I had interested into TC fix even before I joined SPEAR mate. State of this experimental forced me to stop using pa cause non-tc aren't that viable against tc pa. I do enjoy them as well as fixed MCs, sometimes use both in fights or in places where TC is restricted like latest RoA hulltank tournament. Not sure if your boasting or mocking other guys regarding skill is really necessary here - pa was (and is) decent weapon even without tc which requires experience to use it effectively, no one here denies it.I will say it directly - SPEAR has interest TC to be nerfed as only a couple of you use PAs and all of your "enemies" fly with them. But fine let's be civil and speak numbers - according to Coriolis this is the sustained dps when WEP are not empty against a 5 booster prismatic FDL with 4 pips in shields:
- meta fdl with 3 PAs with TC -> 40.4 (thermal 7, kinetic 5, 28 absolute) and two rails 17.2 (thermal 13, kinetic 5) => combined thermal 20, kinetic 10, 28 absolute, TOTAL 58 damage per second to shields;
- gimballed multies FDL (all overcharged, huge and 2 medium incendiery, one med emissive, one corrosive) => combined thermal 17, kinetic 8, TOTAL 24.4 damage per second to shields;
- mamba with long range fixed beam and gimballed frags (all overcharged, large incendiery, smalls corrosive and drag) => combined thermal 37, kinetic 7, TOTAL 43.7 damage per second to shields;
So meta FDL needed to sustain heat levels, full faOff proficiency, boost timing, pre-turns, pips management and no drifting has currently 32.7% better dps on paper. In a real fight the difference of damage output might be even less. The skill needed to fly such a mamba is just joust, click 3 times to shoot the frags, turn point and click to shoot the beam, repeat. Looking at those numbers I actually thing that TC is underpowered OR frags are overpowered XD Without it the sustained dps between the two is pretty much even. The difference with the gimballed multi-cannons looks good.
Regarding numbers you also have to keep in mind:
- gimballed multis can be countered by chaff/dispersal/tlb, it has jitter which reduce it's effectiveness and requires still (not much but still) staying somehow on target
- same goes for frags, might not that effective (I also not an appreciator of this wep) where 1-2 volleys also can be shot into the void
But non of that can deal such decent alpha damage by single shot with such penetration+resistance ignoring.
With old TC game was different: you could face in organic something else except 3pa2rail FDL (or 4+1 and 5or6 booster) and receive joy/challenge. The last ofc is much more complex topic where current TC is only a part of the picture