A Skeptic's Return to Star Citizen
Part Five
The Relocation Quest, Part Two
(part four)
Sorry this is so late, but it's been a crazy week IRL. Nothing particularly bad, but several inconveniences decided they all needed attention at once. The events in this post happened last Friday, when I actually had some free time...
First on my agenda was still relocating to Port Tressler. Since I only had access to four ships, and I'd already looked at two, I chose the smaller of the two remaining to take me to my new home.
I'm sure the SC regulars are already facepalming.As it turned out, the Argo Cargo ship isn't a proper ship at all, but more of the kind of thing that would make much more sense as a prop, to hint at “behind the scenes” activities that would be too boring to portray in game. So naturally, that’s what CIG is planning to do.
I now get why this thing winning the contest is a joke, though, because this darn thing doesn't have a quantum drive, and I'm pretty sure I got passed by a snail on my way out of the atmosphere before discovering this little fact.
After briefly contemplating whether it would be faster just to suicide back to bed and take the train to the starport, I docked the ship and made my way to the elevators to return to the lobby and get a different ship. And that's when SC's gloriously buggy elevators made a cameo...
Eventually, I retrieved the Mercury Star Runner. I was tempted to take the remaining large cargo ship, but I wanted to relocate before the inevitable crash. Thankfully, I managed to make it to the station without incident.
Since I still had some time before I had to log out, I decided to poke around Port Tressler. What I found shocked me: it was the newbie area I had expected New Babbage to be: (mostly) new player friendly, with basic equipment that was easy to find. Only Star Citizen would force you out of your starting area to get properly equipped.Which was why the first thing I did was, after removing my palm from my face, was to get myself properly outfitted.
The second thing I did was buy some clothing to wear when not in any immediate danger.
That little spending spree pretty much cost me most of my starting money, though very little time, so I decided to poke around more of the station.
I'm being serious here. I'd much rather see this, than what I saw in New Babbage. This says "reserved for future game features." Much of what I saw in New Babbage said, "I like to waste money on useless stuff, or stuff I'll have to redo later."
Again... I'm being serious here. I'm actually surprised that Chris Roberts didn't insist that these actually work, because fidelity. Of course, not everything was appropriate for the alpha this game is still pretending to be.
Seriously... this shop is almost identical to the one in the shopping center, hidden within a section of the station that served no in-game function, and demonstrated one of my main issues with this game's development: wasting money on art assets that will need to be redone once actual game mechanics are added to the game. Yes, finding it was a pleasant surprise, but the only reason why I poked my nose as far as I did into that area was because I didn't have access to the game mechanics I wanted to try out.
Sadly, real life decided it wanted some attention, so I never got a chance to look at the biggest ship I had temporary access to. I guess I get to look forward to the next free fly event, where I actually play the game!!!
Ah well... this series has been an interesting read even if you didn't get very far, i appreciate the effort of posting it here thank you