Broken Atmospheric Lighting

Just checked again... Issue still not acknowledged. It's a eally big departure from the promotional stuff we were shown, even in the days right before release. I think an explanation or acknowledgement of the issue woudl be appropiate. We also need more people to vote for this issue if we want to bring it into the monthly issue report.

I just upvoted, as you say this is not acceptable.
 
There, as you can see the atmospheric density has nothing to do with the visbility of stars as it was already explained in the reddit thread. It's purely an artistic choice:

View attachment 268787
The question is... why did they thought it was a good artistic choice? In my opinion it's a bad sky representation from both realistic and artistic point of view.
There are few rare planets in Horizons that have thick fog and you can't see the stars in the sky. The same effect should be applied to all atmospheric worlds on the day side. There's not so much to discuss. Seeing stars on a day side is just bad.
 
The question is... why did they thought it was a good artistic choice? In my opinion it's a bad sky representation from both realistic and artistic point of view.
There are few rare planets in Horizons that have thick fog and you can't see the stars in the sky. The same effect should be applied to all atmospheric worlds on the day side. There's not so much to discuss. Seeing stars on a day side is just bad.
When (if) we see real atmospheric planets at some point it will probably turn out to be the right decision. Imagine there would be no visible difference between thick and thin atmospheres...

PS
Doesn't mean I am happy with the current implementation. Dust for example could be able to block the view on some planets.
 
When (if) we see real atmospheric planets at some point it will probably turn out to be the right decision. Imagine there would be no visible difference between thick and thin atmospheres...

PS
Doesn't mean I am happy with the current implementation. Dust for example could be able to block the view on some planets.
For me the biggest difference would be the weather effect and the liquid water on the surface.
Tbh I'm not fully convinced that this was an artistic decision. They are having problems with planet technology and I suppose that the visible stars are part of the issue that they are facing now (who knows maybe this was also one of the reasons why Dr Ross left, only my speculation of course).
 
For me the biggest difference would be the weather effect and the liquid water on the surface.
Tbh I'm not fully convinced that this was an artistic decision. They are having problems with planet technology and I suppose that the visible stars are part of the issue that they are facing now (who knows maybe this was also one of the reasons why Dr Ross left, only my speculation of course).
I don't think so. They are quite open regarding the other issues without creating some cover-up stories and sharing them on a live stream. The change actually makes lots of sense and it looks good, people just can't see it because they want to feel cheated.
Which is quite funny, because we have enough real reasons to be upset in my opinion.
 
I don't think so. They are quite open regarding the other issues without creating some cover-up stories and sharing them on a live stream. The change actually makes lots of sense and it looks good, people just can't see it because they want to feel cheated.
Which is quite funny, because we have enough real reasons to be upset in my opinion.
Having done a bit more exploration on atmospheric planets, I'm inclined to agree with you.

Dialling back the atmospheric thickness makes sense for tenuous atmospheres, and looks fine for the most part. That's not to say atmospherics don't have any issues - they still do! But making an artistic decision to have the stars appear so that there is a clearer distinction between tenuous and thick atmospheres at a later date makes total sense to me, and doesn't remove anything from the game in my opinion.

That said, atmospherics do still appear to have the following issues:
  • Bloom caused by the primary star looks the wrong colour in some atmospheres (though most are fine).
  • Atmospheric colour appears to be weirdly inconsistent in some cases. For example, I have seen Ammonia sunsets that are bright yellow, and other Ammonia atmospheres that are a deep red, yet both planets had the same star (G Class), atmospheric density (0.01), and planetary body type (rocky body).
  • Star colour does not work at all (the issue doesn't seem to be limited to just atmospherics either). But calling this particular issue out just makes me sound like a broken record. 😆
 
Last edited:
Seeing how many votes this issue is getting, I'm sure it will be mentioned in the next issue report. I hope by then it's already acknowledged at least and we get some more info. I'm suspecting it's going to be something like "engine limitations", but let's see...
 
Seeing how many votes this issue is getting, I'm sure it will be mentioned in the next issue report. I hope by then it's already acknowledged at least and we get some more info. I'm suspecting it's going to be something like "engine limitations", but let's see...
Well, if they do say 'engine limitations', I'm going to be the first to call β$ on that.

After a bit more investigation, it appears that coloured lighting from the star isn't working at all. Every star may look colourful, but they always emit the same flat white light. This affects airless planets, rings, and atmospheric planets.

So, if it is an engine limitation, I'm looking forward to hearing why their awesome new engine lacks features that were working fine in their previous game engine. 😉
 
Last edited:

sallymorganmoore

Senior Community Manager : Elite Dangerous
@sallymorganmoore
Could we get an update on this? Is it something you are working on? Is the difference intended? Issue link is here if it helps:
Thanks!
So very, very aware.
I was just replying actually to another Commander in here regarding progress on lighting. Annoyingly I've just flipping closed it and gone off like a hurricane answering other stuff, else I'd link it! Oooo I need to tie my ankles down sometimes.
Anyway, very aware, will continue chats :)
 
Lighting of atmospheric planet surfaces is not accurate, especially during sunsets/sunrises. Sunsets on ammonia worlds produce a deep red hue of the atmosphere, however this is not translated into how the surface should look, due to the specific lighting of the atmosphere. Not sure if the issue is across all atmosphere types, however the issue is most apparent with Ammonia worlds. The gameplay trailer showed how the light should behave, however this isn't what is seen in the live game. This is visually shown in Figure 1 and 2.

View attachment 262552
Figure 1 - Gameplay Trailer (Correct Lighting?)

View attachment 262553
Figure 2 - In-game (Broken Lighting)

Notice how the surface in Figure 1 is bathed in this red light from the atmosphere, however in Figure 2 (Live Game), this is non existent.




The lighting on most atmospheric worlds also behaves similarly to lighting on non-atmospheric worlds, with hard shadows being common. This isn't realistic as the ambient lighting from the sky should smooth out and also expose hard shadows. Worlds with blue atmospheres like Water worlds appear to do this better than other types of atmospheres, especially Ammonia ones. There is a clear disconnect between the atmosphere and the surface for worlds like the ammonia ones. This is visually shown in Figure 3,4 and 5.

View attachment 262554
Figure 3 - Shadows (Ammonia World)

View attachment 262557
Figure 4 - Shadows (Non-Atmospheric World)

View attachment 262558
Figure 5 - Shadows (Water World)

Figure 5 shows what I think is the shadows working "correctly" (there are still other issues with shadows). You can still notice details in shadow, and it isn't just this dark void as shown in Figure 3. Figure 3 appears similar to Figure 4, leading me to believe that Ammonia worlds (and any other atmos types with this issue) are just treating the surface like a non atmospheric world, and just slapping an atmosphere over the top, without it really interacting with the surface at all.

Issue Tracker Link


Fdev showed a nice planet tech in pre-alpha videos like this one:

1634926217533.png



Hope they fix this.
 
Seeing how many votes this issue is getting, I'm sure it will be mentioned in the next issue report. I hope by then it's already acknowledged at least and we get some more info. I'm suspecting it's going to be something like "engine limitations", but let's see...
They know, and I think they're working to fix.
Unfortunately, this fixes will delay new content like thargoids and (why not) Guardians on foot.
Because of all those 'issues' with the troubled Odyssey release, the story (Azimuth saga) is very slow.
 
I saw in the patch notes that the issue is listed now in the known problems. It's not yet acknowledged in the issue tracker, probably because is a combination of different factors behind the problem, but it's a good sign that it was mentioned today.
 
Got another comparison shot... and yeah it's quite apparent that stars emit only white light.
It's especially apparent when comparing the terrain as well as the reflections on the hull of the ship.

Horizons
wKFJZsq.jpg


Odyssey
DZQnuqo.jpg


Also, even the "sky" in horizons is getting a slight tint of orange, in odyssey it's very sterile.
 
Yup, it looks like crap in EDO.
So very, very aware.
I was just replying actually to another Commander in here regarding progress on lighting. Annoyingly I've just flipping closed it and gone off like a hurricane answering other stuff, else I'd link it! Oooo I need to tie my ankles down sometimes.
Anyway, very aware, will continue chats :)
Not that this is your issue, personally, but to imagine that all these patches later, Frontier still haven't fixed the lighting, just leaves me wondering what would have happened had Odyssey launched to zero backlash. They'd be publishing how awesome everything else; meanwhile the console players sit twiddling thumbs expecting nothing short of Odyssey cancellation since neither the more capable next gen consoles have been announced, nor have Fdev achieved acceptable performance on vastly superior PC systems running the game. RIP Xbox One and PS4.

I hope Fdev don't lazily hide behind the backwards compatibility on next gen consoles, which in itself gives a bit of performance boost without any effort on Frontier's part.

Anyways, rant aside, I hope this seriously starts to get fixed!
 
Back
Top Bottom