Pfff... the huge galaxy is nothing more than a set of hash seeds.Does ME4 feature a 1:1 scale galaxy? No. It doesn't feature 1:1 scale star systems. And it doesn't feature 1:1 scale planets either. Elite Dangerous is slightly more complex and no other current game engine would even be capable to run it without major rewriting which probably results in all kinds of errors.
That doesn't mean Odyssey can't run better, it just means that you can't compare it to most other games.
Planets are hash seeds, building planets out of pre-designed patches of texture, as seen. See repeating patterns. Groundbases are recombinations of pre-designed boxes and textures... ehm... can't really get the point. It's not like that all stuff gets rebuilt from scratch for each planet in the runtime right on your graphics card. Prepared assets (e.g. textures, shapes, models) are combined and re-used over and over again. So yeah... there only few magic fairy dust to it. So the comparisson to ME4 is not sooo far away. Yes. Things were pre-built in ME4. But once you loaded into a map / and ED groundbase the generation process is over and it shouldn't matter how the map was built (loaded from storage (ME4) or assembled out of Lego-parts and then stored into RAM, when you load into the planetary scene). Once you are there and only move in the map it's no difference on which way it got into your RAM.
And as far as is read, the fps drops occur not while loading in, but while moving in the scenes... so yeah.
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