Odyssey Going Forwards

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Sadly, it's likely to be not a matter of personal preference but rather of profitability.

If one decides to expand one's company by hiring more, fiscal issues become paramount because the livelihoods of humans are at stake.

Halo products don't have to be a direct source of the main revenue for the company. Whether ED is still considered a halo product for Frontier (one that raises the company's profile in the market) isn't clear.

Nevertheless having to go back & rework stuff in ED will be a problem for any shared resources within the company, so will repairing any damaged reputation from Odyssey that may affect other franchises' sales potential (and share price).
 
Technically JWE2 isn't.
You'll notice Horizons isn't in the list. Neither are Planet Tycoon 's extensions.

So maybe, maybe, they don't consider DLCs in their list.
Imagine being upset, as an adult, that an evil corporation neglects your favourite computer game because you don't know how chronological ordering works.

Braben should just say ED is gonna be the bigliest game ever and Hello Games will pay for it. :p
 
The record is at least 100 in deep space and 75ish on a Horizons planet surface. So long as the first player into the instance has a top quality connection, you can get by with a few of the others having fairly bad ones (though the ones with bad connections or potato PCs will crash out if you try to do anything more exciting than sit around and chat)


Strangely, I think they did - people were constantly complaining of no-one they knew ever playing any more during Horizons, but aggregate public measures of player activity (traffic, squadron, etc.) were stable or slightly positive throughout.


Yes - their quoted-to-market aim was to sell 1 million copies of Odyssey in the first year, which would very roughly have been all their regular and semi-regular players, plus another 500k new/occasional/returning players.

Wouldn't have been impossible, if the launch had gone well and they hadn't had to delay console release indefinitely, but I'd be very surprised if they get there now.
I guess that tracks. Everyone I ever played with, including folks with Lifetime Expansion Passes, stopped playing a long, long, time ago. I’m actually the holdout in that group.

Plus it seems like Frontier’s whole strategy of “never implement save slots” has really paid off, because just about everyone I know of who still plays at all, and seemingly everyone on these forums, has purchased the game multiple times.
 
Change the graphics engine for vulcan or something that is more abt on performance. Horizons is a lot more stable as there isnt all the extras in the game. Remove the new type system and galaxy map and put the old type back in like in horizons. Same with mission board. That will help with the lag. Horizons local and galaxy map works well. I would rather have a simpler but faster system than a more complex laggy system.
 
Remove the new...
...abysmal menus... Vertical menus simply worked better, more intuitively, faster, and showed you more of what you needed to know up front.

I would rather have a simpler but faster system than a more complex laggy system.
Absolutely - it's the old "keep it simple, stupid !" philosophy.

That's not to say the old one couldn't be improved, because it was only 90% functional / bug free to begin with
 
Greetings Commanders.

With the release of Update 5 on 1st July plus a few smaller server updates since, and Update 6 currently in development, I wanted to take a moment of your time to talk about the next steps for Elite Dangerous.

We are aware and fully accept the frustration that many of our players have had with their experience of Elite Dangerous Odyssey. The community have spoken, we have heard the feedback clearly and we will act on that feedback.

As you may remember in our recent development article, the significant amount of updates and development effort that has been done to fix and improve issues since the launch of Odyssey has meant work on our console release has not progressed as quickly as we had hoped. What’s more, we can see that the strides we have made through the last five major updates are positive, but we must continue on with this progress to give the experience that you and we expect on PC.

With those things in mind, we have spent a lot of time discussing and re-evaluating our previous plans and we have made the decision to prioritise the core PC experience for Elite Dangerous. Ultimately, we believe it is right to focus our efforts on the core Elite Dangerous Odyssey experience for the platforms that we have released on, before opening up to more. We know that the work that we do to improve players’ experiences of Elite Dangerous Odyssey on PC will benefit other platforms in the future, but the dates and details of the console platforms are going to change. We do not want to rush into confirming any dates or changes this has on our console release, as we must remain fully focused on the core Elite experience. Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top.

Elite Dangerous Odyssey is an important step on a complicated journey, and we must get this right, before we can consider moving on to these new platforms.

So what does this actually mean for Elite Dangerous and Elite Dangerous Odyssey?

It means that we will see more game updates over the coming months. We will continue to work through Issue Tracker, fix bugs and improve performance, but we will also be able to explore and add additional features, content and improvements into the game.

We will continue to give open monthly development updates where we discuss WIP content, challenges, the issue tracker and more. We know that the previous levels of detail for the roadmap and developer update have not met expectations, but we are grateful for your patience while we shift and adjust plans, in the face of such clear feedback.

Please remember that our team here at Frontier are working hard to support the game and our community. Behind every bug fix, design decision and community post is a person who cares a lot about giving our players best possible experience. I would ask that everyone remains calm and respectful when sharing their thoughts and feedback.

We all have the same goal and we will get there, together. Please bear with us.

o7 Commanders.
Thank you, David! o7
 
Thank you, David! o7
Holy ... it's Texas Stu!

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Greetings Commanders.

With the release of Update 5 on 1st July plus a few smaller server updates since, and Update 6 currently in development, I wanted to take a moment of your time to talk about the next steps for Elite Dangerous.

We are aware and fully accept the frustration that many of our players have had with their experience of Elite Dangerous Odyssey. The community have spoken, we have heard the feedback clearly and we will act on that feedback.

As you may remember in our recent development article, the significant amount of updates and development effort that has been done to fix and improve issues since the launch of Odyssey has meant work on our console release has not progressed as quickly as we had hoped. What’s more, we can see that the strides we have made through the last five major updates are positive, but we must continue on with this progress to give the experience that you and we expect on PC.

With those things in mind, we have spent a lot of time discussing and re-evaluating our previous plans and we have made the decision to prioritise the core PC experience for Elite Dangerous. Ultimately, we believe it is right to focus our efforts on the core Elite Dangerous Odyssey experience for the platforms that we have released on, before opening up to more. We know that the work that we do to improve players’ experiences of Elite Dangerous Odyssey on PC will benefit other platforms in the future, but the dates and details of the console platforms are going to change. We do not want to rush into confirming any dates or changes this has on our console release, as we must remain fully focused on the core Elite experience. Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top.

Elite Dangerous Odyssey is an important step on a complicated journey, and we must get this right, before we can consider moving on to these new platforms.

So what does this actually mean for Elite Dangerous and Elite Dangerous Odyssey?

It means that we will see more game updates over the coming months. We will continue to work through Issue Tracker, fix bugs and improve performance, but we will also be able to explore and add additional features, content and improvements into the game.

We will continue to give open monthly development updates where we discuss WIP content, challenges, the issue tracker and more. We know that the previous levels of detail for the roadmap and developer update have not met expectations, but we are grateful for your patience while we shift and adjust plans, in the face of such clear feedback.

Please remember that our team here at Frontier are working hard to support the game and our community. Behind every bug fix, design decision and community post is a person who cares a lot about giving our players best possible experience. I would ask that everyone remains calm and respectful when sharing their thoughts and feedback.

We all have the same goal and we will get there, together. Please bear with us.

o7 Commanders.
"We all have the same goal and we will get there, together. Please bear with us."

That isn't clear at all when the goal isn't explicitly stated.

TLDR; the original Vision was the moon, but the pace of development and recent communications all make it appear the actual goal is the top of the neighborhood hill.

If you have really heard the customers (and even shareholders) loud and clear, if you regret the repeat of FFE2 buggy release as Odyssey, then we should be getting a longer term vision and more focused feedback threads prior to design documents going to coding.

It also seems rather clear that an update is due on the original vision, and the way you have sold the game yourself, over the years through videos, interviews and print.

That vision seems much more ambitious and to have 'teams working on all the future DLC we've discussed like earth like worlds', and clearly walking in ship interiors and associated gameplay, than the latest related vision that says all that would be boring, a different game, and probably not even possible. (This from the "Community Management" team).

FD also seems to be confused that we all have the same goal for time wasting non-"meaningful gameplay" like watching timers and pointless grind instead of focusing on rolling out all planet types and enabling all the tech in the vision in an integrated way to the original base game, that will lead to gameplay. Releases have mostly all come with big parts not connected well to the whole.

The "full release" idea is going over about as well as the "Seasons" idea. I suggest you roll out new planet tech and features and charge more nominal fees and instead of using planet types as the LOCKOUT gatekeeper for payment, that you just maintain a lesser code-base. Give me gas giants for $10 and I'll gladly pay, even with bare-bones gameplay at first. I know that would greatly complicate the amount of code released but there needs to be some solution that stops the slow-walking of stellar forge progress, because I doubt the new planet tech of Odyssey took from Horizons 2014-2015 release until this year to develop - but only FDev knows that for sure.
 
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