So just for some background: I purchased Star Citizen years ago when it was still available as a single package with SQ42, then did some ship upgrades as adviced by people who know more about this than me. I ended up with a decent all-rounder ship (cannot recall the name) and I spent around 30 GBP in total for all of this.
Throught the years whenever a new, significant patch came out, I have tried to play this
game demo, but it always resulted in a rage-quit due to some stupid game breaaking bug. Some examples:
- Spend 90 minutes trying to deliever some packages for extremely low amount of in-game money, the last package falls through the planet surface and cannot be recovered. Just as 90 minutes of my life cannot be recovered.
- Going to a location, then landing and my ship explodes upon turning the engines off on the landing pad. Teleported back to startiong location and have to waste 10 minutes to wake up and take the train to the star port.
- Managing to earn enough money to buy some equipment (to do some mining for example) and upon logging in next day the stuff I bought is gone (just simply not in my account/inventory). Money lost. Same as all of the time I spent earning it.
That was in essence my experience with SC for the past few years.
I tried it again recently and this was the FIRST TIME EVER where I was able to complete some game loops and it felt like I'm actually playing an alpha of a game that has a loooooong time to go. The stuff that works and when it works is actually quite enjoyable. But it's nowehere NEAR to being a "game". It's still an extremely bugged alpha after 10 years of development.
What I liked:
- Micro-scale immersion/realism. The fact that I need to flip a switch to turn my ship engines on. Ability to log out by going to bed in my ship. Stuff like that. (But also see negatives).
- Slow progress. What I hoped Elite would be. (But also see negatives).
- Ship interiors. Gotta love the ability to walk around your ship, see the ACTUAL cargo you're transporting right in front of you etc. I.e. if it's liquid, it's in barrels, if it's solid it's in crates. Love it!
- The continuity of gameplay loops. There is no fade to black nonsense. It's all one continuous gameplay. VERY GOOD.
- Locations variety. They are modular, which makes sense, but not identical, which adds to the feeling that every location is different.
- Multiplayer aspect, some ships need actual human crew to be able to use them effectively. No 1-man Cutter/Corvette type of ships in SC, which is a bit silly in Elite IMO.
What I disliked:
- Sometimes the immersion was TOO MUCH (don't believe I am the one saying this either). I.e. just 1 simple cargo run took me almost 90 minutes, as I had to get to my ship, then find a trading console to buy the stuff, then get back, fly to my destinatio, FIND THE TRADING CONSOLE AGAIN etc. Once you get to know the locations, it gets easier, but it still takes way too much time. This is supposed to be a game, not a second job.
- The progress is TOO slow. Again, this is supposed to be a game, not a second job.
- Lack of anything to do in quantum (SC equivalent of Super Cruise).
This thing finally plays like something that can become a game. But considering they said "100 hand crafted systems and then the procgen ones too", we're 10 years into dev and we STILL have juyt one system... It's going to be a looooong time before this thing will become soemthing that can be even remotely called a game.
Also, since this is a sandbox, for me personally it's about creating my own story with my character. With the guaranteed wipes I don't see any point whatsoever in getting into SC in a more serious way.
It's a fun little demo if you want to play with friends for a few hours and can bear the ever-existing bugs, but again nowehere near to be an actual serious "game" to play.
----
A side note - while SC and Elite offer totally different approach to space sim and are definitely aimed at different type of audiences, I think now that we have space legs in Elite, we can actually start comparing individual modules and gameplay loops, as there is a lot of them that are shared between the 2 gam... well, between Elite the game and SC the demo.
I don't think we can tell one or the other is "better" as a whole, because 1) different approach and 2) SC is nowhere near to be a game (I know, I keep saying that).
There, that's my SC insight for today