Odyssey Going Forwards

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Thank you David, as always, I myself will take you at your word, I know first hand the juggling that has to be done by both you and the dev team, what is clear, or at least should be clear to you now, is this community, and your vision for this project, are absolutely worth continuing, and striving for the mix that everyone will be happy with is the ultimate challenge, we, are with you sir, you and your team keep at it, the love and gratitude will always be unspoken, but it's always there, that's why we get so upset.
 
To David and Frontier: Don't mention adding new features. Not because we don't want them, we do, but because now some in the community will start speculating wildly, get their hopes up to unrealistic levels, be disappointed when the features they expected don't come and then will blame Frontier for it all.

To the community: Stop. Do not, I repeat DO NOT fall into the false hope of speculating about new features. You'll only ever be disappointed.

To myself: No-one will take any notice of anything you say.
"New Features" probably means more ridiculously ugly "I'm here, target me!" pain(t)jobs you can buy for inflated ARX amounts.
 
I am still pretty angry about odyssey, and it is all about performance. I love Elite, but the main reason why I have a thousand hours of gameplay on it is vr, which makes it so entertaining and engaging to play on. Without vr compatibility, I would probably have bought the base game, but I'm sure I wouldn't have bought the following dlcs and I definitely would have spent 1/10th of the time I've spent on it, if not less.

VR performances have always been consistently more demanding than desktop, but until horizons we could still find an acceptable compromise about graphic settings, after all. With odyssey there is no compromise at all: if I want to play odyssey in VR I have to turn all the way down quality settings AND downscale the resolution (<=0.75x), and that gives the game a feeling that, in my personal opinion, does not worth the effort anymore. On the other hand, the graphic engine changes don't feel better in any way, and even if they were, I would totally choose to keep them "horizons-like", if the cost is such a drop in playability.

Of course every company makes its choices for their products, but to me this choice means that - at least for the time being and possibly forever - I will not play Elite Dangerous anymore. Who cares? Of course I'm totally aware my opinion is most probably not the most popular, and most of all that the vr player base is a minority, but I still at least wanted to say this because I'm sure I'm not alone, and because after a thousand hours of gameplay I feel bad being forced to give up.
 
"but we will also be able to explore and add additional features, content and improvements into the game."

What this mean?

Is mean stuff maybe was held for console launch will ship before that happens?

Panther Clipper?
It means the exact same thing they said on a Stream last month, where they were talking about time period between Update 5 and Autumn Console release.

The reality of it is: If they had something - like Update 6 - they would have posted here, or in the next few days( Would have been mentioned in Weekly Schedual). Things like: What's in Update 6 and when can we expect it.

If they had a plan on what to do - at least in for the next 3 Weeks: That Road Map would have been here in this post.

Because when you mkae big decisions like " Changing the direction from Console to PC " - You already have a working Road Map for your employyes on what to do now - else they will be sitting there doing nothing for days, until Management figures out the newly discovered pathway.
 
more than 2 years, with around 100 people, worked on odysse, fdev told us numerous times. You words will do nothing, action does!

And while 100 people over 2 years, did nothink beside building settlements interiors and repetitive vegetables. You expect us to have faith in you? How? Your actions tell us nothink about the future and how you want to solve all the problems and incoherent game design? How? You lost your dream.
 
It means the exact same thing they said on a Stream last month, where they were talking about time period between Update 5 and Autumn Console release.

The reality of it is: If they had something - like Update 6 - they would have posted here, or in the next few days( Would have been mentioned in Weekly Schedual). Things like: What's in Update 6 and when can we expect it.

If they had a plan on what to do - at least in for the next 3 Weeks: That Road Map would have been here in this post.

Because when you mkae big decisions like " Changing the direction from Console to PC " - You already have a working Road Map for your employyes on what to do now - else they will be sitting there doing nothing for days, until Management figures out the newly discovered pathway.
They have 400 each of "acknowledged" and "confirmed" issues in the tracker, and 8400 "confirming". And 14000 "expired", which is the same as "confirming"; means Fdev haven't looked at them, only this time their automated system has effectively deleted the reports. Lack of tasks isn't a true problem here. Heck, if they happen to run out of reported issues, maybe they can give this "testing" thing a shot!

And that's beside the truly important part of getting the game to consistently run at tolerable frame rates... anywhere.
 
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You have made the assumption that Raxxla and the old lore content is actually written and included in the game already, but no one has found it.

I do not believe this to be the case. It simply doesn't exist in the game we are playing. There are regions of space we are locked out of, so that's probably more interesting, but that only offers a chance for the developers to test features on the live game servers.
I really hope your wrong, he said himself that Raxxla is in the game but nothing was said if it is findable.
 
As a console player tbh was expecting a delay as the only information coming our way was "on track for autumn" repeatedly, even last week. I just don't like being strung along and as all focus is liable to be EDO updates and bug fixes, more gameplay, more features (If your on Pc) for an indefinite amount of time well.... Just don't like the way this has been handled prioritising one part of the community completely and essentially forgetting the other part bugs and all. I now can't see that the live streams will hold any relevance for me anymore for the foreseeable future so gonna bow out......o7
 
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Must be hard to create a Development Roadmap complete with planned new features and new content , especially when they do not intend to develop the game further . I am guessing stability of the PC version of EDO is it - empty as it is of content , and then sometime in the future the console versions - and then planned obsolescence . I am assuming sales of ARX by itself going forward is potentially able to support the AWS costs as well as the small team they will need to maintain the services going forward - but they are not looking to add any new content I think . Thats fine - I've paid for my copies of EDO already and gotten a decent amount of gameplay out of it so well I am disappointed that I won't get Ship interiors or a Panther Clipper or Atmospheric worlds .... I am at peace with my disappointment and have no further expectations from Frontier . My excitement about a gaming universe is now shifted over to RSI .
 
I started this journey with David and Ian so long ago on my Apple IIc, and it will end for me when David\Frontier calls it quits on Elite Dangerous.

I don't expect David\Frontier to do that for a very long time simply because you don't invest 40 years of your life in something only to quit.

David is not a quitter IMHO.

NOTE: This post is simply a response to all of the "Is this the End of Elite Dangerous" posts making their way around the forum and social media.
 
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Hmm, did you insert the word (shareholders I wonder? I looked at your link and copied it here. ......

The quote is a direct quote (not edited) from the UK Government's Companies House website, an article explaining the law as regards director's responsibilities. That article was the second link in my post.

It should have been plainly obvious to anyone that the quote was exact, not edited and I take offence at your insinuation especially since you assert that you followed the link. I think that your cutting short the part of my quoted text which clearly detailed the extended considerations that a director must take into account is very disingenuous. Mangling someone's post which was provided to accurately inform someone's misconceptions (including references to substantiate) in order to provide yourself with a platform for your soapboxing is contemptible.

If you had bothered to apply any thought to the matter then you would have been able to recognise that the shareholders are members of the company and that others, like in your example the kickstarters and purchasers (players) are quite obviously "stakeholders" (just like anyone else materially affected by the company's performance) and so are covered in the part of my quote that you excised.
 
...maybe they can give this "testing" thing a shot!
Perhaps a broad group of experienced and inexperienced players could be used to provide feedback on the game features and mechanisms before the general public get to see it. They could vote on the various elements such as the interface, and offer suggestions to improve them. You could call them "playtesters".

Slow and broken menus would be my first go-to. Strip 'Exodus' out, give us a tweaked version of the original interface which was, for the most part, quite workable. Change the "stored module" selection screen so you can select by slot size or module type (a simple left / right to change slot size, and up / down to scroll for that list.

Improve the in-game documentation to something useful, because what's in there is truly bl***y awful.
 
PC players are obviously happy... but the approach doesn't make a lot of sense... if your eventual aim is to release on Xbox and PS4, then develop for that as the lowest common denominator and then it will definitely run everywhere. Developing for high end PCs first and then somehow optimising for lower spec Xbox and PS4 is going to be a tough ask. So its going to go one of 3 ways... 1) The Xbox / PS4 version will eventually appear but heavily cut down, with missing features, graphics, gameplay, etc which cannot be supported - so Odyssey "lite", or 2) no release of EDO for older gen consoles at all, Odyssey eventually becomes a new game only available on the newer consoles, or 3) admit defeat and never release Odyssey on console, and EDO becomes like SC.

Either way us console players are waiting in limbo for what, another year... ED has been the only game I have played for the last few years, but much as it pains me to say it, I really can't be bothered to log on at the moment, and am now actively looking at NMS and looking forward to Starfield. If anything, Frontier really need to engage heavily with the console community from now on so we know where we stand and can see where things are heading, otherwise cmdrs like me will just drift away...
 
PC players are obviously happy... but the approach doesn't make a lot of sense... if your eventual aim is to release on Xbox and PS4, then develop for that as the lowest common denominator and then it will definitely run everywhere. Developing for high end PCs first and then somehow optimising for lower spec Xbox and PS4 is going to be a tough ask. So its going to go one of 3 ways... 1) The Xbox / PS4 version will eventually appear but heavily cut down, with missing features, graphics, gameplay, etc which cannot be supported - so Odyssey "lite", or 2) no release of EDO for older gen consoles at all, Odyssey eventually becomes a new game only available on the newer consoles, or 3) admit defeat and never release Odyssey on console, and EDO becomes like SC.

Either way us console players are waiting in limbo for what, another year... ED has been the only game I have played for the last few years, but much as it pains me to say it, I really can't be bothered to log on at the moment, and am now actively looking at NMS and looking forward to Starfield. If anything, Frontier really need to engage heavily with the console community from now on so we know where we stand and can see where things are heading, otherwise cmdrs like me will just drift away...
I don't know their development process, but i'm pretty sure that it can't work that way (developing toward consoles first), and porting to console is more a process of further tweak things already developed in the PC environment to make it work on consoles.
So consoles can't really get it until it's already optimized and stable enough on PCs, and that's the reason why they delayed it (and they still might fail to achieve that even on PC).

PS: another thing to consider is that they can't get away that easily with a botched release on consoles (and i'm not talking about usual bugs you're used to here), so they NEED to test things on us, PC players, before greenlighting the release for consoles... they don't do beta on consoles, we are the beta
 
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Quoting Braben himself:

… sounds like expectations have fallen short. He wouldn’t state this unless it were simply the truth.
Not really my point. Some people might have gone into Odyssey with low expectations (I know some definitely did). They weren't as disappointed as those with the higher expectations. Nothing to do with Frontier' or Braben's expecations.
A games company always wants to deliver to it's customers. Otherwise they don't last long.
Customers are a whole different thing.
 
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