Elite Dangerous: Odyssey Update 7 Notes

settlement status:
hf0LZpW.png

concourse wasn't that far away at 22

by update 25 i hope to be getting above 30 average
till then, horizon and 100+ fps it is

please don't mess horizons, i don't want to quit the game
 
So.... everything on my SRV radar seems to be floating very high off the ground.
Yup can confirm I'm also getting this!

1) all surface contacts appear to be about 50ft in the air on your SRV radar higher than they really are.
2) when handing in passenger missions and choosing the material option I'm getting a double audio "Kachonk"
3) something weird is happening with a possible memory leak. In open space my GPU was happily chugging along at 65-70% but then occasionally would begin to max out at 98-99%.. dropping to normal space did not improve the gpu usage (it should as there was nothing there to render).. but then jumping to another star system it seemed to go back to a normal 70ish%

@sallymorganmoore
 
Tritium donation seems to default to donating "stolen", despite all of my tritium being purchased from reputable dealers (a small amount might be a mission reward). Honest guv.
The Tritium depot on my carrier has disappeared along with the outfitting icons etc. :-/
 

sallymorganmoore

Senior Community Manager : Elite Dangerous
Yup can confirm I'm also getting this!

1) all surface contacts appear to be about 50ft in the air on your SRV radar higher than they really are.
2) when handing in passenger missions and choosing the material option I'm getting a double audio "Kachonk"
3) something weird is happening with a possible memory leak. In open space my GPU was happily chugging along at 65-70% but then occasionally would begin to max out at 98-99%.. dropping to normal space did not improve the gpu usage (it should as there was nothing there to render).. but then jumping to another star system it seemed to go back to a normal 70ish%

@sallymorganmoore
Gotcha o7
 
Oh and I forgot to add.. still getting yeeted sideways off the pad in FA off flight.. but I know that wasn't set to be fixed this patch so will wait patiently!
 
Its where I draw the line myself: performance should be markedly improved by U8 or Xmas, whichever comes first.
I am also hoping that substantial performance increases are going to be apparent within the same timescale. I'm seeing the same as yourself, framerates dropping to single figures just landing at an installation that yesterday was a stable (and stutter-free) 60 FPS - and dropping into low double figures leaving!

Not to mention being seriously miffed as it appears that buying limpets on my FC is now a no-no... Although I shouldn't complain as transferring some stolen tritium for donation (which worked!) and transferring the remainder back to the FC... Then 'discovering' I magically had 33t more stolen tritium... My remaining limpets had turned into stolen tritium, which is a good deal financially, I suppose!
 
So now after trying several conflict zones I can confirm that the CZs do not spawn enemy or friendly ships beside one time I saw them spawning only the objective ships (enemy correspondents and enemy captain). Did try exiting the game and trying again, same effect
 
I am also hoping that substantial performance increases are going to be apparent within the same timescale. I'm seeing the same as yourself, framerates dropping to single figures just landing at an installation that yesterday was a stable (and stutter-free) 60 FPS - and dropping into low double figures leaving!

Not to mention being seriously miffed as it appears that buying limpets on my FC is now a no-no... Although I shouldn't complain as transferring some stolen tritium for donation (which worked!) and transferring the remainder back to the FC... Then 'discovering' I magically had 33t more stolen tritium... My remaining limpets had turned into stolen tritium, which is a good deal financially, I suppose!
Plus the interdiction interface is just... gone, meaning loads of folks have no choice but to submit, and CZs are bugged. I am sure lots of other stuff will pop-up in the next few hours. I appreciate the much faster system map loading, some minor cosmetic stuff, the seemingly slightly cleaner night-vision and some other stuff. But performance is 100% the number one issue. While I myself can play and even enjoy EDO, it has been (borderline) unplayable for countless others. To see so little improvements on this front after so many months is just... sad, really. To think that we may begin to see the start of significant improvements only six months (!) after release is particularly not cool given FDs "yeah dont worry, we'll fix it in a few weeks" rhetoric during alpha.
 
So now after trying several conflict zones I can confirm that the CZs do not spawn enemy or friendly ships beside one time I saw them spawning only the objective ships (enemy correspondents and enemy captain). Did try exiting the game and trying again, same effect
Tomorrow's stream should be fun then 😝
 
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