gameplay, disable that energy barrier so you can continue with your ship, take out some turrets, pick up the salvage at the end. (Custom module? a voucher for a G5 upgrade? Be creative here!)
So much potential Fdev. Please put some creativity into it and your game will live on. At this rate, you'll be pulling the plugs on the server by the end of the year.