I guess we will just have to dissagree, in this way it will take about 40 years to complete the work and the installed size of it would be about 2TB.
One of us! One of us! One of us!
FTFY!
That is one thing that bugs me, no pun intended, someone with deep pockets can by pass the grind of earning your ships in game.
You know, i'm all for after sales micro transactions, they need to pay for the servers ecte.... as long as those micro transactions don't result with those with the deepest pockets gaining the upper hand, so yes that is a concern to me.
Noone likes that other than those with the deep pockets who dont have time, like "we" do, to play video games.
One of us! One of us! One of us!
They will reuse assets. It certainly won't be 90% of assets not reused in each system.
And for the bank of assets they have now, we only know what is shown for Stanton and some parts of Nyx. We don't know what they already have for Pyro and in SQ42.
"textures do not make themselves"
They have some cool techs in SC that allow them
combining decals with tiled surfaces to make new textures easily. They are also pretty good with shaders and use them a lot.
This and they use procedural generation for the planets etc, then add certain assets and touch up certain areas of each planet...sounds a bit like FDev so...
One of us, One of us, One of us.
They are race and company focused, not location focused.
Once all human companies assets will be done, the asset bank for the human race will be almost done.
They will reuse rooms, they already do it in Stanton.
So, not much different than EDO. The difference at the moment being FDev's definition of "all" being n+1 where n=1, and CIG's, which Im guessing has n=6? One of us etc.
They're both alpha. Little Ant just admitted so:
FDev may have stepped in it, a bit, but no matter what folks say, EDO is a released game and is taking all the flak it deserves.
SC on the other hand has this new thing you have to click ok to make you aware it's an alpha. I wholeheartedly think that that agreement thing is solely for CR himself, since he's the only one who'd ever mistakingly say it's a released game. But then CIG have stepped in it too, since it's not even an alpha and really just still on the drawing board, so to speak. I wish they'd not call it an alpha, since it only has about 0.94% [almost 1 system out of 100] of what they say it will/should have. Maybe a sketch.
I was one of the weird ones in ED who was highly disappointed the first time I jettisoned a ton of slaves out of the hold and saw a cannister instead of floating bodies
Always thought it's odd, given the size of those cannisters, that there are mutiple bodies in there. Maybe after you open a cannister, you have to add water, and then you have 100 slaves? Would be nice if they replaced the placeholder cannister with like a space dinghy or space habitat.
Ah, were now doing the 30 FPS is fine debate?
You only normally get those in console vs PC threads
If i wanted to be a dirty console peasant, i'd play on the PS4 we have.
It's ok for SC to have low framerates because they have nearly $400 million to work with, and the game isnt released. It's not ok for FDev, since they have $25 but it is a released game...simple.
Biggest problem with SC is that if you get disconnected from the server, that's basically death, even though you can just reclaim your ship you lose everything else like cargo or ore and fail whatever mission you were on. This is still a thing after 12 years?
Does that happen if you log out while in space, too? That's definitely a nice thing in EDO, where you can do whatever, and you know what you have with you. They have it down to planetary missions, even, so you wont lose anything other than if you're killed in the current mission you're on. I suppose many MMO's have that though. I wonder if when/if SC has that, how fluid things will be...framerates etc. i.e. they may not have it in there, because it cant work/breaks the game.