You delete the graphics folder in AppData, and you can also turn off and then re-enable shader cache in the per-game 3D settings in the Nvidia Control Panel (if u have nvidia).How do i re-cache - re-build the graphics folder?
You delete the graphics folder in AppData, and you can also turn off and then re-enable shader cache in the per-game 3D settings in the Nvidia Control Panel (if u have nvidia).How do i re-cache - re-build the graphics folder?
I'm inclined to agree. Update 8 was touted for the longest time as the focused optimization patch, but it was only in the few days prior to the patch launching that FDev suddenly started downplaying how much optimization it would have.Also under the assumption that this is it for performance and optimisation, what you are getting is what you get from now into the future.
How do i re-cache - re-build the graphics folder?
I haven't tried it yet but i will, with framerates as they are on my rig i can't miss out on a single one! Thanks for the tip.Anyone had any luck with this Windows 10 feature, I thought it gave me a small FPS increase in a specfic situation in the game but now not so sure! NVidia enabled it with Pascal Chipsets (the GTX 10 series) and later and AMD have added it to their drivers also. Free to do and just requires a reboot. Not seen anyone mention it in the forums and I noticed it was turned off by default, the same menu also has a power setting that can be tuned per application which might be useful for some on a laptop for example but I havent noticed a difference yet.
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CPU% doesn't tell you much in the age of mutli-core CPUs, you could still be bottlenecking on a single core/thread.Hello, I'm trying to tweak graphics settings to reach 144fps, but I don't understand what else I can do in such situation like on attached screenshot. According to nvidia peformance overlay CPU loaded only on 36% and gpu 56%, I don't have fps cap in settings. Some suggestions what I should improve?
Intel(R) Core(TM) i7-8750H
RAM 16,0 GB
2060 6gb
Logged in today checking for improvements. Sadly found none, in fact, as appears to be usual with the updates it's worse. FPS is still all over the place from good to terrible ( screen freezes when ships are landing/dropping off scavengers, single figure fps and now something new, at least for me, random screen judders which really make you feel ill after a few minutes.) Optimisation BAH! Mission information still vanishes half way through a mission requiring a reboot and loss of any collectable items, still unable to access storage on apex ships to transfer items to backpack more than once, the list of 'fixed' bugs is endless. The worrying part is that all this is being transferred to Horizons, meaning that will suffer and become unplayable also. So a rushed release ends up ruining two games, Really well thought out and implemented.yeah, I think there's more random micro-judder just wandering around now, feels like you're pulling up to stop. And the usual 0 FPS on disembark they introduced in patch 7 is still there. Which is a shame as I'm still getting ok FPS otherwise![]()
I'm inclined to agree. Update 8 was touted for the longest time as the focused optimization patch, but it was only in the few days prior to the patch launching that FDev suddenly started downplaying how much optimization it would have.
Given it is now almost half a year since Odyssey released, and we are 8 Updates and numerous more patches into things, I'm beginning to think FDev simply cannot fix Odyssey and that the performance we are getting now is just what it's always going to be. And to be frank, as someone who has been trying EDO since it released, after 8 Updates the performance really has not changed all that much. You can throw around your percentages all you like but when we are talking going from 25fps to 40fps, saying "there's a 75% increase in framerate!" is not exactly a big brag.
They aren't going to be able to magically turn 35fps into 90. Especially given their track record...
Optimisation
The team have been working hard on optimisation as part of this update 8 delivery, with extensive work carried out on Odyssey’s light and shadows, optimisation of glass, skin and particles, along with render layer optimisations and further improvements to the Navmesh.
These have delivered significant performance improvements to the on-foot experience during internal tests. We ARE continuing to investigate where further optimisation can be made and will continue to take feedback on player experiences on case by case basis.
These have delivered significant performance improvements to the on-foot experience during internal tests.
It seems to me that the crappier your graphics card, the better the performance. Have you noticed that the 1080 people are constantly saying they are getting huge frame rates, and the 3070/3080/3090 cards are tanking? Could it be that the much vaunted Cobra engine just can't cope with modern graphics cards?
I think it's slightly more complicated than that, but given the performance of the different series, I'm leaning more towards CPU issues.It seems to me that the crappier your graphics card, the better the performance. Have you noticed that the 1080 people are constantly saying they are getting huge frame rates, and the 3070/3080/3090 cards are tanking? Could it be that the much vaunted Cobra engine just can't cope with modern graphics cards?
What resolution, CPU and graphics settings? I'm on a i5-7500 with a 1060 Ti and I'm getting better performance than that, at least for the time being.I have a 1080ti and I'm getting vastly mediocre framerates at best, I was doing an on-foot massacre mission and I was getting 0fps for 10+ seconds after exiting my ship near the designated settlement, and 20-55fps when in said settlement; not to mention massive stutters and frame spikes when flying away from a settlement, orbiting a planet in supercruise, and entering a station.
What resolution, CPU and graphics settings? I'm on a i5-7500 with a 1060 Ti and I'm getting better performance than that, at least for the time being.