Game Discussions Star Citizen Discussion Thread v12

Many years ago - the Star Citizen Launcher had a little "feature" where it would play the Launcher music when invoked, at FULL volume to the primary Windows audio device, not have an off toggle option, and not be affected by current or subsequent windows volume mixer settings until you got into Control Panel or had a physical volume control on your output.

You can probably imagine just how delightful that was!
Source: https://i.imgur.com/KtNs4Fi.jpg
 
Cheers, it still confused the hell out of me to be honest. But this comment in that post seemed to clear things up a little:


StarCitizen was developed based on CryEngine 3.7. They did switch to Lumberyard (which is a form of CryEngine 3.7 and essentially the same) a while ago. This was probably due to a deal with Amazon which actually all the SC servers run on and might have some bearing on licensing for SQ42 and further SQ42 parts (cue CryTek vs. SC lawsuit)...
StarEngine is what they call the engine internally (and to some extend externally) as they have modified and rewritten large portions of the code, meaning it has only portions of it in common with CryEngine/Lumberyard any more.

TL;DR:
Lumberyard = CryEngine 3.7 = what the SC engine is based on
Star Engine = Lumberyard (not CryEngine 3.7 or the lawers will get us) + all the changes CI have made to the original engine
So CIG were using a base version of Lumberyard (which is itself CryEngine 3.7) with a bunch of additional changes that CIG has made to the engine. They havent pulled in any of the post switch "Lumberyard" adjustments due to the complexity.
 
We had another update last night to the Live build as well a the PTU for Xeno testing.

I spent a couple of hours in Live, all the problems i was experiencing seem to be gone, it ran very smoothly.
I did about an hour of Xeno in the PTU, again it went well but it didn't complete when we destroyed the last Idris.
 
We had another update last night to the Live build as well a the PTU for Xeno testing.

I spent a couple of hours in Live, all the problems i was experiencing seem to be gone, it ran very smoothly.
I did about an hour of Xeno in the PTU, again it went well but it didn't complete when we destroyed the last Idris.
Went on the PU for a couple of hours this morning...there was another mini-patch for it this morning. Did all sorts when I was in there, mining, cargo hauling, couple of investigation missions down the big caves...no issues at all. Can't be bothered re-running Xeno in PTU for the umpteenth time, I'm bored with it already and it's not been released yet :D
 
Mike today is watching old CIG cons with CR speaking.

"You literally can't make this sh.. up" "Are you kidding me"

Also laughing at how the audeince in 2018 were chanting "Squadron 42"
Aye, Mikey is done methinks...when he starts trolling over ancient stuff just to pass snide comments at it, it's time to pack it up. Maybe he should watch some of his old Twerk17 videos from back then...he could get all snarky and self righteous about them too :)
 
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Went on for a couple of hours this morning...there was another mini-patch for the PU. Did all sorts, mining, cargo hauling, couple of investigation missions down the big caves...no issues at all. Can't be bothered re-running Xeno in PTU for the umpteenth time, I'm bored with it already and it's not been released yet :D

Yeah save Xeno for when it is released, don't burn yourself out on it, i need my turret gunner....

Its a strange thing with CIG, they always push the patch out too early, often its only minor things that are wrong, but sometimes its bad, like it was this time, but no matter how bad it is they usually get those problem solving patches out with in days of it going live.

I don't really understand why they do this, maybe they need it stressed in live to get enough data to nail down those bugs. I don't know but it always gives its haters more ammunition and perhaps unnecessarily wind-up even those who aren't deliberately looking for problems.
 
Yeah save Xeno for when it is released, don't burn yourself out on it, i need my turret gunner....

Its a strange thing with CIG, they always push the patch out too early, often its only minor things that are wrong, but sometimes its bad, like it was this time, but no matter how bad it is they usually get those problem solving patches out with in days of it going live.

I don't really understand why they do this, maybe they need it stressed in live to get enough data to nail down those bugs. I don't know but it always gives its haters more ammunition and perhaps unnecessarily wind-up even those who aren't deliberately looking for problems.
The patch was fine, it was the server backend services that were broken once again....same old issues as we always have. Perhaps they paid AWS some more cash to open up some fresh servers...
 
Aye, Mikey is done methinks...when he starts trolling over ancient stuff just to pass snide comments at it, it's time to pack it up. Maybe he should watch some of his old Twerk17 videos from back then...he could get all snarky and self righteous about them too :)

I've gone off him, its when he went in to bully other content creators mode that i lost all respect for him and my enjoyment for his content.

Stick to roasting the game, don't go attacking people.
 
Having said that, its actually a CryEngine license they bought due to the settlement. But maybe they are not obliged to display that logo even though it is CryEngine base.

Yeah it seems likely the new Cry license doesn't require splashes / recognition etc.

---

As a fun aside though...

Why do Firesprite request Unreal experience as an 'Additional or Desired Skill' for ToW positions?

rHN6Vum.png


Nothing on Cryengine at all.

Would be pretty hilarious if the contractors have rebuilt the 'PU test environment' in a different engine. (Rather than, like, the small map shooter engine this all started with ;))
 
The interviews of 2016/2017 were full of promises. But several years after, a dev said that the core of the engine was so much modified that they couldn't push LY updates in it. I think they had used some of the tools given in the LY package such AWS or some editor, but the LY engine itself post CE fork seems to not have been used by CIG.
"Promises"? Are you serious? These in these quotes looked like exposed as facts by lead devs, even Lord almighty himself, in interviews as well as in official statements on their website, not promises. And, maybe you weren't around here in 2016/17 but back then suggesting the LY switch wasn't really one owed one being flamed by the white knights.

So again, who's trustworthy? No one.

But it keeps being what the farce always has been: anything CIG says one day is truth and and only the true believers/supporters knows that, until later when it isn't anymore and only the true believers/supporters knew that. Bad faith at its finest.

Not a scam maybe, but managed by crooks surely.
 
Any chance of a link to the source of that "a dev said" ? I am genuinely interested.
Here in 2020 :
Having so many bespoke changes would make integrating changes from Lumberyard very difficult, if not impossible in some cases. There would need to be a careful evaluation of whether the gain outweighed the effort required or it would be easier/better to develop our own solution. As far as I am aware we haven't integrated anything new from Lumberyard.

Having said that, its actually a CryEngine license they bought due to the settlement. But maybe they are not obliged to display that logo even though it is CryEngine base.
I think of 3 cases :

1 - as Amazon abandonned Lumberyard and the engine was not used by anybody outside of Amazon company (New World is an Amazon product), they dropped the requirement of publicity for the use of LY for CIG.

or

2 - Crytek have autorised CIG to use the CE 3.7 without having to announce it publicly

or

3 - Crytek have autorised CIG to do whatever they want with the CE 3.7 they bought
 
Yeah it seems likely the new Cry license doesn't require splashes / recognition etc.

---

As a fun aside though...

Why do Firesprite request Unreal experience as an 'Additional or Desired Skill' for ToW positions?

rHN6Vum.png


Nothing on Cryengine at all.

Would be pretty hilarious if the contractors have rebuilt the 'PU test environment' in a different engine. (Rather than, like, the small map shooter engine this all started with ;))
Aww this one is a marvel!
 
"Promises"? Are you serious? These in these quotes looked like exposed as facts by lead devs, even Lord almighty himself, in interviews as well as in official statements on their website, not promises. And, maybe you weren't around here in 2016/17 but back then suggesting the LY switch wasn't really one owed one being flamed by the white knights.
So again, who's trustworthy? No one.
Sorry for the word "promise", I should have used "potential". I don't see contradictions here :
Switch to LY license : true
Using some tools and AWS of LY : true
Potential use of the new features of LY : true
In fact not using the new features of LY because no new feature was useful for SC or gave benefits : true

When you buy a new tool, there is sometimes a big difference between what you plan to do with it and what you actually do with it.
 
Here in 2020 :



I think of 3 cases :

1 - as Amazon abandonned Lumberyard and the engine was not used by anybody outside of Amazon company (New World is an Amazon product), they dropped the requirement of publicity for the use of LY for CIG.

or

2 - Crytek have autorised CIG to use the CE 3.7 without having to announce it publicly

or

3 - Crytek have autorised CIG to do whatever they want with the CE 3.7 they bought
Thanks, Cotic supplied that link earlier.
 
Sorry for the word "promise", I should have used "potential". I don't see contradictions here :
Switch to LY license : true
Using some tools and AWS of LY : true
Potential use of the new features of LY : true
In fact not using the new features of LY because no new feature was useful for SC or gave benefits : true

When you buy a new tool, there is sometimes a big difference between what you plan to do with it and what you actually do with it.
Sybillin wording so one can keep a straight face and rewrite the story as they see fit whatever the outcome. Clever, but disingenuous nonetheless.
 
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Nothing on Cryengine at all.

Would be pretty hilarious if the contractors have rebuilt the 'PU test environment' in a different engine. (Rather than, like, the small map shooter engine this all started with ;))
Simple
The tools given by CIG to work with them are not native CY tools but CIG's tools (the one they work on since several years) so no need to know CE.
Firesprite have internal tools for some of their graphic workflows made with UE. For instance, they could create in UE before exporting to Maya and afterthat importing in CIG's tools.
 
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