New Planet Tech is KILLER of Exploration (all terrain is tiling/repeating/not procedural/random)

Of course real answer is that computationally and data heavy stuff is done in locally with players computer, and only lightweight stuff is sent over the net.
 
Okay, lets say you are right. Now I have some small question, what kind of magic Fdev uses to package all that stuff in say some kilobytes size per system? With that kind of packaging they surely have one of the worlds highest value techs at hand. Every big data operator on the net would pay whatever Fdev asks to access said tech.
I assume, the same way a game like Banished use this kind of key to generate an entire map :
key : 544733356

for this :
3ny6vhfrsdc41.png

System is different, ofc, but the idea is the same. You got a string of data that the algorithm stored in your computer can recreate at will. Since everyone have the same key, and the same algorithm, everyone reproduce the same thing at the same place. Which is why stuff like the "egg" happened. It wasn't stored on any server, it was merely how the random gen decided the belt would be, and everyone had the same result.
 
I assume, the same way a game like Banished use this kind of key to generate an entire map :
key : 544733356

for this :
3ny6vhfrsdc41.png

System is different, ofc, but the idea is the same. You got a string of data that the algorithm stored in your computer can recreate at will. Since everyone have the same key, and the same algorithm, everyone reproduce the same thing at the same place. Which is why stuff like the "egg" happened. It wasn't stored on any server, it was merely how the random gen decided the belt would be, and everyone had the same result.

Yes pretty much so. That restricts bandwith usage needs (and also makes running game cheap for Fdev...), that also means that players system does the heavy lifting.
 
I still wouldn't call a potentially Terabyte scale database fluff or light-weight. As for cheap, well only FDev knows, but I'm fairly sure they don't pay per db access request, otherwise we would have a subscription for the game 😂
 
I still wouldn't call a potentially Terabyte scale database fluff or light-weight. As for cheap, well only FDev knows, but I'm fairly sure they don't pay per db access request, otherwise we would have a subscription for the game 😂
Well you get a lots of data even if it is just text based stuff when there are hundreds of thousands of users over the years. Ever looked inside your local journal file? Thats the stuff that also gets sent to servers, as game verifies every meaningfull player transaction and so on.
 
I have never seen anything so extreme. I suspect that my machine is just too good for that sort of rubbish.
If in doubt, give me the coordinates and if it's no more than 3 carrier jumps away from my current location, I'll go there myself and have a look. Then we can compare.
Where was that?
Again, my offer stands. If it's not more than 1500 LY away from the bubble, I will go there and check. Then we will know if it's the PC or the game.
So I think I'm still parked where I took it (although it's pitch black here now).

It's Arietis Sector CQ-Y C6 3 and the coordinates are 63.4941°,103.0634°
 
1626624833838.png


Odyssey has problems with terrain rendering, texture rendering, lod rendering, shadows, scatter rendering, volumetric rendering and all sorts of fancy bugs.
I don't care where its being done, I just know its not working as intended and still needs fixing by FDEV.

If my PC can't handle it (even if there's some room for improvement with it), then.. they built it for imaginary systems what won't be out for another few years.. and considering their goal is to have it on OLD consoles, well... clearly, that wasn't the intention, so.. not working as intended, broken, needs fixing. Simples. Oh, and they know it!
 
Been happening around these parts for years...

Some major market BGS bug, where NPC's sold goods from consumers, back to the producers and a few similar things, needless to say, it started to mess things up for trading, in a big way. Argued for weeks and proved my point ten-fold with forum members, but nope. It was all me, doing it wrong, reading it wrong, being a noob, etc. Until Michael Brookes came on and said in a slightly more elegant way "oh yeah, so it is.. we will fix it asap"
 
Relation for topic is that what you see DOES heavily depend on capabilities of your machine. I would not surprised if this is also real reason why console releases are delayed, and may be delayed for a long time.
Yes, this entire thread seem to be revolving around complaining about the final print of a picture where the issue may just as likely be either with the camera itself or the user, to use yet another analogy.

:D S
 
I mean no disrespect with this post, Frillop Freyraum, but here's the thing..

I have been to a surface that exhibited lod issues, not too dissimilar to Alec's post.
Now, if I took note, I could share it and you could visit and say.. nope its all good, its your PC. (It's not)
I know this because I went back multiple times and the issue didn't present itself on every occasion, but did on a few. nothing special done, sometimes with longer duration plays than others, sometimes returning within the same session, sometimes not.

I have also been to surfaces that have other glitches such the terrain seams not aligning, say flat for one part, then a hill for the other, for it to blend together when driving towards it, but it doesn't happen often / everywhere and is not always repeatable at the same places. It could very much depend on the time, direction of entry (as in what's drawn first?? and reproducing that to be identical is almost impossible for us mere spaceship pilots)

At the time, I thought perhaps it was some form of cache/loading/garbage collection not working properly. It's not always a problem, just sometimes it is.
Point is, even if you see it or not, still does not mean its their PC at fault. There is something else going on internally that none of us can know what the reasoning is, until the dev's themselves find and resolves such.

Edit: and just for completeness: My specs are:
i9 9900k, 32gb Ram, RTX 3090, Samsung NVME, Win 10 (of course) with a 3440x1440 display and running optimally, cool and exactly as I expect it. Sure, there's room to improve the specs, but its a little higher than required, I believe.
 
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I get it, I totally do, I am like that also.
Please don't start on the issue tracker :ROFLMAO: my goodness lol.

FWIW, there's a lot to like in Odyssey and when it works, it can look fabulous. But when it doesn't :(
 
Again, my offer stands. If it's not more than 1500 LY away from the bubble, I will go there and check. Then we will know if it's the PC or the game.

So I think I'm still parked where I took it (although it's pitch black here now).

It's Arietis Sector CQ-Y C6 3 and the coordinates are 63.4941°,103.0634°

Just posting here on behalf of ACTIVE DREAMER who contacted me as they appear to have had their forum priveleges changed so they can no longer post in this thread.

They went out to the above location and did indeed encounter exactly the same repeating "VMA" formation that I ran into. Here's Frillop's screenshot ..

SV4EIEBl.jpg


There was also a follow-up remark and video which I'll quote below.

The remaining question is how often does this really happen and is it worth all the drama?
If you ask me, it looks broken enough to file a bug report in the issue tracker.
While approaching this planet, I noticed another oddity (different position). Luckily I recorded it, I'm sure you'll see it quickly: at the beginning and also at the end of the video (probably the same problem, but up close). If you watch it, it will most likely still be processed in HD. But you should also be able to see it in SD quality:
Source: https://youtu.be/EZoARnFuMoA
 
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