Game Discussions Star Citizen Discussion Thread v12

Never say never because one thing is for damn sure, CIG are ambitious, to the point of "X, Y and Z will never happen" is like a red rag to a bull to them and they have the backing and the talent to have at least as good a go at it as anyone.
They'll need to reach 90+fps with no frame drop for any of it to happen, also to completely change the camera movements and remove the forced movements that you have at any point when you sit down, or climb a ladder. Not happening without a complete engine change, also rewrite of a good part of the game by now.
 
No i didn't, show me where i said it was developed.
I'm certainly not saying its there yet but clearly it is being worked on, i don't know what i'm looking at exactly but he it sitting in his seat shuffling forward and his body is moving around in the seat, pushing his legs forward, bending knees stretching up to look over the dash, it looks to me complete freedom of movement on the body rig.
Same with walking around, turning your head is independent from where you are walking.

Yes i'm sure the aspect ratio or whatever it is causing the "hacky stereo effects" and the latency also.... but it is in active development. That much seems clear.
 
Do you understand the difference between "being worked on" and "developed" they are very different things and what you quoted is obvious to anyone who understands that difference what i said was its is NOT developed, that's what "under development" means.
 
Because you cannot get that level of freedom of movement as seen in that video unless the Avatar rig is setup for VR, the fact that it has that at the very least signifies intent.

This is, yet again, bizarrely overstated, and definitely wrong. You get exactly that level of movement with TrackIR support on foot. There's literally no need to bring VR into it at all.

Source: https://www.youtube.com/watch?v=lScSpBPACsg&t=210s


Although honestly, you'd think the devs saying they have no plans to work on VR until Vulkan is in would be a bit of a hint on this front. That perhaps, just perhaps, you're just wrong on this Trepid ;)

Its always a good idea to temper expectations which is why i'm all for criticism, that way they are expecting a "buggy mess of a game" and if their experience is better than those expectations its just that much more of a surprise to them.

However, and i'm not pointing at you or anyone specific, to go the opposite end of white knighting and be completely black piled about it is just as problematic, it doesn't stop people from trying it out and when they do find its nothing at all like they had been led to believe suddenly the critics of it are at least treated with suspicion.

Never say never because one thing is for damn sure, CIG are ambitious, to the point of "X, Y and Z will never happen" is like a red rag to a bull to them and they have the backing and the talent to have at least as good a go at it as anyone.

If you want to talk in broad generics: Imagining functionality that isn't there, and isn't likely to be for the foreseeable, doesn't help recommend the game to people either. It recommends a game that doesn't exist yet ;). (And genuinely may never exist, with regards to VR support.)
 
This is, yet again, bizarrely overstated, and definitely wrong. You get exactly that level of movement with TrackIR support on foot. There's literally no need to bring VR into it at all.

Source: https://www.youtube.com/watch?v=lScSpBPACsg&t=210s


Although honestly, you'd think the devs saying they have no plans to work on VR until Vulkan is in would be a bit of a hint on this front. That perhaps, just perhaps, you're just wrong on this Trepid ;)



If you want to talk in broad generics: Imagining functionality that isn't there, and isn't likely to be for the foreseeable, doesn't help recommend the game to people either. It recommends a game that doesn't exist yet ;). (And genuinely may never exist, with regards to VR support.)

Am i supposed to say Arma 3 is the same as Star Citizen?
 
Do you understand the difference between "being worked on" and "developed" they are very different things and what you quoted is obvious to anyone who understands that difference what i said was its is NOT developed, that's what "under development" means.
You mean they do some piping? Good old mechanics? Construction work? Don't insult our intelligence with such ballast. It gets "worked on" and being "developed" is synonymous when we talk about software here.
 
6 DOF in trackIR needs a fully 3D game space/cockpit/whatever. Il-2 1946 has 6 dof TrackIR but not VR. with TrackIR your head MUST always face the screen so the amount you turn your head is multiplyed ie turn head 15 degrees view moves 60 degrees. Head tracking is great for flat screen games
 
"in active development" and "developed" are not semantics, one is on going, the other is final.
It is semantics. What's being worked on? For what purpose? Can you back that claim up? I say you don't. You come up with semantics. Pretty useless to discuss really. That's why I called out "nollocks", because it's pretty much what I expected. Bogus claims with nothing to prove.
 
Hah no, non of this is due to VR development by CIG.
Golgot is correct.
For now, VR is not being worked on by CIG. They had released a pretty solid eye tracking tech, spent a lot of time to put camera in the avatar's eye (with a whole bunch of weird bugs due to this) and a lot of what they do is done with VR in mind but nothing more atm.

Ultimately he’s still just looking at a 2D screen floating in his headset though.
I don't know Vorpx but for what I've read, this software seems to be able to get some real 3D from some games. SC seems to give a "geometry 3d support" to Vorpx which is not the "immersive flat screen" mode you talk about. Vorpx can be run in "Immersive Screen mode" (= real 3D) with SC since at least early 2020. But even if in real 3D, I don't think it's enjoyable to play it in 3D with vorpx (the main reason is not enough FPS).
 
... It's a 3D engine. It tracks your POV in.. wait for it... 3D.

This may break some bubbles, but there is no spine, nor an avatar, simulated or otherwise. It's a POV attached to a point on a 3D model, in a 3D engine.

Or in SC's case, some physicalised mambo jumbo or w/e.
 
Golgot is correct.
For now, VR is not being worked on by CIG. They had released a pretty solid eye tracking tech, spent a lot of time to put camera in the avatar's eye (with a whole bunch of weird bugs due to this) and a lot of what they do is done with VR in mind but nothing more atm.


I don't know Vorpx but for what I've read, this software seems to be able to get some real 3D from some games. SC seems to give a "geometry 3d support" to Vorpx which is not the "immersive flat screen" mode you talk about. Vorpx can be run in "Immersive Screen mode" (= real 3D) with SC since at least early 2020. But even if in real 3D, I don't think it's enjoyable to play it in 3D with vorpx (the main reason is not enough FPS).
I'm surprised you don't feed the nollocks but instead clarify it. That bottle must've had a benificial effect when it fell.
 
Back
Top Bottom