State of the Game

Its the level of excitement you get doing the BGS.
FD took care about never ending excitement of BGS by NOT publishing any info how it actually works.
And reverse engineering a system where you can NOT trace input data is... a highway to lunacy.
Because you have no idea what other faction / random players are doing in system you want to test your theories about BGS impact of a specific action,
you are inevitably inclined to draw wrong conclusions regularly.
 
Use a smaller calibre?
Works in real life. But in the game, with ever-present eye in the sky, not so much. But the .22 is a vastly underrated caliber, I agree. :)
What do they do with all of the carpets?
Works if you're fresh out of body bags.
... and I thought you were a caring person 😱
I am. Really I am. Very, very caring. As a matter of fact, I care a LOT!

I'm just a bit selective when it comes to what I care about, if you know what I mean, nudge, nudge, wink wink. ;)
 
I have to disagree. Doing the BGS can be extremely funny/exciting. Especially when you're doing it in "safe" systems, unexpectedly.

I know it probably won't do anything to a player faction, but I like to think about their face when they wake up in the morning, check INARA and go... "What the everloving just happened?"

And then jump to another "safe" location and do that same all over again. You see, that's what happens when you chase a bunch of irreverent anarchists out of their home system and give them every reason to swarm wherever they want. :devilish:

"Freedom's just another word for 'nothing left to lose'" :)
After a while I found it tedious, mainly as in PvE I go 100% Walter White on NPCs and nothing really made me sweat. The only time I ever had to do anything was when I was railspazzing a PMF in Harma and one day a ship of theirs came looking for me- I was in my Innocent Explorer Asp

WITNESS_s.jpg



and was like...I saw a guy in an FDL go that way >

Its also a bit of an endurance test when it just goes on and on and on each day.
 
i don't get the non lethal weapon people.

aren't you already using all non lethal weapons? you, yourself, are only ever at worst critically injured, right?

and you never see blood, holes, or dismembered bodies of people you are shooting at. so it stands to reason, you aren't killing them either.

in fact, it seems an awful lot like laser tag from the ender's game movie. where your suit disables you based on what it detects from being 'hit' by a given weapon. that would fit more closely with the observed actual game play. all we have are effectively stun weapons.

what we should be demanding are lethal weapons. real rail guns that put holes in people. real plasma guns that burn/melt people alive. high caliber guns to blow someone's head up.

maybe that's why weapons on foot and suits are so expensive. they have all that tech to simulate injury and / or not be lethal or cause permanent injury.
 
After a while I found it tedious, mainly as in PvE I go 100% Walter White on NPCs and nothing really made me sweat.
It's the salting your favorite enemy's soup that makes it fun. Like, they have this ongoing conflict that it looks like they're going to win to the point where they've stopped caring and then, just before the tick, you jump into the system and flip the conflict by going nuts in their CZs.

Sure, it's hardly going to bring them down, but I'm pretty sure it does annoy them having to go rectify the situation. While I'm somewhere else doing the same thing. "If you are a big tree, we have a small axe, sharp and ready..."

Alright, time to put on the reggae again :)
 
(and we need Odyssey to be optimised to work on your PC too... I think it would be hilarious if 'the gang' got together a bit more!)
Oh we will! And it'll be glorious! Every patch, it's getting a bit closer. And I'm of the firm conviction that the reason that we haven't really seen much improvement in the performance area yet is that that one is the REALLY big one. Doesn't mean they aren't working on it (unlike what the tedious DOOMers think), and it also doesn't mean that they shouldn't push the other improvements while they're working on it.

We'll get there, this ain't our first rodeo, and some of us have been around long enough to remember all of the other Nostradoomuses being utterly and completely wrong. :)
 
It's the salting your favorite enemy's soup that makes it fun. Like, they have this ongoing conflict that it looks like they're going to win to the point where they've stopped caring and then, just before the tick, you jump into the system and flip the conflict by going nuts in their CZs.

Sure, it's hardly going to bring them down, but I'm pretty sure it does annoy them having to go rectify the situation. While I'm somewhere else doing the same thing. "If you are a big tree, we have a small axe, sharp and ready..."

Alright, time to put on the reggae again :)
But its kind of meh these days.

I enjoy playing with ATR, but even that is boring after a while.

The C+P is fixed like clockwork and never surprises you.

After a while you see all the POI variations.

I just want...FD to mix it up a bit. I've had bugs do that and made me tingle. But.....no. Trousers remain firmly on and sensible.
 
(and we need Odyssey to be optimised to work on your PC too... I think it would be hilarious if 'the gang' got together a bit more!)
Also, I'm getting the bits to put together a new rig. Long overdue, really, but my old rig hasn't had any problems with new games until recently.

Nothing fancy, but it'll have a 3070 and a 11th gen i5 in it. Still shouldn't need that kind of hardware to run this game, but it'll be vastly overpowered once they get their optimization work done :)
 
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Oh we will! And it'll be glorious! Every patch, it's getting a bit closer. And I'm of the firm conviction that the reason that we haven't really seen much improvement in the performance area yet is that that one is the REALLY big one. Doesn't mean they aren't working on it (unlike what the tedious DOOMers think), and it also doesn't mean that they shouldn't push the other improvements while they're working on it.

We'll get there, this ain't our first rodeo, and some of us have been around long enough to remember all of the other Nostradoomuses being utterly and completely wrong. :)
I actually like the new up/downscaling FSR, but as I have already mentioned I am using it in probably NOT intended way.

I play in virtual 1.5 x supersampled resolution (Nvidia DSR) on GTX 2070s.

I have manually set FSR to scale of 0.666 (or 1/1.5) in config file, what effectively makes the "base" resolution of FSR equal to my native monitor resolution.
Finally I do apply some sharpening in Nvidia posprocessing filters, what counters blurriness coming from resizing.

It sounds counterproductive - image is upscaled by FSR and then downscaled by DSR,
but somehow it makes the game run smooth with visual quality ALMOST like native 1.5 supersampling, but without typical for SS major fps drops on planets surfaces.
 
Also, I'm getting the bits to put together a new rig. Long overdue, really, but my old rig hasn't had any problems with new games until recently.

Nothing fancy, but it'll have a 3070 and a 11th gen i5 in it. Still shouldn't need that kind of hardware to run this game, but it'll be vastly overpowered once they get their optimization work done :)

such optimism for someone not brand new to the game.

more likely, they'll finally patch in horizons to get that planetary tech and other graphics updates in and time will pass and you'll just forget how the performance per quality level you used to have was like and just get used to playing at a lower one.
 
I actually like the new up/downscaling FSR, but as I have already mentioned I am using it in probably NOT intended way.
I can't use it since I'm in 1080p. Don't see any reason to pay a fortune just to get a 4K screen with more pixels than my eyes can see, just so I can downscale it to get a few more fps.
 
more likely, they'll finally patch in horizons to get that planetary tech and other graphics updates in and time will pass and you'll just forget how the performance per quality level you used to have was like and just get used to playing at a lower one.
Well, sure, I'm an optimist, you're not wrong about that, but if they don't seriously optimize it, it'll never launch on console and that will be a huge stack of greenbacks left on the table. It's a business. I'm sure they're at least somewhat concerned about that :)
 
I can't use it since I'm in 1080p. Don't see any reason to pay a fortune just to get a 4K screen with more pixels than my eyes can see, just so I can downscale it to get a few more fps.
But I have 1080p too, just ultrawide - 2560x1080.
In game / windows resolution is set to 3840x1620.

Two rescaling passes work wonders for jaggies without losing ALMOST any details.

I am at work now, I may record a video / screenshots quality/performance comparison of native 1.5 ss vs FSR/DSR combo when I get back home.
 
I really, really envy people who can find and buy GPUs at reasonable prices these days. Nothing crazy, just a 10 series GTX would do me but the markups everywhere are insane.

I got my 6800XT at MSRP by buying it direct from AMD. It was a bizarre, complicated process with lots of mysteries, it took me about five weeks to succeed, and the week after I bought mine they switched to a random queue once a week. It's still possible.
 
Its the total inconsistency of frame rates that does my head in. One minute its fine, the next its in single figures, in the same spot minutes later.

Update 6 was a step in the right direction but its going to take a long time to get that performance back.
Yep. That's what bothers me too. The inconsistency. Because seriously, much as I absolutely love the look of ED, there is really nothing whatsoever in it that justifies it.

This game, as gorgeous as it is, should run as smooth as butter even on mid range PCs.

And that's what they're working on, I think. Why doesn't it?

But sheesh, you guys, we're really getting off topic here.

So, beef or pork? Beef is objectively superior.
 
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