I like that kind of joke. Pre-ordering would make people request something... naaah. That would be too measurable. Too transparent, not foggy enough.Surely it'd be a great time to open up pre-orders, or a console beta
I like that kind of joke. Pre-ordering would make people request something... naaah. That would be too measurable. Too transparent, not foggy enough.Surely it'd be a great time to open up pre-orders, or a console beta
To be clear, I'm all for half decent discussions.I'd prefer if you stuck to the subject rather than directing it towards other posters, and if you don't have anything constructive to add, then maybe don't. We were having a half decent discussion here.
So let's get back to it: can anyone offer a good definition of Odyssey "working acceptably", and how might that translate to the base old-gen consoles and the current-gen consoles? Also, does anyone think we will hear something 'more' before Christmas? Surely it'd be a great time to open up pre-orders, or a console beta?
Wrong. It creates pressure. And everytime this topic is among the top5 hottest community debates in the management meeting it turns the managements spotlight to this topic - until they can't withstand the community pressure anymore and give more information OR assign more devs to the ED project, to speed things up. If only two coders do the job, it's a whole different story if it were ten, who work together to work down the pile of tasks.If Frontier have information to share they will in time but badgering CM's literally every day won't change a thing.
To be clear, I'm all for half decent discussions.
I'm really not sure what kind of definition you're looking for there though - I mean it works acceptably on my PC right now but for exactly that reason, I can't really quantify how much lower than this it could afford to go and still be what I'd deem acceptable to then transfer that into a set of console requirements.
On the subject of orders, I really think pre-orders are a no-no. I mean I can't believe there would be a stampede anyway given what happened with the PC release, surely nobody in their right mind is going to shell out for the game on a last generation console ahead of release, on the basis that 'it will probably be OK.' I certainly wouldn't.
Wrong. It creates pressure. And everytime this topic is among the top5 hottest community debates in the management meeting it turns the managements spotlight to this topic - until they can't withstand the community pressure anymore and give more information OR assign more devs to the ED project, to speed things up. If only two coders do the job, it's a whole different story if it were ten, who work together to work down the pile of tasks.
I would but the campaign leader is banned, which is kind of its own answerAsk the VR community how their "pressure" worked out for them.
I would but the campaign leader is banned, which is kind of its own answer
Don't forget to mention 'Team ADS' - another great victory for pester power. Not.
LOL I was very much on team ADS and I'd given up on it a couple of weeks after the update dropped. See that's my point really; I'm still unhappy about it today, but I stopped posting about it literally years ago because it was pointless. Nobody is trying to tell people what to think about something, or at least I certainly aren't. We can however moderate what we do.Don't forget to mention 'Team ADS' - another great victory for pester power. Not.
to be fair, macOS (especially at the time) was a good generation behind the not even cutting edge graphics api that elite really needed for compute shading and such.
apple removes a lot of the freedom developers have in supporting what they want and that would have likely lead to a widening fork of the codebase fdev wasn't willing to make.
at the time, i dont think so. there were lots of attempts to continue running elite on mac's back then but i dont recall if bootcamp supported handing over full control of gpu hardware to a guest os ...and the host drivers didn't support what would be necessaryAm I wrong in thinking that Elite could run in BootCamp?
at the time, i dont think so. there were lots of attempts to continue running elite on mac's back then but i dont recall if bootcamp supported handing over full control of gpu hardware to a guest os ...and the host drivers didn't support what would be necessary
Cool thanks I was unsure about that as I got conflicting information from the last time I googled it.
To be clear, I'm all for half decent discussions.
I'm really not sure what kind of definition you're looking for there though - I mean it works acceptably on my PC right now but for exactly that reason, I can't really quantify how much lower than this it could afford to go and still be what I'd deem acceptable to then transfer that into a set of console requirements.
On the subject of orders, I really think pre-orders are a no-no. I mean I can't believe there would be a stampede anyway given what happened with the PC release, surely nobody in their right mind is going to shell out for the game on a last generation console ahead of release, on the basis that 'it will probably be OK.' I certainly wouldn't.
That would be nice!! There appears to be a growing fear that it could go the way of the Apple version at least for the old gen consoles.Offer a commitment to ongoing console development
I'm glad you added that because I would agree with you.At this stage that seems like a fairly high bar...