Game Discussions Star Citizen Discussion Thread v12

These horrendous server tick rates make me even more excited for server meshing, As it shows how much room there is for a better experience of the PU.

I don't think he understands. The point of server meshing isn't to reduce the number of players per server per se, its to get people playing on the same group of servers, therefore being in the same "verse". If 30-40 people all congregate in the same region, then its going to have the same issues.

In theory they should see some server tick gains by splitting each solar system up into regions right? The servers should have less to track in that sense. (Just the firefights in that huge local vicinity, not the whole solar system, etc).

But yeah, that's not the whole story by any means...

How Low Can You Go?

On the one hand, plucky Clive says they're aiming for a rate of 30 ticks per second. At peak Xeno they're averaging around 3...

Just because the only way is up, doesn't mean that's a good thing :/

How Much Would It Cost?

This SA post was fun...

SA said:
I applaud that the person doing analysis seemed pretty objective about it. I was wondering what similar games might require.

From https://www.pcgamer.com/apex-legends-tick-rate/ I see for, say, Apex Legends:
quote:

Battle(non)sense shows that Apex Legends runs at a server tick rate of 20Hz, fairly common (but not ideal) in online games
<snip>
This large amount of data is most visible in the amount of downstream bandwidth used (as high as 1.1Mbit/s), an average six times over that of rival Fortnite.


so from that, I think it's fair to say that Star Citizen uses 20x more bandwidth than Apex Legends, and 120x more bandwidth than Fortnite.

I believe the outbound data transfer price on AWS (i.e., AWS to the public internet) is something like $0.10/GB?

Assuming they have one fifty-player server running continuously...

1Gbps * 1 month = ~300 TB/month
300TB/month * $0.10/GB = $30,000 per month per server..

That number seems too ridiculously large even for crobear, so take that with a huge grain of salt. Still..

please please buy another Idris, jesus christ.

So in an imaginary world where SC actually hit a 30hz tick rate... that could cost them an unpretty penny. (20x the bandwidth use of Apex would be... ouchy.)

I wonder if 30ks are the accountants pulling the plug out pre-emptively? ;)

Safe Bet: CIG will announce Jesus Tech to reduce bandwidth use at some point in the future...

Even though they already did that with 'Serialized Variable Culling" and "Network Bind Culling" etc etc etc
 
Not going to lie. All these "Elite CMDR" videos smell a lot like click bait for hungry SC fans eager to latch on to anything anti-ED that will justify how ever much they are into SC for.

Or some kind of avante garde machinima. Either or really.
 
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Or they could switch to Unigine 2 which already has 64bit positioning, volumetrics clouds, atmosphere bla bla bla… like Dual Universe is doing (AFAIK)

It will be a brilliant move ten years down the line: Look, Cryengine is not good enough we need the low level power that Unigine 2 gives us! we just need a bit more time to port assets and in-house tools to work with the new engine!!! oh an this time we will make sure to get a proper license that allows us to rebrand Unigine 2 to StarEngine BDESE v1.0

And as I've already mentioned on this thread, Unigine and its 64 bit positioning was available before SC even started. I doubt Roberts had the acumen to choose a game engine on anything but graphics... that, and his ability to persuade them into producing the kickstarter trailer.
 
Not going to lie. All these "Elite CMDR" videos smell a lot like click bait for hungry SC fans eager to latch on to anything anti-ED that will justify how ever much their are into SC for.
It works wonderfully for that, and generates a bunch of traffic for the fun videos.

It also constantly, indirectly reminds those SC fans/viewers that Elite exists too. And when bored of one game, gamers will always look for another to play.
 
You missed this bit, happens when you skip through videos ;)

Desktop Screenshot 2021.10.05 - 10.32.32.95.png
 
As has been pointed out they are both my games :LOL: now what 😱
Come on, whats your third game? NMS? :)

Poor Derek was never right
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Derek always struck me as the type suggesting there was no way he, or those at CIG could make the game they promised in the timeframe they initially said. But has he ever updated that to be more realizing with the amount of money CIG has gone through, and the time its taken, that maybe he could have finished the game 2 years ago? They've gone past the ludicrous estimates of what seemed possible, no?
 
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