Elite Dangerous: Odyssey | Fixes to Mission types failing to progress

Unfortunately, I went out to the black to tide over the update 8 mayhem, so it will take me a bit to check out these changes. Ironically, I found an ELW 50ly from a star I had visited when I went out for that ELW CG (and found none despite getting about 600MCr in exploration data).
 
Also one major issue to your list Sally. On-Foot combat zones have very strange NPCs' behavior since update 8. There is a known bug when NPCs do not move in combat zone, but now even if they move they are very very slow all the time, even in the situation when they have to run (like open field). It certainly was not the case before the update 8. I assume the new update of NPC's AI contains a bug. I have played about 10 combat zones yesterday, they all were non-playable.

I hope other commanders can confirm or object.
 
And when they fix it when the station does not have the sound of engines and their boost when exiting the supercruise, although there are other sounds, for example, the voice of the box, this has been broken since the release of the game and has not yet been done
 
So you want them to leave this kind of stuff in there while they take a few more months optimising the game? Great idea.

But didn't you hear? FDev can only work on one single thing at a time! Every member of staff is fully skilled at working in every single area of development from art to mission code to render pipeline, so naturally any work done in one area is done at the cost of everything else. 🙄😂
 
Also one major issue to your list Sally. On-Foot combat zones have very strange NPCs' behavior since update 8. There is a known bug when NPCs do not move in combat zone, but now even if they move they are very very slow all the time, even in the situation when they have to run (like open field). It certainly was not the case before the update 8. I assume the new update of NPC's AI contains a bug. I have played about 10 combat zones yesterday, they all were non-playable.

I hope other commanders can confirm or object.
The frozen AI at the start is still there, but the stutters have gone for me. They do seem to like to sprint less, but I have not observed this 100% of the time and I've been doing a few CZs a day as well. I wouldn't call them unplayable, the biggest issue is the low FPS most people have been getting.
 
pretty please with a cherry on top, fix this - https://issues.frontierstore.net/issue-detail/44081
The CM posted this thread. The CM is reading this thread. Pinging the CM at this point is completely unnecessary.

Edit: It even sounds like one of the users sold the Smear Campaigns before getting prompted to in-game. If you have done the same, there's the unfortunate explanation for your issue. The game doesn't retro-actively count the data you've sold before, it only counts after you get prompted to sell the data. Annoying, yes, broken, no.
 
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