Because for the last 7 years the forums have been full of people demanding more credits, faster credits, and bigger ships so they can make credits faster.
yea, but for the last 7 years, ship progression has been the only thing that the game gave players that mattered.
Activities which don't make credits have always been niche - look at mining before void opals. Nobody gave a crap about it.
look at mining now, mining provides credits ...because resources are infinite. mining would only matter if the things you mined were a finite resource that something else in the game depended on players producing so they could either acquire for themselves or that the factions in the game's bgs required.
mining hasn't changed. it's exactly the same.. just the credits have been inflated. Not because players wanted it to be so. It's because they had no choice. Fdev will not deliver a player driven economic system that depends on the players mining (even if what they're mining is infinitely available).
Powerplay essentially costs money , so people only use it for getting the fancy kit.
that just goes into the fact that powerplay was never finished and doesn't offer much over how factions in the bgs matter to players. So it's easily ignorable. The value of powerplay was thrown out when the agency of players being able to determine who the "powers" were through their actions in the BGS and the powerplay mechanic was never provided as promised. So yea, all people ended up doing was doing it for the modules ...with a few people delusional enough to invest in role playing it and believing it might be completed in the future. That's another no-choice scenario. Not the players choosing the worse path.
Exploration has never mattered, because it never paid millions per hour.
Exploration never mattered because it doesn't matter. Regardless of money. The only thing it does offer that matters in the slightest is credits. Otherwise it's a huge waste of time that doesn't impact the game at all.
You listed out things that fdev has failed to deliver the potential that they have available ...and have instead only given players the most mundane and boring option those things could provide...and the players taking that only choice.
i'm convinced the person who made the design decisions in elite hates space combat game's because their kid liked them and then that kid grew up as a disappointment and still lives with him in the garage and is 37 with no job except trying to make it big on twitch.