Lots of people complaining about timers, wanting "instant buildings" in their towns. Me, I kinda wish NMS was even
more realistic. At the very least, it would be nice if it had a realism gameplay mode. Examples of "easy mode" gameplay that I'd be happier without:
- Magic teleporting ships - I'm actually okay with teleporters and portals, since I'm a big Star Gate fan, but my ships, freighters, and cargo should not magically follow me through these portals. Same goes for when I fly my current ship to a new system - I should not be able to recall any of my other ships to that new system, not without first calling my fleet carrier (freighter) which should use hyperspace fuel to get to me, and take time representative of how many jumps away it is. To compensate for this, we should be able to leave different ships in different systems.
- Instant creative-mode building in survival mode - I'd rather building bases take some time and effort, like using a welder or other tool similar to Space Engineers and Subnautica. Granted, it's all exaggerated regarding how fast things happen, but at least it feels more realistic that the current insta-building we currently have
- Magic shared cargo - I just recently discovered that if I build ten cargo 1 lockers in ten different bases, even on different planets, that cargo is magically shared between all these lockers, as if it were just a single locker. Immersion-breaking magic, that!
NMS is WAY bigger than Elite in terms of galaxy size and number of galaxies, and yet it feels puny in comparison because of all the magic insta-travel stuffs. It's one of the many reasons Space Engineers still offers so much for me that NMS does not. It's like SE is NMS for grown-ups, LOL. That said, I still have been enjoying NMS, even with all this easy-mode nonsense. I just hope HG doesn't water down the new town gameplay because people want MORE easy mode. Just use the "short timer" mod if you're in a hurry