Welcome to the frontier forums, new SC promotion account. Will you be advertising the project on behalf of CIG and Turbulent a lot here?bugs, 9 years or whatever, but this is on another level, there is no comparison here
thank you, nah, I'm on my own, there is no need to invent more storiesWelcome to the frontier forums, new SC promotion account. Will you be advertising the project on behalf of CIG and Turbulent a lot here?
Yet you've created an account just to promote SC here on these forums. I'm sure CIG and Turbulent will be grateful of your valiant efforts regardlessthank you, nah, I'm on my own, there is no need to invent more stories
honestly I don't think they care, I created my account just to argue a bit about stracitizen which is the topic here!Yet you've created an account just to promote SC here on these forums. I'm sure CIG and Turbulent will be grateful of your valiant efforts regardless
Somehow this content means nothing anymore now that elite is in the same boat game wise. I don't get the pass to complain about one bad game when "my game" is just as uncertain. Feels good to drop it actually. Doesn't help that the half the reason why star citizen is not appealing is the community and the elite community is matching that post for post these days.
ps. The other game is doing great.. while it isn't really a space game, its space legs for sure. Skips along in fresh air don't have to pretend anything.
Main question: Why?
Why is everything so absolutely huge and completely non-interactive?
Why do I need a museum inside a space game?
Why do I need to take the bus inside a space game?
Why do I need a two story ship full of empty rooms with nothing to do inside?
Why does this empty shell take over 75 GB to download?
Why does it run slower than CyberPunk 2077 on my base PS4?
there is no comparison here
If star citizen becomes optimized before elite does (server meshing removing the server caused hitches?), i'll buy it just out of spite.
Months ago d2ea said that you can earn all the pay ships in game with grind time much less than class ed (which i didn't mind at all). If you can do that you can't really complain about the funny store transactions. Its much worse in real mmo's where many things are only available via cash purchase. Just avoid the star citizens who play it and space game.
You can buy almost all ships that are done with in-game credits, until the next wipe. Then you will lose them.
Yes, I think that most people would agree that stating the need for ToW was; 'to help balance the PU', was transparently (censored)!
Hi folks!
We appreciate the enthusiasm regarding Theaters of War and we'll have more to show you as development continues.
That said, given the hyperbolic assertions, speculation regarding real-world litigation, and other factors on display that aren't contributing to a healthy discussion, we're going to close the thread here.
Yeah, NMS is doing amazing.
Funny you say that, I've been playing a ton of NMS lately.
Fidelity.The funny part of trying out the Star Citizen Firefly every two years or so, is that you get entirely new game to try out every single time.
This time it was an 5 fps walking simulator with an art style reminding me of CyberPunk 2077. After straying through a bunch of non-interactive scenery which tries to represent some kind of Crusader museum, I finally managed to catch the sky bus, which called itself a train on the inside and took a ride to the space port. Why the owner of four ships including a two story luxury cruise ship has to ride the bus is beyond me. What kind of dystopia does this represent?
After figuring out at the public transport station that I have to take another elevator to get to the actual space port, I finally managed to find the ship retrieval terminal, which promptly told me that my ship is in hanger 19. The port however only featured elevators to ten hangars. As the adventure game player I am, I first had to solve the riddle by scrolling through the touch screen inside of any elevator through all hangers to reach the right one.
After searching through the two-story luxury ship for the cockpit (first thing I've ended up in was the bathroom), I entered the forward left seat only to find out that it is not the pilot seat. After getting out and looking behind me I finally found the seat with the to joysticks and took off with R and the space bar. However a second after that the hangar announced that I took to long to leave the platform and I have to return my ship to storage.
Nevertheless I didn't manage to open the hangar doors anyway, because I didn't remember how that worked from two years ago.
Main question: Why?
Why is everything so absolutely huge and completely non-interactive?
Why do I need a museum inside a space game?
Why do I need to take the bus inside a space game?
Why do I need a two story ship full of empty rooms with nothing to do inside?
Why does this empty shell take over 75 GB to download?
Why does it run slower than CyberPunk 2077 on my base PS4?
Because it's Tier 0. Later you will have a glorious opportunity to purchase the personal driving license, driving permit for the planet, vehicle entry permit for the spaceport, and the actual car itself! But you have to wait until CI-G finishes server meshing.
It's early days!
There usually always is some way to annoy other players.Interesting, i didn't know you could gank people in NMS!
Nice girl, bit of a perfectionist thoughFidelity.
Nice girl, bit of a perfectionist though