@Bottom Hat with all your stuff collected is this something you can confirm?
@Zac Cocken could you take a look to see if there is something you can do about it.
@Bottom Hat with all your stuff collected is this something you can confirm?
@Zac Cocken could you take a look to see if there is something you can do about it.
Well incase of any confusion, or offense taken, I'm bad at communication... Sorry.Yeah I'm not sure Zac is allowed anywhere near my stuphz collection really. The badgers have been trained to be very defensive towards any employees of FD, and especially the mods, as they are the naughty swines who are always trying to get their grubby mits on the hallowed stuphz collection!![]()
Well incase of any confusion, or offense taken, I'm bad at communication... Sorry.
It was the issue tracker I was trying to draw attention to. <----
Not the "stuphz" many apologies.
Greetings Commanders!
I'd like to introduce you to something new. Below is our first Top 20 Issues table, summarising the highest voted issues on the Issue Tracker. As part of being open and honest about the game's development, we'll be regularly posting updated versions of this table and discussing it on our Supercruise News streams.
Note: the status and planned release of each issue is subject to change as various factors affect the ongoing development schedule.
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Top 20 Issues:
- Problems With Lighting and Illumination: We're happy to say this is now fixed since Update 6, having spent some time to monitor it afterwards. Any new issues to do with lighting should now be reported on the Issue Tracker as normal.
- Degraded Terrain Textures Compared To Horizons: A lot of the work for this went into Update 6, with some finishing touches coming in Update 7.
- Tiling Planetary Features: Changing the way planets are generated signifies a huge undertaking, so we're still investigating this.
- Low FPS Performance In Odyssey: This work will continue up to the end of the year, with improvements added already in Update 6, we know there is more to do.
- Limited Gameplay During Apex Shuttle Rides: Nothing to share at this time.
- Game Hangs On Exit Sometimes: Currently under investigation, we'll aim for the next update but it's one of the fixes more likely to end up in a later update.
- Invincible Thargoid Heart: We know this is a longstanding issue which has a complex cause. It's still being investigated and hasn't been forgotten. If you would like to contribute some information to this issue and others, please read this post.
- Anti-Aliasing Not Working Correctly: Some changes will go in Update 7 or 8, with significant improvements, but a full anti-aliasing system is slated for later this year.
- Joystick Buttons 32+ Not Working: Not started as other issues are prioritised.
- Expose Telemetry Data For Motion Simulators: We're currently discussing this internally, and may decide against it. If it does go ahead, it won't be before Update 8.
- NHSS Signals In Odyssey That Should Contain Interceptor Are Empty: Appears to be fixed, should arrive in Update 7 pending some further QA testing.
- Increased Performance Problems Since Update 5: Some further improvements are coming in Update 7, while general optimisation will be ongoing. The coming change "won't be a fix for everyone", ( Why? what are you (you as in the Devs) trying to really say here .) but will resolve some of the drops players are seeing. are you saying it is the best that can be done and that's it? Or is it, this is as far as we can go at the moment, and you will be continuing to dig deeper into performance issues?
- Supercruise Stuck At '0' Time Remaining With Tunnel Forming: Currently under investigation.
- Fleet Carrier Modules And Finances Not Calculated Towards Assets: In progress, slated for Update 7.
- NPC Fighter Kills In Conflict Zones Count As Progression: Currently under investigation.
- Support Missions Have Been Culled: Fix should be incoming in Update 7.
- A Previously Present Codex Entry Is Now Missing: Under investigation. Currently considered lower priority.
- System & Galaxy Map Misalignment In Widescreen Aspect Ratios: In progress, unlikely for Update 7.
- Stolen Tritium Cannot Be Donated Into A Fleet Carrier's Fuel Depot: Fixed, should arrive in Update 7.
- Missions and Rewards Not Sharing With The Team: Fixed, should arrive in Update 7.
This is a reflection of the current scenario, and due to the ever-evolving nature of game development, the planned release for these fixes is subject to change. Let us know what you think of this report below!
See you in the black Commanders,
o7
And now they're all closed as duplicates, with no reference to any bug they were a duplicate of in any of them. I wonder if people reported each as a duplicate of another, leading to all of them being closed.
@sallymorganmoore could you take a look at this, please? There's six reports here, with seven "can reproduce" between them, and something has gone wrong so that not only have those 13 reports not led to a Confirmed bug, now all the reports are closed as either Expired or Duplicated so the whole process has to start over...
Probably not much point until after Update 7 comes out, as nothing significant will be fixed before then.When Top 20 issues gonna be updated?
Just a quick THANK YOU Sally for getting this issue (with its many duplicates) prioritised and into update 7 - I'm sure you had some influence and it's really appreciated for us BGS loonies!Very much part of the discussion already, with how to handle duplicates and such.
I've collected many duplicate tickets from forum Commanders to find in TOTAL across all tickets there are 10+ individual contributions, but none of the tickets go to voting stage because none of them as individual tickets total up to the 10 contribution thingy...
LOOK AT ME HAVING A RANT HAHAHA!!
Gets my vote - I've been flying my home made rigs for around 9K hours exclusively in Elite (it's what I built them for). My 6DOF one is so realistic I always use a seatbeltI vote on exposing telemetry for motion sim chairs! YES
There are a ton of other ways guys cheat in this game that seemingly never get addressed, I am quite sure some genius can figure out a way around it being used improperly. Cheats will always happen regardless, however when quite a large segment of us fanatics specifically spend thousands to make this game even more stellar, just about every Vr chair out there has vids expressing how awesome VR and motion sims are with Elite, and when we have the telemetry working it is OMG freaking awesome, so, work with us guys!
Just a quick THANK YOU Sally for getting this issue (with its many duplicates) prioritised and into update 7 - I'm sure you had some influence and it's really appreciated for us BGS loonies!
And now they're all closed as duplicates, with no reference to any bug they were a duplicate of in any of them. I wonder if people reported each as a duplicate of another, leading to all of them being closed.
@sallymorganmoore could you take a look at this, please? There's six reports here, with seven "can reproduce" between them, and something has gone wrong so that not only have those 13 reports not led to a Confirmed bug, now all the reports are closed as either Expired or Duplicated so the whole process has to start over...
This^^The issuetracker is useless .. If I look at my own tickets .. most simply expired, others just duplicated .. never had one fixed. I'm done reporting stuff, they should hire proper testers, people that do exactly that, and play the game for real themselves (hours on end) before they release. In the end, I'm not paid to debug their game, worse: I paid for a game that needs me to report issues, that says a lot of how things are done these days.
100% agreedThe issuetracker is useless .. If I look at my own tickets .. most simply expired, others just duplicated .. never had one fixed. I'm done reporting stuff, they should hire proper testers, people that do exactly that, and play the game for real themselves (hours on end) before they release. In the end, I'm not paid to debug their game, worse: I paid for a game that needs me to report issues, that says a lot of how things are done these days.