Elite Dangerous Issue Report - 10/08/2021

I just made a new one that I suspect is going to have the same problem - this time because it's a really niche thing and you kinda have to go slightly out of your way for it to become noticeable. Namely - the scavenger spawns upon shutting power off at a settlement appear to be triggered instantly, no dropship or anything, they just blip into existence
Worse, it's intermittent - I've definitely shut down a few settlements, grabbed the regulator, and been most of the way back to my ship before I heard the Viper coming across to drop off a raiding party.
 
Problems With Lighting and Illumination: We're happy to say this is now fixed since Update 6, having spent some time to monitor it afterwards. Any new issues to do with lighting should now be reported on the Issue Tracker as normal.
I beg your pardon - was that a joke? Or am I misunderstanding?
By watching this video you will see lighting errors: Elite Dangerous Odyssey - Indoors an invisible stone and a fall of FPS. (the video is divided into time segments.)

04:16 - The ship's searchlight illuminates the room from the inside. (PWR)
06:00 - The ship's searchlight illuminates the room from the inside. Falling FPS in the room. (HAB)
 
That is a big yikes.

But it does explain some of my experiences.

I genuinely thought I just failed to hear a dropship.
Yep, exact same thing happens here and there to me - as @Ian Doncaster mentions, it seems sporadic. There have been times I've cleared a settlement completely, killing the last couple of NPCs while shutdown is in process, grab the power regulator and run out only into a squad of shielded baddies who were milling around the power building.

A nice idea would be some sort of alert when an incoming dropship is detected.

(Edit: Here's a link to @screenmonster 's issue report: https://issues.frontierstore.net/issue-detail/41932)
 
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I just made a new one that I suspect is going to have the same problem - this time because it's a really niche thing and you kinda have to go slightly out of your way for it to become noticeable. Namely - the scavenger spawns upon shutting power off at a settlement appear to be triggered instantly, no dropship or anything, they just blip into existence, but if you're indoors (say, inside the power building) when the power shuts off you don't notice them appearing. I only started noticing it when I decided to set the power shutdown going and run around clearing up the rest of the settlement while I waited, only to have them appear right in front of me.
Had this one, It's not reproductible since it can or can not occur when you are inside or outsite of the power center...
It seems that it may be reproduced when you are relogging into the same settlement.
Also I noticed sometime CTDs when then power center is shutting down (after the mandatory 3m shutdown) which can also be reproducted only by relogging (sent crash reports to ED at the time).

Maybe the sudden appearance of the scavengers and the power center shutdown CTDs are related (maybe if you are inside the power center when shutdown then CTD, if you are outside then you see the scavenger appear out of thin air)...
Really impossible to know...

Edit#1 : @sallymorganmoore : For CTDs, you can check the crash reports of player name 'atomicjuggler'.
Edit#2 : Added my contribution to @Screemonster issue tracker report.
 
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Had this one, It's not reproductible since it can or can not occur when you are inside or outsite of the power center...
It seems that it may be reproduced when you are relogging into the same settlement.
Also I noticed sometime CTDs when then power center is shutting down (after the mandatory 3m shutdown) which can also be reproducted only by relogging (sent crash reports to ED at the time).

Maybe the sudden appearance of the scavengers and the power center shutdown CTDs are related (maybe if you are inside the power center when shutdown then CTD, if you are outside then you see the scavenger appear out of thin air)...
Really impossible to know...

Edit : @sallymorganmoore : For CTDs, you can check the crash reports of player name 'atomicjuggler'.
Well, I don't relog (and get very few CTDs anyway), but the scavs spawning (instead of dropping) has happened to me a few times.
 
Well, I don't relog (and get very few CTDs anyway), but the scavs spawning (instead of dropping) has happened to me a few times.
I get the CTDs only when I am inside the power center at shutdown, never outside (so far) where I usually wait for NPCs to show up from the top of the power center building with my guns ready to snipe them :LOL:.

Edit: It may or may not be related to relogging (I usually relog when I need only power regulators)
 
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I get the CTDs only when I am inside the power center at shutdown, never outside (so far) where I usually wait for NPCs to show up from the top of the power center building with my guns ready to snipe them :LOL:.
My CTDs are so rare, I can't remember the last one that didn't involve VR (tried it on the weekend). I strongly suspect the scavengers spawning instead of dropping is a deliberate thing rather than a bug. Doesn't stop it being unacceptable though: the NPCs are very much breaking the game's rules (infinite ammo is, to a point, acceptable).
Scavengers dropping in properly give the attentive player warning (can hear the drop ship). Scavengers driving up in SRVs (should that ever happen) give the player something to loot afterwards. Maybe two somethings if the scavengers don't dismiss their ships }:>
 
My CTDs are so rare, I can't remember the last one that didn't involve VR (tried it on the weekend). I strongly suspect the scavengers spawning instead of dropping is a deliberate thing rather than a bug. Doesn't stop it being unacceptable though: the NPCs are very much breaking the game's rules (infinite ammo is, to a point, acceptable).
Scavengers dropping in properly give the attentive player warning (can hear the drop ship). Scavengers driving up in SRVs (should that ever happen) give the player something to loot afterwards. Maybe two somethings if the scavengers don't dismiss their ships }:>
For me : CTDs are definitely more common since update 5-6. Always send crash report and description, but sometime description can be pointless (like for example : CTD while selecting a planetary target in the system map, which is ofc not reproductible because when I restart the game and select the same target in the system map, it doesn't crash...)
 
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CTDs are definitely more common since update 5-6. Always send crash report and description, but sometime description can be pointless (like for example : CTD while selecting a planetary target in the system map, which is ofc not reproductible because when I restart the game and select the same target in the system map, it doesn't occur...)
Just because it's not easy to reproduce doesn't mean your description is pointless. Sometimes that seeming pointless context is just enough to give the developer just the right hint on what to look for in the crash report. I know it has helped me find some bugs without even looking at a crash report or even the code!
 
Just because it's not easy to reproduce doesn't mean your description is pointless. Sometimes that seeming pointless context is just enough to give the developer just the right hint on what to look for in the crash report. I know it has helped me find some bugs without even looking at a crash report or even the code!
I know that of course, that's why I send those reports with some description ;)
 
Thats so depressing.
I am sorry you wasted your valuable time creating tickets that the company just lets expire.
Shame on you Fdev.
Some of them were duplicates of others' issues, some I swear I posted before similar issues were raised by others. Some were little things that I would think didn't really need upvotes to put in the queue of things to fix.

The idea of the Issue Tracker is good, but it need some oversight and not a simplistic reliance on votes as the only triage.

:D S
 
I vote on exposing telemetry for motion sim chairs! YES
There are a ton of other ways guys cheat in this game that seemingly never get addressed, I am quite sure some genius can figure out a way around it being used improperly. Cheats will always happen regardless, however when quite a large segment of us fanatics specifically spend thousands to make this game even more stellar, just about every Vr chair out there has vids expressing how awesome VR and motion sims are with Elite, and when we have the telemetry working it is OMG freaking awesome, so, work with us guys!
 
Some of them were duplicates of others' issues, some I swear I posted before similar issues were raised by others. Some were little things that I would think didn't really need upvotes to put in the queue of things to fix.

The idea of the Issue Tracker is good, but it need some oversight and not a simplistic reliance on votes as the only triage.

:D S

You've highlighted a critical flaw with the system: high impact but infrequent bugs (even if they'd be very easy to fix) just get lost in the mix.

For example, there's a problem with trespass zones at some Odyssey settlements: the zone is large enough that the Imperial Cutter, Type 9 and Type 10 intersect with it and you can go hostile and get destroyed while docked.

It's been reported multiple times:

The first two reports expired without being confirmed, and the three live ones seem set to expire without ever being confirmed.

FDev just don't have enough staff and are relying on algorithms and user reporting too heavily.

This should be a fairly easy fix: exclude ships from the effects of Trespass zones while docked. Easy. But people are getting whacked and losing ships.

EDIT:

Found another one! Impacts the Beluga, too!

 
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Please consider to re-insert the "terrain quality" setting "ultraforcapture" because the one inserted in the update6 "ultra +" is a downgrade version of "ultraforcapture"

"ULTRAFORCAPTURE" UPDATE5 SCREENSHOT:

"ULTRAPLUS" UPDATE6

I don't think it is very difficult to add a new field in the "Terrain Quality" setting after "ULTRA +" "ULTRAFORCAPTURE" and copy all LOD TABLE parameters from the previous UPDATE5 of "ULTRAFORCAPTURE".
Sorry for my english i use a translator.
 
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You've highlighted a critical flaw with the system: high impact but infrequent bugs (even if they'd be very easy to fix) just get lost in the mix.

For example, there's a problem with trespass zones at some Odyssey settlements: the zone is large enough that the Imperial Cutter, Type 9 and Type 10 intersect with it and you can go hostile and get destroyed while docked.

It's been reported multiple times:

The first two reports expired without being confirmed, and the three live ones seem set to expire without ever being confirmed.

FDev just don't have enough staff and are relying on algorithms and user reporting too heavily.

This should be a fairly easy fix: exclude ships from the effects of Trespass zones while docked. Easy. But people are getting whacked and losing ships.

EDIT:

Found another one! Impacts the Beluga, too!

And now they're all closed as duplicates, with no reference to any bug they were a duplicate of in any of them. I wonder if people reported each as a duplicate of another, leading to all of them being closed.

@sallymorganmoore could you take a look at this, please? There's six reports here, with seven "can reproduce" between them, and something has gone wrong so that not only have those 13 reports not led to a Confirmed bug, now all the reports are closed as either Expired or Duplicated so the whole process has to start over...
 
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