Modes Odyssey The Start of a New Mediocre Loop: The New Hotel California.

Let's see if you think ED is a competitive pvp being this its target then yes, you are right in the first point. But I'm afraid that's not the case ... Besides, it's hardly going to be an MMO with a p2p connection system ...

Personally, I hope they never remove either the solo mode or the group session. If you don't like it, you can always go to EVE online.


I think the factional war is the BGS. What is the war between the factions of a system (and in which a faction of players can participate). And the factions, in turn, are affiliated with the Powerplays.

I think that this would not make sense either, of going to kill a political boss, or a representative. Since Powerplay is not only war, it is also political and it translates into different flows of goods in the markets (something that seems closer to the reality of how things would be) also, following the current lore, this would lead to to a war across the human galaxy, and back to the above, this is not a Call of duty. Is a simulator dated in the year 3000 +.

You can do many things, like the ones you have mentioned in the rest of the points. And yes they could be fine, but with the core of the game they collide in many aspects. Like stealing ships, it wouldn't make sense with current game systems.

Yes, I see correct the crossplay between the different platforms.
how many people need to go to eve before you are the only one left ?
 
No my friend, it would not take forever for fully G5 engineered teams to take each other out. There is a significant gamut of skill in fa off combat wing fighting which most Commanders have not experienced, let alone understand.

Since I am on my tablet it is hard to link vids. There are many PvP tournament videos proving my point.

CQC installations have a lot of obstacles akin to the dense asteroid fields of San Tu. In addition there are some strategies in wing fighting that upon destruction of one, fdl, the demise of that team is all but certain.

PvPers are totally impatient and bore easily. Most will not tolerate long drawn out battles. We often put shield booster limits and prohibit any synthesis or reboot in order keep matches interesting and short.

If we are ever lucky enough to have any ship in a CQC arena, most of us would also request specificity as to whether the power ups were allowed or not.

PvPers may be murder hobos on the side, but at their core there is a space bushido by which many abide.
Unfortunately us PvE peons don't meet your fightclub honor bros. All we get to see are the "git gud" gankers who get their kick from clobbering noob T6 in a CG. Thus you must excuse if your space bushido pals appear as real as unicorns to us :p
 
Unfortunately us PvE peons don't meet your fightclub honor bros. All we get to see are the "git gud" gankers who get their kick from clobbering noob T6 in a CG. Thus you must excuse if your space bushido pals appear as real as unicorns to us :p
lot of assumptions there
 
It's time for Frontier to remove PvP from Open.
I play exclusively in Mobius but would happily move to Open if they even limited it to PVP flags.
private player run servers and a full mod system.
Would be my dream game.
take a drink at the bar.
Fdev didn't put that in the game, or do you mean play Star Citizen where you can indeed buy and drink at the bar? /j
While it might not re-write the game - you would lose any development, any story, any expansion... The Thargoids would remain exactly as they are, no Raxxla, no CGs, no stations spiraling out of orbit and likely no further development of the game or patching.
A modded server version would far surpass the glacial movement and story telling of Fdev where it would have all that and more within 6 months. Not sure why they couldn't be patched though, might reset things but player modded servers would quickly update after patches.
 
Although a rebuy is a rebuy no matter what form of demise, the fact of the matter is, is that many Commanders are more deeply affronted by getting blown up by human who roleplays a criminal rather than the truly draconian in-game rules like pad loitering.
I can't speak for everyone, but personally I have no issue with being blown up a human if that human is roleplaying a criminal. There is even a mode in ED that facilitates this very scenario and which can, with careful planning, replace the "if" with a solid "when."

Open Play is not that mode.
 
It's impressive that - given how far off Elite Dangerous is from being a competitive PvP game (and has gradually got further away from one over the years) - it's still apparently easier to fantasise about it being rewritten from the ground up to be one than it is to imagine that some other developer might release a space game actually designed for competitive PvP.

I guess in some ways it's a vote of confidence in Frontier that despite the state of Odyssey and the heavy PvE focus of the game design it still appears to be the best candidate for "might be a good PvP game one day" wishful thinking.
Its ironic because you have two systems that kind of do both, with only the P2P holding things back- an abstracted BGS and Powerplay that is set up for PvP (explict pledges, territory, real time UI for merits, simple cargo and jobs signalling intention- i.e. the polar opposite to the BGS).

FD could do both, and have a mini Infinity Battlescape/ Star Wars Squadrons for free sat inside the game.
 

Ian Phillips

Volunteer Moderator
Isn't it a moderator's job to keep the thread on-topic and not change the title of the post...
Joined in 2018.... you need a history lesson in Forum history.

You can start reading previous discussion threads here: https://forums.frontier.co.uk/threads/the-solo-vs-open-vs-groups-thread-see-new-thread.90583/
and here: https://forums.frontier.co.uk/threa...t-the-second-now-with-added-platforms.145309/
and here: https://forums.frontier.co.uk/threads/the-solo-vs-open-vs-groups-thread-mk-iii.169599/
and here: https://forums.frontier.co.uk/threads/the-open-v-solo-v-groups-thread-iv-hotel-california.216887/
There were eventually at least 8 mega threads of never-ending discussion, spanning several years, which I've not been able to find this morning in a cursory search. They may have been lost in the forum changeover a couple of years ago.

This discussion has been on going for over 7 years.

Re: the title change.
Those that have been on the forums will know exactly what to expect from this discussion thread, those somewhat newer, like yourself, will eventually come to understand the aptness of it.

Listen to the song!

"You can check-out any time you like,
But you can never leave! "

Moved the thread to the correct sub-forum. Enjoy the discussion

Edit: added the first 3 threads to the reading material.
 
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A question for those who perpetuate the open vs Solo/PG game play threads. Do you think the world revolves around you? If moderators insta-closed these threads, will the forum cease to exist? No, you will leave the forum, others will come. It's time for the moderators to do something that breathes new life into the forum and instantly close these threads.
This please.

I feel conflicted. I'm fed up with making the same comments on the same discussion after many times, but I don't see why such daft ideas should get a free ride. My compromise solution is to just award the Award:

deja_vu.jpg
 
Considering that fdev never follow through on any game features I am going to assume as soon as Odyssey is console playable then it will be signed off!
Bridge view on the carrier, never gonna happen...
 
No, those of us that prefer to play in solo or private don't want to change the entire game to suit ourselves. You do.
and this is exactly the problem.

I'm working with a squadron off and on playing bait in my Cutter and my Krait. What I find hilarious is how the 'professional' PvPers scatter when they understand they are going to lose.

Eve's player driven economy is something I've always wished FDev would ... use as an inspiration. Their forced PvP, not at all.
 
and this is exactly the problem.

I'm working with a squadron off and on playing bait in my Cutter and my Krait. What I find hilarious is how the 'professional' PvPers scatter when they understand they are going to lose.

Eve's player driven economy is something I've always wished FDev would ... use as an inspiration. Their forced PvP, not at all.

They always "scatter" because it's not organized PvP they're really interested in... it's victims they're interested in. Fish in a barrel.

If it were organized PvP they're really interested in, they've already got plenty of participants. They've also got the tools to organize themselves already, too- just like Mobius PvE originally did - and they've got additional tools that were added over time like Discord, etc.

As Ian said before- some just need to brush up on their "history" lessons to see this discussion is as old as the game itself, at the very least. Personally, I think they're well aware of the "history" and yet just being dismissive because they're unwilling to change their own viewpoints.

The game doesn't need changing to suit everyone's specific needs- it already has the tools to play as each person wishes:

Open
Private Groups
Solo
 
I can vibe with one sentiment the OP seems to have shared, the game is loaded with unfinished parasitic features.

Odyssey is just the latest one, unfortunately it breaks the base game too.
 
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