For example, IIRC Elite was originally designed with the idea of no FTL comms, and that's why we have to transport data by hand, and why we don't have access to market data in systems we haven't recently visited. It's actually a really cool idea, one that was nicely integrated into TV shows like Andromeda. Yet here comes telepresence to ED with insanely high bandwidth that works instantly across the galaxy (unless you're using it to pilot your own SLF, in which case the range is less than a walkie talkie). And now we have sudo-gravity in outposts that works on drinks and rubbish, but not people who require magnetic boots. Those are just two examples of contradictory lore.
Yeah, putting more visual detail in definitely works both ways. More chance for details to not quite work whether through not paying attention or it just being too difficult to implement technically.
I'm not sure Elite was designed with "no FTL comms" in the lore - even back in 1.0 they allowed interplayer comms to be more than "same instance", the original description of the Imperial Senate noted that it often met by teleconference except on ceremonial occasions, Drew's Premonition novel, for that matter, has various realtime conversations between parties in different systems. It's a nice idea for a setting but doesn't work in a multiplayer game. [1]
Certainly the existence of sufficiently high-bandwidth FTL telepresence to control a
ship, on the other hand, raises uncomfortable questions about why
anyone would fly them in person. They should just have completely ignored the issue for Multicrew and said "there's no in-universe explanation [2] for how you help crew their ship, assume it happens in a flashback or something if it bothers you" - since Odyssey's physical multicrew is demonstrating why "require meetup in advance" would never have worked as a game.
[1] Way off-topic question: are there any
singleplayer games that implement communications delays as a mechanism and make it fun? I can certainly imagine a 4X sort of game (either in space or a pre-telegraph setting) using it as a fog of war mechanism, but I can't actually think of an example.
[2] I'm assuming here that my "all CMDRs are AIs kept under control by telling them that AI is banned and of course they're human" conspiracy is not in fact what's going on.