ARAFWales is the place for bikers.
ARAFWales is the place for bikers.
Not so sure. There's a point where increased server capacity doesn't help because the architecture of the software just does not match the use case. Ie, bad design. You can throw as many resources at it as you want, it won't make it scale or perform any better.that all those persistent and recurring server issues that have been plaguing Star Citizen for years aren't all due to crap coding but more than likely tied to budgetary or financial contraints with regard to server capacity...Which would also conveniently explain the development continually marking time rather than progressing.
Wait… wait… wait… Does this mean that EDO is now good???Things really are going well!
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3.14 is terrible - Star Citizen Spectrum
Don't care about a new fanzy flying City if it is close to imposible to do anything! - Lost ~20 FPS at Everus Harbour standing infront of the Claim Terminals (from ~35 to <15 !!!) - NPC ships...robertsspaceindustries.com
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Could we revert to 3.13, please? - Star Citizen Spectrum
If not for the combat and balancing reasons many have outlined, do it for stability. I haven’t had a single 30k in 3.13. My experience in 3.14 is HORRIBLE. I would GLADLY play in 3.13 for as long...robertsspaceindustries.com
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This update is terrible at least. Please do something about it. - Star Citizen Spectrum
I have a lot of problems with my inventory and the items i bought before 3.14. I cant change any clothing or undersuit/armor without trying for 30 minutes to change a helmet. Lets not talk about...robertsspaceindustries.com
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The 3.14 update is really terrible. - Star Citizen Spectrum
The 3.14 update is really terrible. Dude, I can understand everything, but It is completely unforgivable that an LTI ship cannot claim it. This is a really unfortunate update.. ok that's it Well......robertsspaceindustries.com
But, didnt they get 1042 likes?Things really are going well!
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3.14 is terrible - Star Citizen Spectrum
Don't care about a new fanzy flying City if it is close to imposible to do anything! - Lost ~20 FPS at Everus Harbour standing infront of the Claim Terminals (from ~35 to <15 !!!) - NPC ships...robertsspaceindustries.com
![]()
Could we revert to 3.13, please? - Star Citizen Spectrum
If not for the combat and balancing reasons many have outlined, do it for stability. I haven’t had a single 30k in 3.13. My experience in 3.14 is HORRIBLE. I would GLADLY play in 3.13 for as long...robertsspaceindustries.com
![]()
This update is terrible at least. Please do something about it. - Star Citizen Spectrum
I have a lot of problems with my inventory and the items i bought before 3.14. I cant change any clothing or undersuit/armor without trying for 30 minutes to change a helmet. Lets not talk about...robertsspaceindustries.com
![]()
The 3.14 update is really terrible. - Star Citizen Spectrum
The 3.14 update is really terrible. Dude, I can understand everything, but It is completely unforgivable that an LTI ship cannot claim it. This is a really unfortunate update.. ok that's it Well......robertsspaceindustries.com
It's not got a lot to do with how expensive the ships are...since you can buy practically all of them in game... but more common sense being put into practise. A small fighter shouldn't be able to take out a large freighter on it's own due to the shield strength, armour and turret crews. If enterprising pirates want to team up to disable and then board or force the crew to hand over cargo on a Caterpillar for instance, that's how it should be...it's also how it was described to us years ago. It's not all about whales been handed some advantage through paying for the bigger ships off the bat...the big ships with a few exceptions are mainly cargo or support ships with little to no offensive capabilities...their strength lies in defense, where it should be.Way to ruin the erotic cannon vibe :/
But if what that guy suspects is true, that the balancing is in part designed to prevent small ships being as effective against larger (more expensive) ships, then that may not be grind CIG feel like unwinding ¯\(ツ)/¯
In terms of stuff like the kinetic ammo count / reload time, I’d imagine they’ll probably soften some of it though yeah.
Even the fighting between small ships has been drawn out a bit more, combat has stopped being so much about a DPS meta race and become a bit more tactical and skill based due to the power management and restricted ammunition...that's not a bad thing
It's not all about whales been handed some advantage through paying for the bigger ships off the bat
Heh.Hi , another noob Q ...... Will SC have NPC ship's crew.so if I earn myself a big ship in-game will I be able to crew it with NPC's and pay them a wage or will it all be player reliant like elite?.
Only if you're on the outside looking in, it really stopped being all about whales flying around in invincible bling barges when all the ships were made available to buy in game. It was one of the most surprising things Ci¬G ever did. Now folks have something to work for...a reason to grind out bounties or box missions...or whatever floats their boat. Most folk I hear from on the servers have a particular ship or ships they're working toward...another good thing at the end of the day, it not only evens up any player imbalance and knocks down any feelings of 'us and them' between those of us who've bought a few ships with cash and those who've done the hard yards earning them ...Yeah the general meta shift away from weapon spam seems like a fine experiment. And the hull damage nerfing to reduce small ship efficacy is all fine in theory (if possibly excessive in practice, going by that guy’s experiences with C5 Attritions). But…
When it has that ultimate end result, it’s hard not to raise an eyebrow though![]()
It's really OK to like the good...and be disappointed in the bad...of both games. They both offer very different experiences at the end of the day. I play both and enjoy both for very different reasonsllo everyone
I admit to having been convinced by the forum discussions where there are many criticisms about odyssey (many shareable in my opinion), and I reinstalled star citizen (I had played or tried to do it only a few hours last month).
While I share the criticism of certain mechanisms on EDO and appreciating some things about SC (such as the atmosphere on the planets), I wonder how do some say that SC is the real alternative to EDO (it's a question and not a provocation).
Considering that 90% of EDO's criticisms are about SC system performance it should automatically be categorized by those who criticize EDO performance as a joke.
The Gameplay could also be interesting but in the end it suffers, in my opinion, from the same repetitive situations that are found in EDO and despite a whole series of appreciable things (leaving aside the interiors of the ships that make speech to themselves) what I have left after 4/5 hours of play in SC is only frustration for the continuous problems of disconnection and general difficulty in doing anything (and it is not the game mechanics but just the performing actions that are prevented by bugs or slowness problems , lag , or god only knows what happens every time you try to do something that is not take off.
(rereading what has been written so far it seems like an advertising post for EDO but I swear it is not). :/
I share those who find the problems of EDO serious and in some ways ineligible (culling was a lot of fun as implemented with hilarious moments sometimes) and the opportunity wasted by reducing the on foot missions to only raids in the outposts without giving a minimum of depth to the mission, the total lack of interaction with the NPCs or the environment, the questionable choice to equip the characters for the clashes on the ground, with shield (all like the spaceships that play hide and seek), but in my opinion SC has even more serious problems and rooted at a deeper level (probably due to the fact that it is an extremely ambitious project but in any case this should not be an excuse to be able to afford certain situations such as those of selling ships that do not work with starters pack and have to buy ships that allow complete mechanics at costs that exceed two or three times those of a full game).
This is to say that not everything that is brown is .
This post is just a starting point to make you reflect on the fact that the criticisms made to both EDO and SC are often the result of a partisan spirit that should be put aside to understand what is good on both sides and I would like to start a conversation that goes in this direction by comparing the mechanics and errors of the two realities that at the moment represent what those who are looking for in a space game.
I hope to read out some nice comments.
(I apologize for the way I wrote but I'm not as confident with English as I'd like).
c
Only 300K more to get my prospectorI have more respect for some guy or gal starting out in an Aurora then grinding box missions to buy the Prospector they've always wanted than I have for someone taking the shortcut and buying the same Prospector in the store.![]()
llo everyone
I admit to having been convinced by the forum discussions where there are many criticisms about odyssey (many shareable in my opinion), and I reinstalled star citizen (I had played or tried to do it only a few hours last month).
While I share the criticism of certain mechanisms on EDO and appreciating some things about SC (such as the atmosphere on the planets), I wonder how do some say that SC is the real alternative to EDO (it's a question and not a provocation).
Considering that 90% of EDO's criticisms are about SC system performance it should automatically be categorized by those who criticize EDO performance as a joke.
The Gameplay could also be interesting but in the end it suffers, in my opinion, from the same repetitive situations that are found in EDO and despite a whole series of appreciable things (leaving aside the interiors of the ships that make speech to themselves) what I have left after 4/5 hours of play in SC is only frustration for the continuous problems of disconnection and general difficulty in doing anything (and it is not the game mechanics but just the performing actions that are prevented by bugs or slowness problems , lag , or god only knows what happens every time you try to do something that is not take off.
(rereading what has been written so far it seems like an advertising post for EDO but I swear it is not). :/
I share those who find the problems of EDO serious and in some ways ineligible (culling was a lot of fun as implemented with hilarious moments sometimes) and the opportunity wasted by reducing the on foot missions to only raids in the outposts without giving a minimum of depth to the mission, the total lack of interaction with the NPCs or the environment, the questionable choice to equip the characters for the clashes on the ground, with shield (all like the spaceships that play hide and seek), but in my opinion SC has even more serious problems and rooted at a deeper level (probably due to the fact that it is an extremely ambitious project but in any case this should not be an excuse to be able to afford certain situations such as those of selling ships that do not work with starters pack and have to buy ships that allow complete mechanics at costs that exceed two or three times those of a full game).
This is to say that not everything that is brown is .
This post is just a starting point to make you reflect on the fact that the criticisms made to both EDO and SC are often the result of a partisan spirit that should be put aside to understand what is good on both sides and I would like to start a conversation that goes in this direction by comparing the mechanics and errors of the two realities that at the moment represent what those who are looking for in a space game.
I hope to read out some nice comments.
(I apologize for the way I wrote but I'm not as confident with English as I'd like).
c
Wait… wait… wait… Does this mean that EDO is now good???![]()
it really stopped being all about whales flying around in invincible bling barges when all the ships were made available to buy in game.
You'd be surprised...but a hammerhead at roughly 12.5m aUEC is only of any use with a crew of at least 6 to man the turrets, it has no pilot controlled forward firing weapons. The 890J is around 32.3m aUEC to buy in game, it's a fairly pointless bling barge...It takes some effort to work toward both of these but it's hardly impossible even over a relatively short period of time given current mission and bounty payouts. I see several bought in game versions on a daily basis...Never saw the point of an 890J...or a hammerhead either. They both require crew to operate, they're Org ships, hardly of any use to any solo pilot.We’ll it ain’t like many people are grinding out the top end Hammerheads or 890Js
But it’s more about keeping a weather eye on the launch product really (if that were ever to occur). Just wouldn’t be surprised if whales remain the primary revenue stream, and the game design follows suit ¯\(ツ)/¯
You'd be surprised...but a hammerhead at roughly 12.5m aUEC is only of any use with a crew of at least 6 to man the turrets, it has no pilot controlled forward firing weapons. The 890J is around 32.3m aUEC to buy in game, it's a fairly pointless bling barge...It takes some effort to work toward both of these but it's hardly impossible even over a relatively short period of time given current mission and bounty payouts. I see several bought in game versions on a daily basis...Never saw the point of an 890J...or a hammerhead either. They both require crew to operate, they're Org ships, hardly of any use to any solo pilot.
Those ships and earned aUEC will all vanish when Ci¬G wipe the persistence database of course (rumoured for 3.15 when the revamped player inventory system is due to appear in some form)...which is why I keep reminding all those aUEC ship buyers not to get too attached to anything bought in game.
All of them I've met or spoken to are well aware of it, as they are as accepting of the bugs and server woes... probably more so on both counts than some longer term SC only players. The wipe is gonna sting though, whoever you may be...everyone has at least one or two in game purchased ships, millions of aUEC, millions spent in ship upgrades since the last wipe 2 years ago with the transition to 3.8 and baby persistence...Yup, I can safely predict rivers of salt when it does happenOooh, can you imagine the ED converts busily grinding out ships only to not be aware there might be a wipe on the horizon! I can see some forum salt ensuing along with the faithful rushing to defend it saying ITS ALPHA! WHAT DID YOU EXPECT?
I do some grind now for the Prospector and I know that, perhaps, I will only keep it for 1 or 2 months till the next 3.15 patch.All of them I've met or spoken to are well aware of it, as they are as accepting of the bugs and server woes... probably more so on both counts than some longer term SC only players. The wipe is gonna sting, whoever you may be...everyone has one or two in game purchased ships, millions of aUEC, millions spent in ship upgrades since the last wipe 2 years ago with the transition to 3.8 and baby persistence...Yup, I can predict rivers of salt when it does happen![]()