Game Discussions Star Citizen Discussion Thread v12

that all those persistent and recurring server issues that have been plaguing Star Citizen for years aren't all due to crap coding but more than likely tied to budgetary or financial contraints with regard to server capacity...Which would also conveniently explain the development continually marking time rather than progressing.
Not so sure. There's a point where increased server capacity doesn't help because the architecture of the software just does not match the use case. Ie, bad design. You can throw as many resources at it as you want, it won't make it scale or perform any better.

Redesigning from scratch is the way to go, but hard when you also have to keep a live service going at the same time. So bandaids, limits, bad performance etc etc. At the same time costing you a lot of money due to the very high infrastructure costs relative to performance.
 
Things really are going well!




Wait… wait… wait… Does this mean that EDO is now good??? :sneaky:
 

Viajero

Volunteer Moderator
Things really are going well!




But, didnt they get 1042 likes?
 
Way to ruin the erotic cannon vibe :/

But if what that guy suspects is true, that the balancing is in part designed to prevent small ships being as effective against larger (more expensive) ships, then that may not be grind CIG feel like unwinding ¯\(ツ)/¯

In terms of stuff like the kinetic ammo count / reload time, I’d imagine they’ll probably soften some of it though yeah.
It's not got a lot to do with how expensive the ships are...since you can buy practically all of them in game... but more common sense being put into practise. A small fighter shouldn't be able to take out a large freighter on it's own due to the shield strength, armour and turret crews. If enterprising pirates want to team up to disable and then board or force the crew to hand over cargo on a Caterpillar for instance, that's how it should be...it's also how it was described to us years ago. It's not all about whales been handed some advantage through paying for the bigger ships off the bat...the big ships with a few exceptions are mainly cargo or support ships with little to no offensive capabilities...their strength lies in defense, where it should be.

Even the fighting between small ships has been drawn out a bit more, combat has stopped being so much about a DPS meta race and become a bit more tactical and skill based due to the power management and restricted ammunition...that's not a bad thing. Previously, like I've mentioned often enough, combat was all about taping down the fire button and hosing one another while circle strafing...it was absolute arcade turrets in space pish.
 
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Even the fighting between small ships has been drawn out a bit more, combat has stopped being so much about a DPS meta race and become a bit more tactical and skill based due to the power management and restricted ammunition...that's not a bad thing

Yeah the general meta shift away from weapon spam seems like a fine experiment. And the hull damage nerfing to reduce small ship efficacy is all fine in theory (if possibly excessive in practice, going by that guy’s experiences with C5 Attritions). But…

It's not all about whales been handed some advantage through paying for the bigger ships off the bat

When it has that ultimate end result, it’s hard not to raise an eyebrow though ;)
 
Yeah the general meta shift away from weapon spam seems like a fine experiment. And the hull damage nerfing to reduce small ship efficacy is all fine in theory (if possibly excessive in practice, going by that guy’s experiences with C5 Attritions). But…



When it has that ultimate end result, it’s hard not to raise an eyebrow though ;)
Only if you're on the outside looking in, it really stopped being all about whales flying around in invincible bling barges when all the ships were made available to buy in game. It was one of the most surprising things Ci¬G ever did. Now folks have something to work for...a reason to grind out bounties or box missions...or whatever floats their boat. Most folk I hear from on the servers have a particular ship or ships they're working toward...another good thing at the end of the day, it not only evens up any player imbalance and knocks down any feelings of 'us and them' between those of us who've bought a few ships with cash and those who've done the hard yards earning them ...

I have way more respect for some guy or gal starting out in an Aurora then grinding box missions to buy the Prospector they've always wanted than I have for someone taking the shortcut and buying the same Prospector in the store. For one, those folk have earned something I don't have...a sense of achievement when they first climb the ladder or walk up that ramp to that ship :)
 
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llo everyone
I admit to having been convinced by the forum discussions where there are many criticisms about odyssey (many shareable in my opinion), and I reinstalled star citizen (I had played or tried to do it only a few hours last month).
While I share the criticism of certain mechanisms on EDO and appreciating some things about SC (such as the atmosphere on the planets), I wonder how do some say that SC is the real alternative to EDO (it's a question and not a provocation).
Considering that 90% of EDO's criticisms are about SC system performance it should automatically be categorized by those who criticize EDO performance as a joke.
The Gameplay could also be interesting but in the end it suffers, in my opinion, from the same repetitive situations that are found in EDO and despite a whole series of appreciable things (leaving aside the interiors of the ships that make speech to themselves) what I have left after 4/5 hours of play in SC is only frustration for the continuous problems of disconnection and general difficulty in doing anything (and it is not the game mechanics but just the performing actions that are prevented by bugs or slowness problems , lag , or god only knows what happens every time you try to do something that is not take off.

(rereading what has been written so far it seems like an advertising post for EDO but I swear it is not). :/

I share those who find the problems of EDO serious and in some ways ineligible (culling was a lot of fun as implemented with hilarious moments sometimes) and the opportunity wasted by reducing the on foot missions to only raids in the outposts without giving a minimum of depth to the mission, the total lack of interaction with the NPCs or the environment, the questionable choice to equip the characters for the clashes on the ground, with shield (all like the spaceships that play hide and seek), but in my opinion SC has even more serious problems and rooted at a deeper level (probably due to the fact that it is an extremely ambitious project but in any case this should not be an excuse to be able to afford certain situations such as those of selling ships that do not work with starters pack and have to buy ships that allow complete mechanics at costs that exceed two or three times those of a full game).

This is to say that not everything that is brown is .

This post is just a starting point to make you reflect on the fact that the criticisms made to both EDO and SC are often the result of a partisan spirit that should be put aside to understand what is good on both sides and I would like to start a conversation that goes in this direction by comparing the mechanics and errors of the two realities that at the moment represent what those who are looking for in a space game.

I hope to read out some nice comments.
(I apologize for the way I wrote but I'm not as confident with English as I'd like).
c
 
llo everyone
I admit to having been convinced by the forum discussions where there are many criticisms about odyssey (many shareable in my opinion), and I reinstalled star citizen (I had played or tried to do it only a few hours last month).
While I share the criticism of certain mechanisms on EDO and appreciating some things about SC (such as the atmosphere on the planets), I wonder how do some say that SC is the real alternative to EDO (it's a question and not a provocation).
Considering that 90% of EDO's criticisms are about SC system performance it should automatically be categorized by those who criticize EDO performance as a joke.
The Gameplay could also be interesting but in the end it suffers, in my opinion, from the same repetitive situations that are found in EDO and despite a whole series of appreciable things (leaving aside the interiors of the ships that make speech to themselves) what I have left after 4/5 hours of play in SC is only frustration for the continuous problems of disconnection and general difficulty in doing anything (and it is not the game mechanics but just the performing actions that are prevented by bugs or slowness problems , lag , or god only knows what happens every time you try to do something that is not take off.

(rereading what has been written so far it seems like an advertising post for EDO but I swear it is not). :/

I share those who find the problems of EDO serious and in some ways ineligible (culling was a lot of fun as implemented with hilarious moments sometimes) and the opportunity wasted by reducing the on foot missions to only raids in the outposts without giving a minimum of depth to the mission, the total lack of interaction with the NPCs or the environment, the questionable choice to equip the characters for the clashes on the ground, with shield (all like the spaceships that play hide and seek), but in my opinion SC has even more serious problems and rooted at a deeper level (probably due to the fact that it is an extremely ambitious project but in any case this should not be an excuse to be able to afford certain situations such as those of selling ships that do not work with starters pack and have to buy ships that allow complete mechanics at costs that exceed two or three times those of a full game).

This is to say that not everything that is brown is .

This post is just a starting point to make you reflect on the fact that the criticisms made to both EDO and SC are often the result of a partisan spirit that should be put aside to understand what is good on both sides and I would like to start a conversation that goes in this direction by comparing the mechanics and errors of the two realities that at the moment represent what those who are looking for in a space game.

I hope to read out some nice comments.
(I apologize for the way I wrote but I'm not as confident with English as I'd like).
c
It's really OK to like the good...and be disappointed in the bad...of both games. They both offer very different experiences at the end of the day. I play both and enjoy both for very different reasons :)
 
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llo everyone
I admit to having been convinced by the forum discussions where there are many criticisms about odyssey (many shareable in my opinion), and I reinstalled star citizen (I had played or tried to do it only a few hours last month).
While I share the criticism of certain mechanisms on EDO and appreciating some things about SC (such as the atmosphere on the planets), I wonder how do some say that SC is the real alternative to EDO (it's a question and not a provocation).
Considering that 90% of EDO's criticisms are about SC system performance it should automatically be categorized by those who criticize EDO performance as a joke.
The Gameplay could also be interesting but in the end it suffers, in my opinion, from the same repetitive situations that are found in EDO and despite a whole series of appreciable things (leaving aside the interiors of the ships that make speech to themselves) what I have left after 4/5 hours of play in SC is only frustration for the continuous problems of disconnection and general difficulty in doing anything (and it is not the game mechanics but just the performing actions that are prevented by bugs or slowness problems , lag , or god only knows what happens every time you try to do something that is not take off.

(rereading what has been written so far it seems like an advertising post for EDO but I swear it is not). :/

I share those who find the problems of EDO serious and in some ways ineligible (culling was a lot of fun as implemented with hilarious moments sometimes) and the opportunity wasted by reducing the on foot missions to only raids in the outposts without giving a minimum of depth to the mission, the total lack of interaction with the NPCs or the environment, the questionable choice to equip the characters for the clashes on the ground, with shield (all like the spaceships that play hide and seek), but in my opinion SC has even more serious problems and rooted at a deeper level (probably due to the fact that it is an extremely ambitious project but in any case this should not be an excuse to be able to afford certain situations such as those of selling ships that do not work with starters pack and have to buy ships that allow complete mechanics at costs that exceed two or three times those of a full game).

This is to say that not everything that is brown is .

This post is just a starting point to make you reflect on the fact that the criticisms made to both EDO and SC are often the result of a partisan spirit that should be put aside to understand what is good on both sides and I would like to start a conversation that goes in this direction by comparing the mechanics and errors of the two realities that at the moment represent what those who are looking for in a space game.

I hope to read out some nice comments.
(I apologize for the way I wrote but I'm not as confident with English as I'd like).
c

Both games are pretty unplayable for me, so i'm kind of anti-both at the moment.

Patch 6 gives me some hope for ED. SC i see no hope. As soon as performance gets better, the thumb in charge of SC will add a boatload of new stuff to it to bring performance to its knees again. I mean, Exhibit A: Orison.
 
it really stopped being all about whales flying around in invincible bling barges when all the ships were made available to buy in game.

We’ll it ain’t like many people are grinding out the top end Hammerheads or 890Js ;)

But it’s more about keeping a weather eye on the launch product really (if that were ever to occur). Just wouldn’t be surprised if whales remain the primary revenue stream, and the game design follows suit ¯\(ツ)/¯
 
We’ll it ain’t like many people are grinding out the top end Hammerheads or 890Js ;)

But it’s more about keeping a weather eye on the launch product really (if that were ever to occur). Just wouldn’t be surprised if whales remain the primary revenue stream, and the game design follows suit ¯\(ツ)/¯
You'd be surprised...but a hammerhead at roughly 12.5m aUEC is only of any use with a crew of at least 6 to man the turrets, it has no pilot controlled forward firing weapons. The 890J is around 32.3m aUEC to buy in game, it's a fairly pointless bling barge...It takes some effort to work toward both of these but it's hardly impossible even over a relatively short period of time given current mission and bounty payouts. I see several bought in game versions on a daily basis...Never saw the point of an 890J...or a hammerhead either. They both require crew to operate, they're Org ships, hardly of any use to any solo pilot.

As for you seeing whales as the primary source of income, we'll have to agree to disagree on that. It's bulk resellers that contribute to most of the sales of the larger or rarer ships...or org group buyers, not solitary whales. Where Ci¬G are getting the funds from outside of ship sales season is anybody's guess. The majority of new blood I see coming in to SC are only spending an average of $100 or less then buying whatever ships they like in game...most of us are, current whales, peasants and everything in between.

Those ships and earned aUEC will all vanish when Ci¬G wipe the persistence database of course (rumoured for 3.15 when the revamped player inventory system is due to appear in some form)...which is why I keep reminding all those aUEC ship buyers not to get too attached to anything bought in game.
 
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You'd be surprised...but a hammerhead at roughly 12.5m aUEC is only of any use with a crew of at least 6 to man the turrets, it has no pilot controlled forward firing weapons. The 890J is around 32.3m aUEC to buy in game, it's a fairly pointless bling barge...It takes some effort to work toward both of these but it's hardly impossible even over a relatively short period of time given current mission and bounty payouts. I see several bought in game versions on a daily basis...Never saw the point of an 890J...or a hammerhead either. They both require crew to operate, they're Org ships, hardly of any use to any solo pilot.

Fair enough :). Didn’t realise people were bothering to grind those out.

It’s still peculiar that CIG are risking their revenue stream by allowing such broad grind access though. Will be interesting to see if the relative slowdown this year eventually triggers a wipe ;)
 
Those ships and earned aUEC will all vanish when Ci¬G wipe the persistence database of course (rumoured for 3.15 when the revamped player inventory system is due to appear in some form)...which is why I keep reminding all those aUEC ship buyers not to get too attached to anything bought in game.

Oooh, can you imagine the ED converts busily grinding out ships only to not be aware there might be a wipe on the horizon! I can see some forum salt ensuing along with the faithful rushing to defend it saying ITS ALPHA! WHAT DID YOU EXPECT?
 
Oooh, can you imagine the ED converts busily grinding out ships only to not be aware there might be a wipe on the horizon! I can see some forum salt ensuing along with the faithful rushing to defend it saying ITS ALPHA! WHAT DID YOU EXPECT?
All of them I've met or spoken to are well aware of it, as they are as accepting of the bugs and server woes... probably more so on both counts than some longer term SC only players. The wipe is gonna sting though, whoever you may be...everyone has at least one or two in game purchased ships, millions of aUEC, millions spent in ship upgrades since the last wipe 2 years ago with the transition to 3.8 and baby persistence...Yup, I can safely predict rivers of salt when it does happen :D

Ci¬G could lessen the blow somewhat by crediting all player accounts across the board with, let's say...500k - 1m aUEC after a global persistence database wipe...they'd probably avoid the greater part of the tantrums and predictable incoming abuse if they did...but we all know that'll never happen. Ci¬G give nothing away for free...not even digital currency that costs them nothing :)
 
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All of them I've met or spoken to are well aware of it, as they are as accepting of the bugs and server woes... probably more so on both counts than some longer term SC only players. The wipe is gonna sting, whoever you may be...everyone has one or two in game purchased ships, millions of aUEC, millions spent in ship upgrades since the last wipe 2 years ago with the transition to 3.8 and baby persistence...Yup, I can predict rivers of salt when it does happen :D
I do some grind now for the Prospector and I know that, perhaps, I will only keep it for 1 or 2 months till the next 3.15 patch.
Back again to my little Aurora !
 
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