Update 6 your thoughts?

You can always use Reshade. It has FidelityCAS (with a third party download) alongside a bunch of other sharpening filters. And it also has a great number of other filters, if you're interested. People do wonders with Reshade, I use it only for sharpening, but I use it for all my games.
Thank you very much for this advice, having seen what CAS can do I will have a look at Reshade.
 
Rtx 3060 ti, update 5 made fps better but up6 made it worse... I'm not playing any more, but I'm definitely gonna test at the console launch, where fixes should be more serious.
 
Anyone having problems with shortcut actions on joypad? For example to stow a weapon i need to hold Y and push left directional. After update 6 it's not working. I noticed that all buttons that need to hold to do an action with shortcut is not working as desired.
 
AI of enemies is terrible. They instantly know where you are, they see you from miles away and there is no chance of creeping up on them anymore.
 
  • Like (+1)
Reactions: F18
It completely sucks. CAS was doing a nice job for me with disappointing frame rates but pretty nice quality all around. Now I’m stuck with no performance improvement and lows are worse while also getting a horrible, shimmering, noisy, nasty appearance to low angle ground texture and distant complex objects.

The worst of all possible worlds. Every update is worse performance for me now somehow. This sucks.
I posted this elsewhere, but figured I’d reply here in case it helps you.

I set graphics to High, then switched to FXAA, turned off bloom and blur, and set shadow quality to medium. It gave me decent performance/quality balance.

Please note I’m not running many settlement missions.
 
According to Nvidea FrameView GTX 1050 2gb set to ultra.

I ran some tests in Fallout 4 for comparison.

1627657942453.png
 
Last edited:
Played it for a couple of hours last night, framerates are mostly smooth now even in settlements, Mobile RTX2060, 6 core i7, 16Gb RAM & SSD. I feel like it's really starting to come together. I still absolutely agree that whatever more can be done, performance-wise, it should be done, but as far as I'm concerned Odyssey is definitely playable and very much worth consideration for those who are on the fence.

As far as the gameplay.. I have been loitering around the Sol System and was parked on Mercury, took an SRV trip from Ehrlich City to the mountain top visible from the base, which was a decent distance, and did not encounter any invisible rocks on the way. I love the SRV, once you figure it out it is a joy to drive/fly. The terrain and lighting are much much improved over Horizons, and I wouldn't say that if I didn't truly think it. Some definite 'oh crap' moments as I was trying to find a decent landing spot and those massive rocks came quickly into vision due to the dark/light contrast that's present on Mercury at different elevations.

After that I checked out MakeMake and found that there was a Hospitality base there, I went to check it out to find that it was powered down, empty and it was night.. So I took the srv as the base was quite spread out and started 'gathering mats' shall we say courtesy of the Arc Cutter & Charge gun, and all the while in the back of my mind I'm thinking, 'I hope nobody shows up', which added some tension to the proceedings as well as everything being dark and moody...

So I'm coming to the end of my material gathering with a couple more cabins to check out and I get the message "Ship Under Attack", some bad guys had dropped in, and having made short work of my SRV parked outside the Habitat then started shooting my ship.. Of course I'm thinking I need to get out of dodge before they take my ship out, a very unarmoured Dolphin with only one pip to the shield, luckily the landing pad was close to where I was and as I'm running/jumping to my ship I hear "Shields Offline" and see five or six guys standing there literally just blasting my ship, the basts! With a jump boost I made it to the embark point and luckily drew some fire away from the ship - I barely got in as my own personal shield went down, and managed to take off with 17% hull, boosting away to prevent them from taking the rest. It was a very close call! So of course I then waited a moment at a safe distance for the shields to come back up, deployed my Advanced Missles, turned on night vision went back and blasted them like Sinistar on a rampage "RUN RUN RUN" boom! I scored some bounties from them, though not enough to cover the hull repair cost or probably even replace the missiles but this wasn't about making money!

I thoroughly enjoyed it, I know some might grizzle about weapons being OP against ships but I think with their combined firepower it seemed relatively balanced and I only had one pip to shields - I will remember to put four to shields when I land at settlements in future.

But the whole experience was great, going from being in the ship to the srv to foot and then having to high tail back to my ship after my SRV got taken out and boosting out of there. There were no performance glitches or bugs at all and I guess I should have tried to snipe the bandits FPS style but I took the shortest route to achieve my objective, and I'm still getting accustomed to my bindings for on foot combat, I'm using the throttle part of the HOTAS and mouse :) If I had had my rocket launcher in my loadout, I may have shot a couple of rockets at the group as I headed to the ship, I would have liked to have seen the results of that.

BTW; if you are in your SRV, your contacts panel will inform you of what's inside lockers and stuff as you get near them if you are looking for anything specific.

Thanks for reading.
 
I just wonder why they throw updates over the wall just before a weekend, then ignore the reports of new bugs and unfixed old ones until the following week? The RNG is still rubbish and the missions a joke. Now all the combat/pirate NPCs have faultless night vision while player CMDRs get to fight in pitch black with a .001 chance of ever gaining access to an engineer to fashion NV for their suits, I wish that were a bug. Does "Fixed" and "Feature" have some kind of weird anti-logic meanings?
 
  • Like (+1)
Reactions: F18
I just wonder why they throw updates over the wall just before a weekend, then ignore the reports of new bugs and unfixed old ones until the following week? The RNG is still rubbish and the missions a joke. Now all the combat/pirate NPCs have faultless night vision while player CMDRs get to fight in pitch black with a .001 chance of ever gaining access to an engineer to fashion NV for their suits, I wish that were a bug. Does "Fixed" and "Feature" have some kind of weird anti-logic meanings?
I'm wagering that they are trying to sort out performance issues rather than actual bugs. Once the performance becomes acceptable a lot of bugs would probably disappear.
 
Yup, you can't land on the pad in the middle of the settlement unnoticed anymore.
That is good. For scav hunts, I usually park my ship about 1 to 1.5 km out and take the SRV in to scout the base and plan my attack. I usually park my SRV about 200m away from the base since sometimes the reinforcement dropships will often drop scavs just outside the base and they will destroy SRV when they see it. I was hoping they would equip scav units with the Karma L-6 rocket launcher (maybe a very random allocation for surprise value) as it is too easy to kill with SRV (as a matter of honor, I only use SRV when it appears I am being overrun by a large swarm of them). Also, would be nice if they randomly allowed scavs to activate the base defenses (turrets and skimmers) and go into the buildings, but I imagine that is in the works for an update in the near distant future?

CMDR Marcus "Scav Hunter" Bulltarsky
 
I am in the process of testing the ground POI missions. Done two so far. For both (salvage/retrieve item), the POI showed up fine. However, for the first, I found the item but could not retrieve it (pushing E key did not work). My backpack was empty but it was an illegal item, so not sure if that was having some effect. The second mission, it was a legal item and I was able to retrieve it with no problems. I am going to test several more POI based missions today and tomorrow and report back. Also, it appears that the invisible rocks are less frequent but not completely gone from the game.

CMDR Marcus "Scav-Hunter" Bulltarsky
 
Played it for a couple of hours last night, framerates are mostly smooth now even in settlements, Mobile RTX2060, 6 core i7, 16Gb RAM & SSD. I feel like it's really starting to come together. I still absolutely agree that whatever more can be done, performance-wise, it should be done, but as far as I'm concerned Odyssey is definitely playable and very much worth consideration for those who are on the fence.

As far as the gameplay.. I have been loitering around the Sol System and was parked on Mercury, took an SRV trip from Ehrlich City to the mountain top visible from the base, which was a decent distance, and did not encounter any invisible rocks on the way. I love the SRV, once you figure it out it is a joy to drive/fly. The terrain and lighting are much much improved over Horizons, and I wouldn't say that if I didn't truly think it. Some definite 'oh crap' moments as I was trying to find a decent landing spot and those massive rocks came quickly into vision due to the dark/light contrast that's present on Mercury at different elevations.

After that I checked out MakeMake and found that there was a Hospitality base there, I went to check it out to find that it was powered down, empty and it was night.. So I took the srv as the base was quite spread out and started 'gathering mats' shall we say courtesy of the Arc Cutter & Charge gun, and all the while in the back of my mind I'm thinking, 'I hope nobody shows up', which added some tension to the proceedings as well as everything being dark and moody...

So I'm coming to the end of my material gathering with a couple more cabins to check out and I get the message "Ship Under Attack", some bad guys had dropped in, and having made short work of my SRV parked outside the Habitat then started shooting my ship.. Of course I'm thinking I need to get out of dodge before they take my ship out, a very unarmoured Dolphin with only one pip to the shield, luckily the landing pad was close to where I was and as I'm running/jumping to my ship I hear "Shields Offline" and see five or six guys standing there literally just blasting my ship, the basts! With a jump boost I made it to the embark point and luckily drew some fire away from the ship - I barely got in as my own personal shield went down, and managed to take off with 17% hull, boosting away to prevent them from taking the rest. It was a very close call! So of course I then waited a moment at a safe distance for the shields to come back up, deployed my Advanced Missles, turned on night vision went back and blasted them like Sinistar on a rampage "RUN RUN RUN" boom! I scored some bounties from them, though not enough to cover the hull repair cost or probably even replace the missiles but this wasn't about making money!

I thoroughly enjoyed it, I know some might grizzle about weapons being OP against ships but I think with their combined firepower it seemed relatively balanced and I only had one pip to shields - I will remember to put four to shields when I land at settlements in future.

But the whole experience was great, going from being in the ship to the srv to foot and then having to high tail back to my ship after my SRV got taken out and boosting out of there. There were no performance glitches or bugs at all and I guess I should have tried to snipe the bandits FPS style but I took the shortest route to achieve my objective, and I'm still getting accustomed to my bindings for on foot combat, I'm using the throttle part of the HOTAS and mouse :) If I had had my rocket launcher in my loadout, I may have shot a couple of rockets at the group as I headed to the ship, I would have liked to have seen the results of that.

BTW; if you are in your SRV, your contacts panel will inform you of what's inside lockers and stuff as you get near them if you are looking for anything specific.

Thanks for reading.
I totally agree, Odyssey is a lot of fun, and my experience has been similar. Do I see occasional drops in frame rate, yes, small, but yes, they are there. I havent run into any issues that stop me from playing everyday. I'll have all my gear upgraded and engineered by the time they are done dropping patches and then I will sit back and enjoy the experience. Probably head out into the Black and enjoy some exploration.
 
AI of enemies is terrible. They instantly know where you are, they see you from miles away and there is no chance of creeping up on them anymore.
I'm not seeing this boss, or i should say - I'm not seeing any difference in NPC behavior between 5 and 6. Can you be a little bit more specific on your experiences that would lead you to this conclusion?
 
npc's walking into things and staying there isn't fixed..
this guy is going to be a permanent fixture at this station until it's fixed from what I can see
 
Last edited:
I'm on an Nvidia 1080 ti. I'm using recommended settings. FPS over all is much higher. It does though dip into the 40's on the planets I've visited.

Over all, things are looking good, but I've not had a chance to dig in and try all the missions yet.
 
Back
Top Bottom