sallymorganmoore
Senior Community Manager : Elite Dangerous
Really enjoy it! So nice to hear it's enjoyed.Thanks FDEV. The additional technical details are MUCH appreciated <3 o7
Can't hold back on this mega interesting stuff!
Really enjoy it! So nice to hear it's enjoyed.Thanks FDEV. The additional technical details are MUCH appreciated <3 o7
Yeah, I don't expect anything out here, but gotta test anywayRemember this isn't a global performance fix, as I say
This is JUST for the on foot settlement stuttering with NPCs and exciting things like that.
Travel safe far out there, Commander!!!
Sadly, this is not, strictly speaking, true. Mobs in settlements have been observed to wander off several times, eventually leaving contacts sensor range.
They might not be intended to leave, perhaps.
Hi, Sally,
Please thank the team for the fix. I really, really, really like the detailed explanation equally . If possible, please give us such info in future fixes, if time and space allows it.
I don't have much time to play this week, but I'm looking forward to visiting settlements. o7
It only took you guys 6 months to realise about this.
Good job, Frontier!
Same here. If you're online when you see a server shutdown message your client will hang at the black screen on exit 100% of the time. It doesn't seem to matter if you exit straight to desktop, or go back to the menu first. It's the only time I hang on exit anymore (touches wood).And, as per always, black screen lockup on exit after getting system messages (just about the only times it happens for me).
This isn't quite a fair assessment. This issue wasn't introduced until update 5 in July.It only took you guys 6 months to realise about this.
Good job, Frontier!
What I'm saying is it also occurred when the taxi approached, with me already on the ground.
I appreciate this detailed "behind the scene" explanation in the patch notes. Thank you.The Issue:
- Commanders have been noticing progressively more, that during settlement and general on-foot interactions a sudden "stutter" in performance occurs.
Results from Investigation:
"Nav-mesh: An area that allows AI to "plan" sensible routes around their location in game, according to their designated destination".
- Nav-mesh was being built around all of the many, many rocks on planet surfaces (expensive ask, that!), but as settlement AI never leave their settlement posts, there's no need for nav-mesh generation out of their patrol boundaries.
The Fix:
- Removing the rocks from the navmesh generation in this instance stops a situation where the game was "stuttering" in order to catch up with this mass coverage.
Oh, it's only 4 months then? My bad.This isn't quite a fair assessment. This issue wasn't introduced until update 5 in July.
It's Ok for you - my Apex pilot stuffed my pockets with e-Breaches and laughed when the guards scanned and lit me up. Now I'm waiting behind a rock for the server updateHonestly don't know what all the fuss was about .. the nice lady at Tolgarf's Junkyard gave me the best pad in the station, #37
You may upgrade the game when ready o7
EeeshhhOh, it's only 4 months then? My bad.