State of the Game

is it that they want that... or is it that that's the only source of feedback the game provides the player for their activity in the game that matters and impacts their gameplay?

it's not like we've been given a choice and players have chosen ship progression.
Because for the last 7 years the forums have been full of people demanding more credits, faster credits, and bigger ships so they can make credits faster.

Activities which don't make credits have always been niche - look at mining before void opals. Nobody gave a crap about it.
Powerplay essentially costs money , so people only use it for getting the fancy kit.
Exploration has never mattered, because it never paid millions per hour.
 
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Because for the last 7 years the forums have been full of people demanding more credits, faster credits, and bigger ships so they can make credits faster.
yea, but for the last 7 years, ship progression has been the only thing that the game gave players that mattered.

Activities which don't make credits have always been niche - look at mining before void opals. Nobody gave a crap about it.
look at mining now, mining provides credits ...because resources are infinite. mining would only matter if the things you mined were a finite resource that something else in the game depended on players producing so they could either acquire for themselves or that the factions in the game's bgs required.

mining hasn't changed. it's exactly the same.. just the credits have been inflated. Not because players wanted it to be so. It's because they had no choice. Fdev will not deliver a player driven economic system that depends on the players mining (even if what they're mining is infinitely available).

Powerplay essentially costs money , so people only use it for getting the fancy kit.

that just goes into the fact that powerplay was never finished and doesn't offer much over how factions in the bgs matter to players. So it's easily ignorable. The value of powerplay was thrown out when the agency of players being able to determine who the "powers" were through their actions in the BGS and the powerplay mechanic was never provided as promised. So yea, all people ended up doing was doing it for the modules ...with a few people delusional enough to invest in role playing it and believing it might be completed in the future. That's another no-choice scenario. Not the players choosing the worse path.

Exploration has never mattered, because it never paid millions per hour.

Exploration never mattered because it doesn't matter. Regardless of money. The only thing it does offer that matters in the slightest is credits. Otherwise it's a huge waste of time that doesn't impact the game at all.


You listed out things that fdev has failed to deliver the potential that they have available ...and have instead only given players the most mundane and boring option those things could provide...and the players taking that only choice.

i'm convinced the person who made the design decisions in elite hates space combat game's because their kid liked them and then that kid grew up as a disappointment and still lives with him in the garage and is 37 with no job except trying to make it big on twitch.
 
nobody who likes games like elite would have made exploration so utterly pointless and a complete waste of your time as a human being ..much less as a player of the game.

absolutely zero effort in making what should be the biggest part of a game that took the time to have 400 billion systems, actually matter.

No danger from the unknowns of space (environmental hazards).

No impact from the bgs on what is discovered.

No ability to say, claim anything you discover in some meaningful way that you can leverage as a player.

Basically think of anything you would envision might be something exploration would provide in the game, and fdev said
"...nah... hell with that. lets just convert everything you can do (stare at objects) into credits and leave it at that. I'm sure credits will matter to players way more than any of those other ideas could provide them. "

That's the thought process of a sadistic space exploration hating person who doesn't have any intention of ever playing the game themselves.
 
BTW:

name of system I am currently in seems to be a perfect description of emotional state of (some) commanders towards Elite Dangerous:

View attachment 254036
On that note,
I recently bought another game and needed some install space, Fist time since around 2015 that Elite has not been installed on my system.
Sad really.
Regards
Pug
 
<less words>

In Forum Tycoon Planet, it is believed that the gameplay mechanic of suggestions works by outlasting the opposition as much as it does by offering a good suggestion.

So in this case, it is the hope that by not accepting junk game behavior, and outlasting fdev's desire to create junk game behavior, that we will win and they will be forced to see the error of their ways and we'll get good game behavior.

Otherwise, one cannot explain rubbernuke. And such a paradox is not allowed by physics.
 
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