What other games are we all playing?

We should have a working economy in ED.
Aunt requested Frontier give us the ability to run our own private servers for Elite. If I had access to the server APIs and the ability redirect ED's transaction requests to my own server, I could write a BGS that would do a much better job at simulating a proper economy. It probably wouldn't scale, but for my own purposes it wouldn't need to. In fact, I would basically rebuild the entire Bubble to my own liking.

For example, instead of a HUGE Bubble like we currently have, I would have three very small Bubbles of 10-12 systems each, centered around the homeworlds of the superpowers. Oh, add a 4th Bubble of independent systems centered around Lave. I'd come up with a handful of factions for each superpower that feel believable, rather than the goofball factions we currently have. If I kept Powerplay, I'd keep it within their prospective Bubbles - no more Imperial leaders running Federation systems! Similarly, I would go to great lengths to avoid the constant civil wars, except perhaps in the poor outer systems. I want a universe that mirrors Firefly a bit more, with rich systems feeling very different (and law abiding) than the poor outer rim settlements.

As for those wars, I'd save those for superpowers. I might have random events trigger invasions of one power into another's space, for example, as well as have them fight over prime systems that fall outside of the three Bubbles. One thing that would be cool is to have a slow expansion of these three Bubbles into these prime systems, allowing the overall count of populated systems to grow slowly over time. And to bring balance, it would be equally cool if systems can be totally lost, be it to "Reevers" or Thargoids.

As for Engineers, I'm not sure if I would keep them or not. I might instead replace them with pre-engineered modules that sell for TOP dollar (credits). Speaking of, I would totally rebalance the game around credits, making prices much more sensible and "hard mode", be it cargo, modules, ships, fuel, repairs, etc. And while I would keep the rebuy option, it would be much closer to FULL cost of the ship, basically left in place for convenience rather than cost savings.

As for the economy, I could simulate a NPC-driven economy on the server side using virtual traders. It wouldn't be like X4 where each BGS NPC had its own in-game NPC, but it would actually track supply and demand and balance the markets and system states accordingly. A player could still affect this, say by blowing up real NPC traders, which the server could then use to impact the virtual traders on the BGS side. This could also impact stock of ships and modules.

Oh yes, I could have a blast writing my own custom server. Again, this would be basically for me and maybe a few friends as a private server, because it would be hard, if not impossible, to scale a homemade server running on a single machine to handle thousands of player transactions. But if I could make an X4 clone out of ED (at least somewhat), I'd be totally happy playing ED "offline" forever! :D
 
It's been tempting me as a siren lures ships onto rocks Jezzah :confused:

It's a good game, lots of content and lore, the combat is deep and compelling with an equally deep and compelling gathering and crafting system.

They've honestly made a decent game here.

If anyone wants gets this and wants an invite to a friendly helpful UK/EU company message me.
 
Aunt requested Frontier give us the ability to run our own private servers for Elite. If I had access to the server APIs and the ability redirect ED's transaction requests to my own server, I could write a BGS that would do a much better job at simulating a proper economy. It probably wouldn't scale, but for my own purposes it wouldn't need to. In fact, I would basically rebuild the entire Bubble to my own liking.

For example, instead of a HUGE Bubble like we currently have, I would have three very small Bubbles of 10-12 systems each, centered around the homeworlds of the superpowers. Oh, add a 4th Bubble of independent systems centered around Lave. I'd come up with a handful of factions for each superpower that feel believable, rather than the goofball factions we currently have. If I kept Powerplay, I'd keep it within their prospective Bubbles - no more Imperial leaders running Federation systems! Similarly, I would go to great lengths to avoid the constant civil wars, except perhaps in the poor outer systems. I want a universe that mirrors Firefly a bit more, with rich systems feeling very different (and law abiding) than the poor outer rim settlements.

As for those wars, I'd save those for superpowers. I might have random events trigger invasions of one power into another's space, for example, as well as have them fight over prime systems that fall outside of the three Bubbles. One thing that would be cool is to have a slow expansion of these three Bubbles into these prime systems, allowing the overall count of populated systems to grow slowly over time. And to bring balance, it would be equally cool if systems can be totally lost, be it to "Reevers" or Thargoids.

As for Engineers, I'm not sure if I would keep them or not. I might instead replace them with pre-engineered modules that sell for TOP dollar (credits). Speaking of, I would totally rebalance the game around credits, making prices much more sensible and "hard mode", be it cargo, modules, ships, fuel, repairs, etc. And while I would keep the rebuy option, it would be much closer to FULL cost of the ship, basically left in place for convenience rather than cost savings.

As for the economy, I could simulate a NPC-driven economy on the server side using virtual traders. It wouldn't be like X4 where each BGS NPC had its own in-game NPC, but it would actually track supply and demand and balance the markets and system states accordingly. A player could still affect this, say by blowing up real NPC traders, which the server could then use to impact the virtual traders on the BGS side. This could also impact stock of ships and modules.

Oh yes, I could have a blast writing my own custom server. Again, this would be basically for me and maybe a few friends as a private server, because it would be hard, if not impossible, to scale a homemade server running on a single machine to handle thousands of player transactions. But if I could make an X4 clone out of ED (at least somewhat), I'd be totally happy playing ED "offline" forever! :D
But I would be one of the few friends right? Right? 🧐
 
Aunt requested Frontier give us the ability to run our own private servers for Elite. If I had access to the server APIs and the ability redirect ED's transaction requests to my own server, I could write a BGS that would do a much better job at simulating a proper economy. It probably wouldn't scale, but for my own purposes it wouldn't need to. In fact, I would basically rebuild the entire Bubble to my own liking.

For example, instead of a HUGE Bubble like we currently have, I would have three very small Bubbles of 10-12 systems each, centered around the homeworlds of the superpowers. Oh, add a 4th Bubble of independent systems centered around Lave. I'd come up with a handful of factions for each superpower that feel believable, rather than the goofball factions we currently have. If I kept Powerplay, I'd keep it within their prospective Bubbles - no more Imperial leaders running Federation systems! Similarly, I would go to great lengths to avoid the constant civil wars, except perhaps in the poor outer systems. I want a universe that mirrors Firefly a bit more, with rich systems feeling very different (and law abiding) than the poor outer rim settlements.

As for those wars, I'd save those for superpowers. I might have random events trigger invasions of one power into another's space, for example, as well as have them fight over prime systems that fall outside of the three Bubbles. One thing that would be cool is to have a slow expansion of these three Bubbles into these prime systems, allowing the overall count of populated systems to grow slowly over time. And to bring balance, it would be equally cool if systems can be totally lost, be it to "Reevers" or Thargoids.

As for Engineers, I'm not sure if I would keep them or not. I might instead replace them with pre-engineered modules that sell for TOP dollar (credits). Speaking of, I would totally rebalance the game around credits, making prices much more sensible and "hard mode", be it cargo, modules, ships, fuel, repairs, etc. And while I would keep the rebuy option, it would be much closer to FULL cost of the ship, basically left in place for convenience rather than cost savings.

As for the economy, I could simulate a NPC-driven economy on the server side using virtual traders. It wouldn't be like X4 where each BGS NPC had its own in-game NPC, but it would actually track supply and demand and balance the markets and system states accordingly. A player could still affect this, say by blowing up real NPC traders, which the server could then use to impact the virtual traders on the BGS side. This could also impact stock of ships and modules.

Oh yes, I could have a blast writing my own custom server. Again, this would be basically for me and maybe a few friends as a private server, because it would be hard, if not impossible, to scale a homemade server running on a single machine to handle thousands of player transactions. But if I could make an X4 clone out of ED (at least somewhat), I'd be totally happy playing ED "offline" forever! :D
You got a server?

CQ, CQ, CQ...
 
ETS2 and ATS atm trying the Convoy modes out!!! not many players currently only 8 per hosts. but hopefully they will increase that with Dedicated servers if any are ready for windows based console command versions (hopefully they will think of that)!.
 
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OA Money Quote: A game should try to be the best version of itself.
That said, there's nothing wrong borrowing good ideas from other games. I'd love to see Elite borrow things from X4, Subnautica, Space Engineers, and No Man's Sky, for example, but I'd be just as happy if Space Engineers borrowed from NMS, or NMS and X4 borrowed from Elite. I'm talking about small things, like X4's economy and NPC crew, Subnautica and SE's "space legs" (and someday Subnautica's simple but joyful base-building), etc.

Ironically Elite did become "something else" with Odyssey (a FPS in the vein of DUST 514) rather than borrow these other things I suggest above that would have made Elite a better version of itself.
 
@Old Duck.
If they let us use mods I'll pay you good money to do a version without engineers.

I waited 30 years for Elite and it was going to be my forever game but the engineers killed it stone dead for me.

Start planning!
 
DeathLoop

Bought this on a whim, I didnt think it was maybe my sort of game. But it's actually brilliant. Made by Arkane the developers of Dishonored series and PREY.

Playing this has once again shown me this dev studio are the top of a very small list of studios willing to try new ideas and an even smaller list of those that actually work!

There are many reviews of the game out there by now but I can tell you playing this is a treat. Brilliant stuff. I'd urge anyone, but especially anyone that's a fan of the studios previous work to give it a try or at least check some reviews.
 
That said, there's nothing wrong borrowing good ideas from other games. I'd love to see Elite borrow things from X4, Subnautica, Space Engineers, and No Man's Sky, for example, but I'd be just as happy if Space Engineers borrowed from NMS, or NMS and X4 borrowed from Elite. I'm talking about small things, like X4's economy and NPC crew, Subnautica and SE's "space legs" (and someday Subnautica's simple but joyful base-building), etc.

Ironically Elite did become "something else" with Odyssey (a FPS in the vein of DUST 514) rather than borrow these other things I suggest above that would have made Elite a better version of itself.
The problem is that each person's idea of what is the best version of ED can vary enormously.
 
There re an insane number of things going on in Warships this weekend. Check the forums for a metric boatload of bonus codes.

One of the things is a double XP for each ship weekend.

There goes my NMS session. I have eighty ships to claim bonuses on...
 
I got distracted by KSP in August (again :rolleyes:)
Then I switched to Stellaris for a while,
got distracted by Banished (only some more years to reach 900 pop sigh),
and now I play through the Metro redux series after reading Gluchowskis book.
 
My ongoing disillusionment with R* games lately has peaked over their record deja vu in re-releasing of GTA5. Yong Yea was the latest YTer to flog the fan boi disenfranchisement with R* lately.


But to be fair, a lot of the credit for the fan base PR fallout must go to Take Two, R*s ultra facist, demonic, sue happy publisher. Especially since Tw@t Two appears poised to surpass the Exceptional As.$h._@ts Guiness Book Records for corporate toxicity and fan base exploitation.

Seriously. Just when you thought no other AAA dev could stoop any lower than Bugthesda milking the TES franchise dry with Skyrim, along comes R*....

FailRstar.jpg


The almighty help anyone mental enough to lampoon or satire GTA franchise decaying state of affairs. Because Tw@t Two has grown hyper sensitive to all the PR fallout it has justly earned to date. And while I'm not against a publisher/dev making money for shareholders, I draw a line on a billionaire AAA publisher--with vast legal resources at its disposal--throwing its weight around in bullying the fan base.

As a result of Tw@t Two's increasing micromanagmenet of it's flagship GTA franchise (which has earned them industry breaking billions to date) R* as a dev has experienced a seismic changing of the guard. An ominous portend for those of us single player vets, who grew up on high quality single player GTA. Long before it became a console centric MMO cash cow.

And thanks to Tw@t Two's corporate heavy handed meddling, R* has lost the essence of their dev team. This is 15+ year vets who were visionary/innovative geniuses (likes of an orignal founder Leslie Benzies). And diabolically infamous execs (likes of Jeronimo Barrera VP Production). Despite the criminal freak show Barerra was, he (like Benzies) was actually paramount to R*s prolific production of all franchise titles that got released in 2000 - 2008. From Max Payne, LA Norie, to Bully, to all legacy GTA II - GTA IV games. Now with the departures of these senior (and junior veteran) personnel, the future of the #SavePlayer1 is in grave doubt. As once consumer friendly AAA devs the likes of Bugthesda are no longer hiding the fact they've drank the Kool Aid. And bartered their souls to the Gods of Wall Street.

But there appears to be a tiny sliver of hope left on the horizon. When Benzies departed R*, he bascially took a small remnant of old school devs with him. Founded an Indie company called Build a Rocket Boy Games. And is currently working on a new open world, space themed game callea Everywhere.


So remaining cautiously optimistic for future. If successful, this new franchise could become an industry disruptor. Finally provide a serious challenger to likes of Bugthesda's Starfield. And possibly even the Fallout franchise. And so would present a potential market threat to AAA franchises like GTA as well. Something which didn't go unnoticed by Tw@t Two. But thankfully, Tw@t failed in its attempts with their ongoing legal shennigans to legally bully Benzies and his company into submission. The way they've gotten away with censoring, #CancelCulturing the fanbase, and negative mainstream/social media coverage to date.

So here's to hoping Leslie Benzies can pull off this maveric sci-fi gambit. No trailers, documentation, or any type of social media PR on the game as yet. Which is a sound strategy to date. Only release something when you've got something of substance. And work your ass off completing/improving on, or expanding the concept. Hello Games and recently CDPR have had to learn that lesson the extremely painful way.

Anyhow, bookmarking Leslie's company site. Watching their tw@t and other social media feeds for the holiday season. With luck, we just might get a short teaser trailer as a Christmas present :(

/end of single player vet gamer rant>
 
Anyone play American Truck Simulator? (nothing wrong with ets, its just older and the bad stuff crosses the line of too bad).

Just out of circumstance probably playing more ATS than anything over the last week. I love it. Great service too if you appreciate an ongoing title.
 
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