Jurassic World Evolution 2 Developer Diary #2 - An Authentic Jurassic World Experience

Jens Erik

Senior Community Manager
Frontier
Hello, Park Managers!

A new Jurassic World Evolution 2 Developer Diary is now available on our YouTube channel. This month we're joined by Game Director Rich Newbold, Dialogue Manager James Stant, Principal Designer Dan Davies, and Executive Producer Adam Woods as they discuss the games two narrative modes: Campaign and Chaos Theory Mode, and share what you can expect while playing.

Check out the video below to see how we're making this an authentic Jurassic World experience.


If you're unable to watch the Dev Diary, or just want the highlights, we've written a quick summary of everything discussed in the video. There are also timestamps that will take you straight to that topic if you want to jump ahead.

Expect to see some more details on some of these topics in the coming weeks. The full release of Jurassic World Evolution 2 is less than 2 months away and we are very excited for the coming release.

Introductions
  • Rich Newbold and James Stant talk about the development team's passion for the franchise. Many members of the dev team have grown up with the films and were awed by dinosaurs since they were small, so for many of them it's an honour to be a part of this franchise. They've been working incredibly hard to recapture the same sense of awe and wonder they remember from the films.
Campaign Mode
  • Jurassic World Evolution 2's Campaign Mode features a new and original narrative that takes place after, and builds on, the events of Jurassic World: Fallen Kingdom. The dinosaurs are no longer confined to Isla Nublar, and are roaming around in the wild across the United States. You'll be leading the Department of Fish and Wildlife's efforts to track and capture these dinosaurs in order to keep them safe. You'll be working with characters from the film franchise, like Owen Grady and Claire Dearing, as well as characters from the first game like Dr. Kajal Dua, George Lambert, Isaac Clement, and Cabot Finch, who'll help guide you to success.
Challenges in Campaign Mode
  • Instead of building a theme park and using the dinosaurs to make money, you're dealing with dinosaurs out in the wild. You will be building facilities to control and contain dinosaurs, both for their own protection and the protection of others. Many of them are experiencing the modern world for the first time, and your facilities can help prevent them from rampaging and causing death and destruction. The dinosaurs aren't the only challenge you'll be facing. There are also calamities like sand and snowstorms, as well as dinosaur injuries and illnesses you'll need to deal with during the Campaign.
Chaos Theory Mode
  • Chaos Theory Mode lets you be a part of the franchise. These alternate timelines let you explore how things could have turned out differently in new scenarios based on each of the movies. In the game's The Lost World: Jurassic Park scenario you're charged with building Jurassic Park: San Diego and making it a success, to name one example.
Indominus Rex returns
  • Chaos Theory Mode has been a great opportunity for the development team, and as you play through these scenarios you'll meet some key dinosaurs and reptiles from the films. Be prepared to face the wrath of the Indominus Rex in the Jurassic World Chaos Theory level, as you you work to rebuild the remains of Jurassic World on Isla Nublar.
How did you like the second Developer Diary? Are you excited to dive into Campaign Mode, or is Chaos Theory your favourite? Which one will you play first? Let us know your thoughts in the comments. We'll have more to share in the coming weeks, so don't forget to follow us on our social channels: Twitter, Facebook, Instagram and YouTube.
 
So, the usual questions...

Can we get confirmation on the return of JP dinosaur skins?

Can we get more info on marine species low comfort behaviour?

Is JP play symmetrical to JP play experience?

Will we see the Secrets of Dr Wu, Claire Sanctuary and Return to Jurassic Park scenarios make a comeback in JWE2? their content too?
 
I think it's a really cool idea that the campaign isn't going to be just more park building! It will really provide a different experience than the other park-building modes.

Also, really excited to see what the JP2 and JP3 Chaos Theory mode scenarios care going to be! Can't wait!
 
Yes but I mean maps of Jurassic world era and Jurassic park era will be in sandbox mode on Ps4?
All Chaos Theory and Challenge Mode maps will be available as maps in Sandbox Mode, on all platforms.
Sooo that’s good right? I just want to make sure because I’m gonna get all the dinosaurs in the movies from Jurassic world 2015 to Jurassic world fallen kingdom 2018 on isla nublar that is my plan to create my own DINO KIGDOM and that is why I’ll become the new king of Jurassic world evolution 2
 
I watch the new dev diary and at here 4:14 I hope those Jurassic world gates opens and close in Jurassic world evolution 2 like in Jurassic world evolution return to Jurassic park dlc the gates did open and closes but not the gates of Jurassic world
 
I watch the new dev diary and at here 4:14 I hope those Jurassic world gates opens and close in the game like in Jurassic world evolution return to Jurassic park dlc the gates did open and close but not the gates of Jurassic world
We all hope we get functional JP gates!
 
@Jens Erik this is important, can the Indominus Rex camouflage? (As in can we add the gene to give it the camouflage ability) Also is the camouflage ability better than it was in JWE because in full honesty the ability wasn't as cool as it could have been?

Lastly, this may be obvious but just want to make sure, can we modify the Indominus Rex's genes like other dinosaurs?

I am so excited for Chaos Theory, whoever thought of the mode needs to be given a huge congratulatory statement for thinking of that idea!
 
Think it's Tylosaurus
How can you even tell? After a while, they all start looking the same... personally, I first thought it was Platecarpus; I know this doesn't present the best sense of scale, but it looks smaller to me, plus there are two together in a tank suggesting they can coexist... and a Platecarpus certainly has paleontology significance, being the first mosasaur known to posse a fluke...
 
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Will there be a open beta for the player that pre order the game it would be cool to play before thé full realese so WE Can fell that game IS great for us. Am asking it BC thé game IS now beta version
 
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How can you even tell? After a while, they all start looking the same... personally, I first thought it was Platecarpus; I know this doesn't present the best sense of scale, but it looks smaller to me, plus there are two together in a tank suggesting they can coexist... and a Platecarpus certainly has paleontology significance, being the first mosasaur known to posse a fluke...
I think it's Tylosaurus as well. Some Tylosaurus species were medium-sized, as this appears to be, and Tylosaurus is present in other JW games. Tylosaurus has more name recognition than Platecarpus.
 
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