I applaud that the person doing analysis seemed pretty objective about it. I was wondering what similar games might require.
From
https://www.pcgamer.com/apex-legends-tick-rate/ I see for, say, Apex Legends:
quote:
Battle(non)sense shows that Apex Legends runs at a server tick rate of 20Hz, fairly common (but not ideal) in online games
<snip>
This large amount of data is most visible in the amount of downstream bandwidth used (as high as 1.1Mbit/s), an average six times over that of rival Fortnite.
so from that, I think it's fair to say that Star Citizen uses 20x more bandwidth than Apex Legends, and 120x more bandwidth than Fortnite.
I believe the outbound data transfer price on AWS (i.e., AWS to the public internet) is something like $0.10/GB?
Assuming they have one fifty-player server running continuously...
1Gbps * 1 month = ~300 TB/month
300TB/month * $0.10/GB = $30,000 per month per server..
That number seems too ridiculously large even for crobear, so take that with a huge grain of salt. Still..
please please buy another Idris, jesus christ.