State of the Game

I would suggest that they open source cobra. Release it for anyone to use. if it's a good game engine, it will compete well with the others and start getting most of the work in building exceptional support tools and feature support for less money than doing it yourself or even free. Plus less onboarding training.

That is, if they want to keep cobra relevant and continue using it without investing a ton of money in it.

The mistake you are making is the common gamer-equivalent of "If only we had better politicians we would have won the war, our army had such potential!". ED has been massively succesful for far longer than the average game, the idea that 'if they had used a different engine we would have everything we have now, plus more, faster, easier and better!" is literally based on nothing but gamers mistaking imagination and fevered dreams for 'potential'.

Maybe ED is never going to conquer the entire world, regardless of engine, and it never had any such potential. Maybe its not that all the professionals are wrong, but that a subset of gamers that need to get a reality check. :)

ED has been successful because it had few if any competition and more or less worked. Nobody is clammering to it for its exciting exploration and trading and mining etc gameplay. It's successful almost as a default, rather than because it's doing anything great with the simulation in terms of gameplay. I didn't say a different engine would make the game better / faster and give us everything we wanted and dont have currently. I said a different engine eliminates many of the roadblocks currently faced in the game's development such as keeping up with current game technology featuresets, support tools to create and develop assets, and acquiring new talent.

space combat/sim games have been and always will be niche games due to their complexity and the cost of hotas equipment which is required for any serious player (i wouldn't even consider keyboard and mouse users players ....they exist just as extra funding resources). A new engine is just one possible solution to a problem they seem to have. It's far from the only solution or the only problems.

players (mostly) dont seriously think any suggestion they make in the forum is going to be acted upon. We're pretty much in a "Doom" camp or a "no longer care if they dont care" camp. Either way we can play the game we have and continue on doing that... but that will never get rid of the random thoughts of what might be... and that's what Forum Tycoon World is for.
 
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yeah it is not FDev's fault that I cannot enjoy Elite anymore - it is my fault, my wrong expectations about what Elite might become - I still got 700hrs out of it, and so I'm ok with it. I just had to stop playing to get rid of the endless frustration FDev gave me. The gameplay in NMS is more after my liking - but that is as well not FDev's fault, they have a different vision for what their game should be like - billions of barren rocks - I rather have billions of planets with fauna and flora and interesting stuff to do on those.

My favourite game is Minecraft wanna see a picture of my city build?

No ok.....

yNksg4D.png


AA looks quite bad in that but I've not played since upgrading/downgrading (pick your preference) to Win 11 and need to sort settings and shaders.
 
I would suggest that they open source cobra. Release it for anyone to use. if it's a good game engine, it will compete well with the others and start getting most of the work in building exceptional support tools and feature support for less money than doing it yourself or even free. Plus less onboarding training.

That is, if they want to keep cobra relevant and continue using it without investing a ton of money in it.
I'll tell David next time I see him.
space combat/sim games have been and always will be niche games due to their complexity and the cost of hotas equipment which is required for any serious player (i wouldn't even consider keyborad and mouse users players ..
You seem to seriously underestimate how much this is not so much niche. ED got a Steam Best Seller award like, what, six years in a row? The genre is pretty big, there is plenty of competition, and quiet a few games have done very well. The general gamer is very happy with this renaissance of the genre, its only a small group of people in the ED and SC communities who just struggle with reality and expectations. Nobody in the X4 community is going to complain for years you cant land on planets at all. Nobody in the NMS community is still deeply upset about the 'planets' being just tiny perfect spheres without proper orbital mechanics or the flight model being pretty crappy. They simpy accept the devs focussed on other stuff, and realize you cant have it all in one game.

Instead they just play all the cool games available without pretending to know better than all the people who made this neat stuff available to us. :)
 
My favourite game is Minecraft wanna see a picture of my city build?

No ok.....

yNksg4D.png


AA looks quite bad in that but I've not played since upgrading/downgrading (pick your preference) to Win 11 and need to sort settings and shaders.
awesome build - I could never get into the blockiness of minecraft - this is just not what I want to play. I see the facination of creating something by basically "terraforming" and I was already fond of terraforming in a survival game 17 years ago called "Wurm online" (it still exists). The planetary voxel engine in NMS allows for terraforming as well, just not in full, I cannot really raise terrain or pile up dirt to shape it like I want - but that I can change landscape at all and build bases, plant crops and create farms and so, is what lets me enjoy NMS - and that it is by default a more pacifist game - if I don't mess with sentinels, I have a pretty peaceful life in NMS.

I don't have all the new building parts in NMS yet - so my farms are more functional than pretty - but I will get to it once I will have acquired all the building parts to create a nice base - not that mine aren't nice, but they are production centers and they look like it - nothing recreational.
 
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I'll tell David next time I see him.

Go for it... i can't tell if he truly believes the crap he says in interviews or if he's just lying because the truth would be bad for business. But i guess it would be worth a shot. Odyssey just had a minor launch issue after all.

He'd be the first to go in a company purchase.


You seem to seriously underestimate how much this is not so much niche. ED got a Steam Best Seller award like, what, six years in a row? The genre is pretty big, there is plenty of competition, and quiet a few games have done very well. The general gamer is very happy with this renaissance of the genre, its only a small group of people in the ED and SC communities who just struggle with reality and expectations. Nobody in the X4 community is going to complain for years you cant land on planets at all. Nobody in the NMS community is still deeply upset about the 'planets' being just tiny perfect spheres without proper orbital mechanics or the flight model being pretty crappy. They simpy accept the devs focussed on other stuff, and realize you cant have it all in one game.

Instead they just play all the cool games available without pretending to know better than all the people who made this neat stuff available to us. :)

what other game has multiplayer and twitch combat controls in a space combat / trader sim game with graphics that go beyond sprites or bare polygons?

No, elite doesn't have much competition if any. X4 doesn't compete with elite. SC kinda does, but star citizen is too incomplete to. NMS doesn't compete with elite.

you're pulling parallel games that may be something players in one share an interest with in others, but they're not competition. Only SC is currently developed and existing in a way that competes with elite and maybe vendetta-online.


And as far as wanting it all...the players didn't tell fdev they wanted it all. Fdev told them they were going to give them it all. We'd be in a much better situation if Fdev stopped trying to make elite an everything game and focused their vision. Make a great single player game with an immersive story from their narrative. Or make a sandbox multiplayer game with community content and player agency that evolves on its own. Create something where your own playerbase isn't diametrically opposed to everything you produce because it ends up being a compromised solution instead of a great solution. That's not the player's fault. That's the developers doing that. It's not the players fault that we have a playerbase constantly at war with itself for 7+ years. The developers are doing that. They can end it by just ending this idea that elite can be all the things they keep trying to make it. Hammer down on one and make it the best it can be there ...or make two games and make them the best they can be. Rather than compromise well enough to keep the players strung along.

Players are not pretending when they observe that beta cycles are wasted advertising promos about 80% and only 20% about actually testing and fixing bugs discovered during those cycles. Would we not be better off if they were treated like actual beta cycles and the bugs that were identified and reported actually fixed before release? Would it not be better if whatever they're doing between updates didn't revert specific changes that happened in the previous update in a way that really can only be guessed as due to not properly merging those changes in before committing the new ones? Would it not be better if upcoming changes were discussed with the playerbase before development got so far that it can't do anything about fundamental flaws players have with them - leading to months of patches? Those aren't insane beyond reasonable hard to solve problems.

Not all of the suggestions players have are unreasonable or somehow invalid because they dont have the entire picture of a black box that nobody will ever have the picture of. There is room for doing better, unless you think the things that have been done are the best (or even remotely close to the best) that can be done.
 
Elite Dangerous is a game made by a small studio, that doesn't have an annual subscription revenue, that was released 7+ years ago, and basically relies on VERY sporadic DLC packs and Arx sales (which lets be honest, very few people buy) to keep the lights on, with a player base that has a substantial chunk of people who picked the game up for FREE.

I get increasingly baffled by the demands to constantly be delivering AAA support and have the bleeding edge of everything, while obviously including every idea and addon bits that the community decides it wants. Better yet, the lads who are convinced that its a conspiracy and that Brebus is at the top, twirling his mustache, counting his piles of money while diving into pools of gold coins Scrooge McDuck style, presiding over a company that apparently doesn't have a single employee thats as smart as the guy that shouts "I saw a video on the youtubes with unreal engine looks boss and all they need to do is use that and give ship interiors and loads of new ships and fix everything its easy but the devs are thickos and braben is greedy"
 
I'll tell David next time I see him.

You seem to seriously underestimate how much this is not so much niche. ED got a Steam Best Seller award like, what, six years in a row? The genre is pretty big, there is plenty of competition, and quiet a few games have done very well. The general gamer is very happy with this renaissance of the genre, its only a small group of people in the ED and SC communities who just struggle with reality and expectations. Nobody in the X4 community is going to complain for years you cant land on planets at all. Nobody in the NMS community is still deeply upset about the 'planets' being just tiny perfect spheres without proper orbital mechanics or the flight model being pretty crappy. They simpy accept the devs focussed on other stuff, and realize you cant have it all in one game.

Instead they just play all the cool games available without pretending to know better than all the people who made this neat stuff available to us. :)
the X-series is not really a good example, because it is not you and your ship - but you and your empire - that you fly a ship as well is in the later game pretty unimportant, because you are basically managing your empire and direct wars and battles, So the style of these game series is very different from games like NMS and Elite. EVE is kind of a hybrid, because it can be empire management but it can be as well you and your ship. But there it is as well less about flying your ship, but operating your avionics and equip your ship so, that you will be successfull in a random event happening or at least not be the loser.
 
Elite Dangerous is a game made by a small studio, that doesn't have an annual subscription revenue, that was released 7+ years ago, and basically relies on VERY sporadic DLC packs and Arx sales (which lets be honest, very few people buy) to keep the lights on, with a player base that has a substantial chunk of people who picked the game up for FREE.

I get increasingly baffled by the demands to constantly be delivering AAA support and have the bleeding edge of everything, while obviously including every idea and addon bits that the community decides it wants. Better yet, the lads who are convinced that its a conspiracy and that Brebus is at the top, twirling his mustache, counting his piles of money while diving into pools of gold coins Scrooge McDuck style, presiding over a company that apparently doesn't have a single employee thats as smart as the guy that shouts "I saw a video on the youtubes with unreal engine looks boss and all they need to do is use that and give ship interiors and loads of new ships and fix everything its easy but the devs are thickos and braben is greedy"
a small studio - they have 680 employees - 21st of september 2021
 
Elite Dangerous is a game made by a small studio, that doesn't have an annual subscription revenue, that was released 7+ years ago, and basically relies on VERY sporadic DLC packs and Arx sales (which lets be honest, very few people buy) to keep the lights on, with a player base that has a substantial chunk of people who picked the game up for FREE.

I get increasingly baffled by the demands to constantly be delivering AAA support and have the bleeding edge of everything, while obviously including every idea and addon bits that the community decides it wants. Better yet, the lads who are convinced that its a conspiracy and that Brebus is at the top, twirling his mustache, counting his piles of money while diving into pools of gold coins Scrooge McDuck style, presiding over a company that apparently doesn't have a single employee thats as smart as the guy that shouts "I saw a video on the youtubes with unreal engine looks boss and all they need to do is use that and give ship interiors and loads of new ships and fix everything its easy but the devs are thickos and braben is greedy"
Small studio?
 
By the grand scheme of things, yeah they are. (Granted should have said "small-ish")

Point stands, though. They don't have loads of money coming through the door to support the type of dreams the community has for the game.
91 million pounds - is not really that small of a revenue though. that is nearly 134k per employee - so they are in good shape financially - even given their high staff numbers.
 
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