Good. No really: I am happy you feel able to address this.I'm reading them. I'm literally not defending the fact I was a bit suprised. I'm not even denying it.
Again, don't worry, I do feel as extremely bad about the things you're typing out here as you want me to, and should have cherry picked every single one of those so many bug reports you speak about out, in line with all the other ones that come in.
Again, trying to get stuck in now for you.
That's exactly the kind of meeting being had now - well - to discuss all of these thoughts in line with the original post and what's falling out of it.
But make no mistake, the people who made these choices RE: this bug fix are being called out. I think it was just laziness, either then, when exp mods worked, or now that they don't work and they don't want to implement a technical solution to whatever is preventing the mod from applying. That's my theory. The other theory, that the designer forgot 5A FSD and the restriction is intentional and forgot to mention it to anyone on the UI or CM side is too depressing to consider. The former is acceptable, as long as its actually fixed.
FSD stats are really just QOL anyway so there isn't a reason to restrict this, so far as I know. Yes these are a big deal because it changes theoretical max jump ranges for a lot of ships but you already decided to do that when releasing the modules in the first place.
When will these be purchasable? The CG wasn't up for very long and CG interest is very hit and miss for me. Its not like I get a push notification for it.
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