What other games are we all playing?

Bought the Mass Effect remasters on a Humble Bundle sale. Installed, but it'll probably be October until I start it up due to IRL stuff.

NMS is better than I expected. It is basically a very neat exploration game offering a truckload of varied activities that are more or less simple but work flawlessly. Focus is on planets - not space and the procgen is very good - but don't expect infinite and always different variations. It's very good entertainment with unique artstyle.

It's not a pure exploration game. A lot of NMS - aka getting very much beyond your starter system - is locked behind base-building. The economy isn't particularly generous either.

I got decent value out of my NMS purchase, but this aspect of games generally bores me senseless so quit.

Does look nice, though, and agree that faffing around on planets is where most of the fun is.
 
Bought the Mass Effect remasters on a Humble Bundle sale. Installed, but it'll probably be October until I start it up due to IRL stuff.



It's not a pure exploration game. A lot of NMS - aka getting very much beyond your starter system - is locked behind base-building. The economy isn't particularly generous either.

I got decent value out of my NMS purchase, but this aspect of games generally bores me senseless so quit.

Does look nice, though, and agree that faffing around on planets is where most of the fun is.
You havent seen my base. I made cash with selling excess ressources an nndy scannnning. It is by far not enough for buying shipse and freighters, but since I got most for free to play around I dont bother grinding and do my own crap. Other than ED, NMS doesnt lock the gameplay away behind grind. I can do pretty much anything once I've unlocked it. And unlock doesnt really take much, imo.
 
I mean the starter system is kinda special, but I left it pretty early. And returned later to it fpr the feels. The teleport make it easy to revisit key places you were at.
 
Bought the Mass Effect remasters on a Humble Bundle sale. Installed, but it'll probably be October until I start it up due to IRL stuff.



It's not a pure exploration game. A lot of NMS - aka getting very much beyond your starter system - is locked behind base-building. The economy isn't particularly generous either.

I got decent value out of my NMS purchase, but this aspect of games generally bores me senseless so quit.

Does look nice, though, and agree that faffing around on planets is where most of the fun is.
This.
Anybody who wants NMS to be a pure exploration game needs to go play Between the Stars
 
You havent seen my base. I made cash with selling excess ressources an nndy scannnning. It is by far not enough for buying shipse and freighters, but since I got most for free to play around I dont bother grinding and do my own crap. Other than ED, NMS doesnt lock the gameplay away behind grind. I can do pretty much anything once I've unlocked it. And unlock doesnt really take much, imo.
I couldn't see how to advance without grinding so stopped. Was quite enjoying and put >20 hours in so can't complain. Just didn't work out after that.
 
It's peculiar how different the perception of grind can be. It was little issue to me as it never seemed to impede my possibilities. In ED it is the complete opposite for me.
I found that ED's economy worked better for me. Sure, there's massive grind if you want to do that but a decent little ship to pootle around in the black is pretty quick to put together by doing missions.

I think that, in this respect, the NMS world was maybe too open for me. If there are too many choices I get option paralysis and end up doing none of them. FWIW I have ADHD and this symptom(?) can also be a real pain IRL if I don't manage the situation. :)

I never got my head around Morrowind either. Same problem.
 
This.
Anybody who wants NMS to be a pure exploration game needs to go play Between the Stars

This Between the Stars game is pretty nice. I watched some videos, read several pages of comments on Steam and its peaked my interest. I'll keep an eye on it. Thanks for sharing
 
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I found that ED's economy worked better for me. Sure, there's massive grind if you want to do that but a decent little ship to pootle around in the black is pretty quick to put together by doing missions.

I think that, in this respect, the NMS world was maybe too open for me.
IMO X4 has the best economy of all these games. Not only do prices make sense, but there is a true model of supply and demand. So for example, if I want to order a new ship from the shipyard, production of that ship might be delayed because the shipyard has no microchips. (Sound familiar?) Now I can wait until NPCs eventually move supplies around to get the shipyard back into production, or I can take matters into my own hand and go to a microchip factory in a trade ship and move the parts myself. Wait, the microchip factory is running short on supplies. Why? Oh, they are out of semiconductors! The closest semiconductor factory is multiple systems away, so I can either do a long-haul transport, or I can see this as an opportunity for profit and build my own semiconductor factory in this system, not only hastening the production of future ships for my fleet, but also earning some good coin in the process!

Or I can just go to another shipyard that's not suffering a chip shortage (unless there's a galaxy-wide shortage, in which case it's back to plan A).

It just feels so much more "real" and logically consistent. ED's economy makes no sense number-wise (a single gun in Odyssey costs more than a crate of guns in Horizons, for example), and in NMS the economy (if you can call it that) feels totally optional to me. And the economy in X4 plays a huge factor in a war setting, where you can harm an enemy by hitting their supply lines and depriving them of production capability. Not that X4's economy is perfect, but it really does put ED and NMS to shame if economy is important to you.
 
IMO X4 has the best economy of all these games. Not only do prices make sense, but there is a true model of supply and demand. So for example, if I want to order a new ship from the shipyard, production of that ship might be delayed because the shipyard has no microchips. (Sound familiar?) Now I can wait until NPCs eventually move supplies around to get the shipyard back into production, or I can take matters into my own hand and go to a microchip factory in a trade ship and move the parts myself. Wait, the microchip factory is running short on supplies. Why? Oh, they are out of semiconductors! The closest semiconductor factory is multiple systems away, so I can either do a long-haul transport, or I can see this as an opportunity for profit and build my own semiconductor factory in this system, not only hastening the production of future ships for my fleet, but also earning some good coin in the process!

Or I can just go to another shipyard that's not suffering a chip shortage (unless there's a galaxy-wide shortage, in which case it's back to plan A).

It just feels so much more "real" and logically consistent. ED's economy makes no sense number-wise (a single gun in Odyssey costs more than a crate of guns in Horizons, for example), and in NMS the economy (if you can call it that) feels totally optional to me. And the economy in X4 plays a huge factor in a war setting, where you can harm an enemy by hitting their supply lines and depriving them of production capability. Not that X4's economy is perfect, but it really does put ED and NMS to shame if economy is important to you.
We should have a working economy in ED.
 
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