Peregrina Aristocrats

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And while we are chatting here the numbers of "uncontrollable force" rising exponentially..
I would suggest waiting a couple of weeks before reading those numbers too closely. Any new object or source of drama is bound to attract tourists, and right now that system has both. Only once the attention dies down will it be possible to gauge the level of activity that you will be facing over the long run.
 
I spoke via one of the CEC representatives via inara and tried to put across the idea
Yep. The forces of your squadron came to one of our systems and you proclaimed, that you are taking it and also have plans for other systems and we better not resist or you are taking all that by force.
If CEC had taken into account the various possibilities that would arise from forcing PA out altogether, and planned for them, we wouldn't be having this argument, now.
But thanks to this your message I at least know now, that if someone comes to you and asks to donate your money or he would take it by force -- that is now called not "robbery", but rather "taking into account various possibilities of helping for mutual pleasure".
How dared we disagree with your generous offer ;)
 
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Hi. There are other permit locked systems, where player made factions have to work around.

Hutton truckers have a few to deal with, plus Sol/Earth.

Hip 54530 has/had two megaships created for that area 2 different systems.

And marlinists completely new systems created and player factions were affected.

There's others as well.

All Colonia area got colonial council, Jaques, and Cooperative to mitigate.

Having a megaship placed in is not new.
 
Yes, so still wonder how that megaship works. If it is unreatreatable, can it spam expansions with no harm for itself? If it can, what can we do to stop them doing that? If one can call FDev to make that megaship to appear, can we do the same to get these questions answered?

As being said, lock them on megaship or in the system is the best solution, suitable for both players and nearby factions.
 
This statement is so far removed from reality that it looks like nothing more than an attempt to confuse others and substitute concepts.

Unfortunate and unreasonable.

Well, if you read my posts you see that i was quite reasonable and supportive. I understand your position and the fact that having a permit system in your back yard can be frustrating at times.

Your initial post / plea was nice and even reasonable, but then some of your members or supporters came out quite aggressive here on forums.
If a translator was used, maybe it was a translation issue, but nobody likes to be called cancer or to be compared to it (and dont get me started on bots accusations)
And your guys still do not seem to understand that people playing the game and wanting that permit, but totally uninvolved in BGS, are not your enemies and should not be treated like this

Now let's hope this thread is still watched, and maybe - if possible - that megaship or the entire system gets bgs locked.
Just remember it was weekend and at this moment it's still early in UK.
 
This thread has strayed far from the heart of the matter, so I will focus the attention of those present on specifics.

We are only suggesting an elegant solution to the problem, so that it does not bother anyone and, in the long run, so that similar problems can be solved without swearing and with respect for everyone.

Why everyone is trying to get us to just accept it, instead of a truly competent solution, is a mystery.

Our task is simple and does not bear any other meaning than the desire to solve the problem elegantly, without disturbing anyone around and give the opportunity to solve such problems without the need to foam at the mouth to prove something to nones in the forums.

We are not at war with anyone, we do not want to offend or disadvantage anyone. Our faction always proceeds from the principles of mutual (!) Respect for the interests and is looking for appropriate ways to solve problems. If, however, my comrades have allowed inappropriate treatment, please forgive us and remember - we are not native English speakers (our language has an affinity for figurative thinking and analogies, metaphors, and comparisons, so don't take cancer as an insult).

It is enough to correct the current version in the game to the one in which PAs will cease to affect the BGS system. That's it. Nothing more. We don't want any problems for permittees or other people now and we didn't want to before.
 
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but nobody likes to be called cancer or to be compared to it
When our comrade said "growth of a cancerous tumor" he meant only characteristics of uncontrollable expansions itself.
This is our everyday idiom, and we use it to say that we can't control something, like we can't control this scary illness.

Sorry if that sounded like offence, we will try to be more careful.

Thank you!
 
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This thread has strayed far from the heart of the matter, so I will focus the attention of those present on specifics.

We are only suggesting an elegant solution to the problem, so that it does not bother anyone and, in the long run, so that similar problems can be solved without swearing and with respect for everyone.

Why everyone is trying to get us to just accept it, instead of a truly competent solution, is a mystery.

Our task is simple and does not bear any other meaning than the desire to solve the problem elegantly, without disturbing anyone around and give the opportunity to solve such problems without the need to foam at the mouth to prove something to nones in the forums.

We are not at war with anyone, we do not want to offend or disadvantage anyone. Our faction always proceeds from the principles of mutual (!) Respect for the interests and is looking for appropriate ways to solve problems. If, however, my comrades have allowed inappropriate treatment, please forgive us and remember - we are not native English speakers (our language has an affinity for figurative thinking and analogies, metaphors, and comparisons, so don't take cancer as an insult).

It is enough to correct the current version in the game to the one in which PAs will cease to affect the BGS system. That's it. Nothing more. We don't want any problems for permittees or other people now and we didn't want to before.


I don't know of a faction that is bgs locked to prevent expansions.
Does the Starter zone prevent expansions. I do not know. (But this is not a Starter zone system)
I do not know if even possible to be done.
I do not think it will happen. ** One of reasons I say this is because no other location has had this done for the permit locked faction/location , permit giver.

I went and looked at area, noticed I was allied with Close encounters faction. I have helped previously...
 
I don't know of a faction that is bgs locked to prevent expansions.
Does the Starter zone prevent expansions. I do not know. (But this is not a Starter zone system)
I do not know if even possible to be done.
I do not think it will happen. ** One of reasons I say this is because no other location has had this done for the permit locked faction/location , permit giver.

I went and looked at area, noticed I was allied with Close encounters faction. I have helped previously...
Pilots Federation Local Branch? Maybe?
Obviously TDW isn't.
 
I don't know of a faction that is bgs locked to prevent expansions.
There's a few types:
  • Some factions are non-influence-holding and so can't expand (e.g. engineers)
  • Some systems have a complete ban on all BGS movements and state changes and so no faction in that system can expand (e.g. the starter systems)
  • Some faction-system combinations have previously filled their extended expansion cube and therefore can't expand from that system any more, but may from others (e.g. Browncoats in White Sun since 2018)
None of these to be confused with the "capital" BGS lock which prevents inbound but not outbound expansions, and also prevents conflicts but not other BGS influence and state movements (e.g. Sol) in I think six particularly significant systems and one extra.
 
There's a few types:
  • Some factions are non-influence-holding and so can't expand (e.g. engineers)
Indeed, I expect CEC are hoping for essentially this option. It's not unprecedented - there are various cases of megaship-based factions that either have no influence or are pinned at 0% influence. But I have no idea if that is actually feasible here from a technology standpoint, since PA are otherwise a normal faction.
 
Yep. The forces of your squadron came to one of our systems and you proclaimed, that you are taking it and also have plans for other systems and we better not resist or you are taking all that by force.

But thanks to this your message I at least know now, that if someone comes to you and asks to donate your money or he would take it by force -- that is now called not "robbery", but rather "taking into account various possibilities of helping for mutual pleasure".
How dared we disagree with your generous offer ;)
I still have the conversation. I suggested expanding PA back to a system in range for folks to get the permit and I was accused of hostility. Never once did I get a chance to discuss anything else because all you took from my suggestion was that we were going to disrupt everything and then leave. So, I gave up and did exactly what you were accusing me of.
 
I still have the conversation. I suggested expanding PA back to a system in range for folks to get the permit and I was accused of hostility. Never once did I get a chance to discuss anything else because all you took from my suggestion was that we were going to disrupt everything and then leave. So, I gave up and did exactly what you were accusing me of.
Let me remind you that you first came to Arietis Sector EQ-Y c17 (not 18609, but exactly to Arietis Sector EQ-Y c17), where you immediately started pumping our opponents, after which you received the following message from me: "Greetings to you in star systems of Close Encounters Corps faction and Coalition of factions of Russian-speaking segment! We would like to clarify the purpose of your visit to Arietis Sector EQ-Y c17 system, which is under our control, and ask you to stop pumping influence of our opponents (Co-operative of Peregrina) in the said system. By continuing to try to pump our opponents you shows an unfriendly attitude.
We hope for your understanding and if you need any help we will be glad to help you".

However, even this polite appeal was ignored and the attempts continued. Repeated messages were met with a wall of incomprehension and continued work to counter us.

If after such a civilized approach on our part, we are also evil in your eyes, then I'm sorry, this is some kind of crazy.

Nevertheless, as I wrote earlier, this thread has gone from specifics to the maze of interpersonal relations and unpreparedness of some pilots for civilized contacts.

We are only suggesting an elegant solution to the problem, so that it does not bother anyone and, in the long run, so that similar problems can be solved without swearing and with respect for everyone.

Our task is simple and does not bear any other meaning than the desire to solve the problem elegantly, without disturbing anyone around and give the opportunity to solve such problems without the need to foam at the mouth to prove something to nones in the forums.
 
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Indeed, I expect CEC are hoping for essentially this option. It's not unprecedented - there are various cases of megaship-based factions that either have no influence or are pinned at 0% influence. But I have no idea if that is actually feasible here from a technology standpoint, since PA are otherwise a normal faction.

It may be normal for a megaship-based faction (Canonn Gnosis Division, for instance), but it doesn't appear to have happened for the Conservatives of Tiliala. They were driven out of their home system onto the megaship "Titiala's Lament". But they now seem to be present in many systems, including Tiliala again. However, they only actually control one system.
 
As for what happened: well, I think most players regard BGS conflicts as being rather like rivalry between street gangs in a city. No matter what "territory" they claim, only they and their rival gangs care: normal citizens can go anywhere and are usually completely oblivious.

...Until the gang's actions have consequences that affect the wider community, like firebombing the local supermarket. Or maybe the library: something few people actually use, but the community still cares about. Then they get targeted. Blocking access to Peregrina was that sort of action.
 
Stop making analogies with real life! We play a game that has its own laws and rules, none of which we have broken!

Angering the wider community isn't against the rules, but it is antisocial and unwise.

ETA: Denying players access to content created for their use by Frontier is something Frontier would be expected to fix. They aren't "breaking the rules" by doing so.
 
Stop making analogies with real life! We play a game that has its own laws and rules, none of which we have broken!

It saddens me to see that you guys still dont get it.
You play a small game within a bigger game.

People use to say that Elite is a game with consequences.
If you don't tailor your game so it does not harm the bigger game, there may be consequences.

Now, let me put it this way with an in-game example: people killing noobs in starter zones were not breaking any rules either.
However, this was seen as detrimental for the image the new players were getting and FD introduced the starter systems.
Vets cannot go there to kill noobs, and if they do a reset account to get in there and to start killing noobs, they do get the boot and their permit is revoked.

Apparently there were signs in the past that FD does not agree with players blocking permit systems.
You didn't know about them or you didn't care about them
Now you do.
 
Apparently there were signs in the past that FD does not agree with players blocking permit systems.
Worth noting the flip side of this. FD have shown that they are perfectly okay with player action temporarily blocking off content. Perhaps most notably all those times when Lavian Brandy was unavailable due to Lockdown states. I'm guessing the red line here was that retreating PA from their last unlocked system would be a potentially permanent change, or at least one that no amount of permit-less players could ever reverse.

...or it could be that they have some plot penciled in for that system down the line, and they don't want to take a chance on whether permit-holding players can expand PA back out before they plan to use it. Kinda doubt that though, since mechanisms like CGs and Salvation antics are perfectly capable of granting permits if needed.
 
I'm guessing the red line here was that retreating PA from their last unlocked system would be a potentially permanent change, or at least one that no amount of permit-less players could ever reverse.

Yes, and this point seems to have been lost on those who say that players should have reversed it by normal BGS operations: those most motivated to do so (those without the permit) would have found it impossible.

It would have required a massive effort by those who already had the permit. Only one system within permit-issuing range (which is 15ly, not 20ly), which PA had already retreated from, hence deprioritised for expansion. So multiple unwanted expansions would have to occur. Meanwhile the non-permit-holders would be limited to retreating non-native factions from the target system, and perhaps waging all-out war against the faction responsible to keep them busy.
 
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