Well, that's something we didn't need to know.I mostly play the skin flute
Well, that's something we didn't need to know.I mostly play the skin flute
New World open beta (main release a few weeks away)
Whole lotta decent game here for anyone with 30 quid spare.
Aunt requested Frontier give us the ability to run our own private servers for Elite. If I had access to the server APIs and the ability redirect ED's transaction requests to my own server, I could write a BGS that would do a much better job at simulating a proper economy. It probably wouldn't scale, but for my own purposes it wouldn't need to. In fact, I would basically rebuild the entire Bubble to my own liking.We should have a working economy in ED.
It's been tempting me as a siren lures ships onto rocks Jezzah![]()
But I would be one of the few friends right? Right?Aunt requested Frontier give us the ability to run our own private servers for Elite. If I had access to the server APIs and the ability redirect ED's transaction requests to my own server, I could write a BGS that would do a much better job at simulating a proper economy. It probably wouldn't scale, but for my own purposes it wouldn't need to. In fact, I would basically rebuild the entire Bubble to my own liking.
For example, instead of a HUGE Bubble like we currently have, I would have three very small Bubbles of 10-12 systems each, centered around the homeworlds of the superpowers. Oh, add a 4th Bubble of independent systems centered around Lave. I'd come up with a handful of factions for each superpower that feel believable, rather than the goofball factions we currently have. If I kept Powerplay, I'd keep it within their prospective Bubbles - no more Imperial leaders running Federation systems! Similarly, I would go to great lengths to avoid the constant civil wars, except perhaps in the poor outer systems. I want a universe that mirrors Firefly a bit more, with rich systems feeling very different (and law abiding) than the poor outer rim settlements.
As for those wars, I'd save those for superpowers. I might have random events trigger invasions of one power into another's space, for example, as well as have them fight over prime systems that fall outside of the three Bubbles. One thing that would be cool is to have a slow expansion of these three Bubbles into these prime systems, allowing the overall count of populated systems to grow slowly over time. And to bring balance, it would be equally cool if systems can be totally lost, be it to "Reevers" or Thargoids.
As for Engineers, I'm not sure if I would keep them or not. I might instead replace them with pre-engineered modules that sell for TOP dollar (credits). Speaking of, I would totally rebalance the game around credits, making prices much more sensible and "hard mode", be it cargo, modules, ships, fuel, repairs, etc. And while I would keep the rebuy option, it would be much closer to FULL cost of the ship, basically left in place for convenience rather than cost savings.
As for the economy, I could simulate a NPC-driven economy on the server side using virtual traders. It wouldn't be like X4 where each BGS NPC had its own in-game NPC, but it would actually track supply and demand and balance the markets and system states accordingly. A player could still affect this, say by blowing up real NPC traders, which the server could then use to impact the virtual traders on the BGS side. This could also impact stock of ships and modules.
Oh yes, I could have a blast writing my own custom server. Again, this would be basically for me and maybe a few friends as a private server, because it would be hard, if not impossible, to scale a homemade server running on a single machine to handle thousands of player transactions. But if I could make an X4 clone out of ED (at least somewhat), I'd be totally happy playing ED "offline" forever!![]()
You got a server?Aunt requested Frontier give us the ability to run our own private servers for Elite. If I had access to the server APIs and the ability redirect ED's transaction requests to my own server, I could write a BGS that would do a much better job at simulating a proper economy. It probably wouldn't scale, but for my own purposes it wouldn't need to. In fact, I would basically rebuild the entire Bubble to my own liking.
For example, instead of a HUGE Bubble like we currently have, I would have three very small Bubbles of 10-12 systems each, centered around the homeworlds of the superpowers. Oh, add a 4th Bubble of independent systems centered around Lave. I'd come up with a handful of factions for each superpower that feel believable, rather than the goofball factions we currently have. If I kept Powerplay, I'd keep it within their prospective Bubbles - no more Imperial leaders running Federation systems! Similarly, I would go to great lengths to avoid the constant civil wars, except perhaps in the poor outer systems. I want a universe that mirrors Firefly a bit more, with rich systems feeling very different (and law abiding) than the poor outer rim settlements.
As for those wars, I'd save those for superpowers. I might have random events trigger invasions of one power into another's space, for example, as well as have them fight over prime systems that fall outside of the three Bubbles. One thing that would be cool is to have a slow expansion of these three Bubbles into these prime systems, allowing the overall count of populated systems to grow slowly over time. And to bring balance, it would be equally cool if systems can be totally lost, be it to "Reevers" or Thargoids.
As for Engineers, I'm not sure if I would keep them or not. I might instead replace them with pre-engineered modules that sell for TOP dollar (credits). Speaking of, I would totally rebalance the game around credits, making prices much more sensible and "hard mode", be it cargo, modules, ships, fuel, repairs, etc. And while I would keep the rebuy option, it would be much closer to FULL cost of the ship, basically left in place for convenience rather than cost savings.
As for the economy, I could simulate a NPC-driven economy on the server side using virtual traders. It wouldn't be like X4 where each BGS NPC had its own in-game NPC, but it would actually track supply and demand and balance the markets and system states accordingly. A player could still affect this, say by blowing up real NPC traders, which the server could then use to impact the virtual traders on the BGS side. This could also impact stock of ships and modules.
Oh yes, I could have a blast writing my own custom server. Again, this would be basically for me and maybe a few friends as a private server, because it would be hard, if not impossible, to scale a homemade server running on a single machine to handle thousands of player transactions. But if I could make an X4 clone out of ED (at least somewhat), I'd be totally happy playing ED "offline" forever!![]()
In my dreams! If I had the APIs, I would LOVE writing my own server.You got a server?
That said, there's nothing wrong borrowing good ideas from other games. I'd love to see Elite borrow things from X4, Subnautica, Space Engineers, and No Man's Sky, for example, but I'd be just as happy if Space Engineers borrowed from NMS, or NMS and X4 borrowed from Elite. I'm talking about small things, like X4's economy and NPC crew, Subnautica and SE's "space legs" (and someday Subnautica's simple but joyful base-building), etc.OA Money Quote: A game should try to be the best version of itself.
The problem is that each person's idea of what is the best version of ED can vary enormously.That said, there's nothing wrong borrowing good ideas from other games. I'd love to see Elite borrow things from X4, Subnautica, Space Engineers, and No Man's Sky, for example, but I'd be just as happy if Space Engineers borrowed from NMS, or NMS and X4 borrowed from Elite. I'm talking about small things, like X4's economy and NPC crew, Subnautica and SE's "space legs" (and someday Subnautica's simple but joyful base-building), etc.
Ironically Elite did become "something else" with Odyssey (a FPS in the vein of DUST 514) rather than borrow these other things I suggest above that would have made Elite a better version of itself.