Game Discussions Star Citizen Discussion Thread v12

5 years ago backers truly believed things were getting close.

5 years later, backers still believe things are getting close.

Its like those cults who continuously revise the date for the end of the world.

Anyway, 90 days tops!

On the plus side, that guy seems to have cut his losses. No more predictions of imminent glory since then.

On the down side, he was a software developer (of course). So really should have known better ;)
 
I cant deny that things do look good and the attention to detail can be impressive. But I would prefer them to have focussed on Core mechanics and pledge items before going in to such detail.

I get the impression that by making what is there look fantastic they are hoping to stop you noticing that the majority of the game doesnt work or is missing :)
Any of us playing would prefer the focus be on the core stuff...but the attention to detail in everything from personal armours to ship interiors to planet surfaces doesn't go amiss. As for drawing attention away from the bugs and server issues by way of making things look pretty...doesn't work, never has or will...but to criminally misquote a line from Enter the Dragon..

"When death comes, from elevators of doom to disolving planets or exploding ship ramps...I won't even notice... 'cause I'll be too busy looking good." ;)
 
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But, there have already been many release dates. There has even been many roadmaps which included dates to key content, most of them missed or pushed back years. Why a date now, any date, you think would be different?
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That is the rub. What they say will not matter to me near as much as what the Alpha looks like when they say it. Once all or most of the game loops and features are present in alpha, and it is clear they have moved towards bug squashing, then, any release date claims might mean something to me.
 
Is it fairly normal though? I would expect a healthy ratio of software engineering.
It depends upon the project, I suppose. I've looked through the credits of AAA games from time to time, and I've always been amazed by how many artists are involved, especially compared to the indie-games I prefer to play.

I remember being astonished with this early tour video there are rows of art/design staff and only a couple of "AI programmers" that seemed to be using visual tools for scripting stuff.
In hindsight, this should've been a warning sign. But back in 2014, we didn't know that Chris Robert's pre-alpha was actually a machinima video done "in engine." Chris Roberts seems to be far more focused on looking like a successful game developer, than successfully developing his dream game. Hence, the massive staff of artists at a stage of development when there's no need for such a massive number of artists.

We can take a look at some credits for RDR2 here, a game Roberts and his backers like to compare with. There is a healthy ratio of both programmers and artists. I'd say it's almost 1:1
I looked at the same page, and out of curiosity (and a lack of anything better to do during lunch) I started counting. After a bit, I started multiplying more than counting, because the artist section was rather dense with names. On the technical side, despite being the same length, most of the time I still counted, because they weren't nearly as dense with names.

By the time I'd gotten through about a quarter of the credits, I'd reached a ratio of approximately 60% artist to 40% everyone else, and then hit a second stretch of artists just as dense as the first, and even longer in length. It was at that point I started counting pages. By the time I made it through QA (4 dense pages), I'd only reached the half-way mark, and I was at about a ratio of 80:20 artists to everyone else.

Beyond that were even more artists, with a few technical people sprinkled in, studio and publishing operations, yet more artists, and then I hit the huge list of voice actors, motion performers, stunt performers, animal handlers, and musicians. 🤯

I'll stand by my statement that the bulk cash spent on AAA games is in the art department, not the programming one.

And sometimes, I have way too much free time on my hands that can't be spent productively, like playing games. ;)
 
I'm honestly starting to believe Chris Roberts has a condition far beyond his apparent fidelitous OCD and I also believe that far too many folk on Spectrum, Reddit and a few in this thread are just enablers for said condition.

Stop buying the alcoholic drinks people.....or in this case stop buying the pixel freaks pixels!
 
Really? I thought it was damn obvious.

That was one of the weird things with the KS for me. It looked like a demo build, but they talked about it like it was more than that. With all the flight physics principles being knocked around and polygon counts being proudly touted for the final product etc. (All while flight deck NPCs bibbled around, clearly cosmetically, and Chris sat amongst a face full of pseudo UI).

It was just… odd, and contradictory. From day 1.
 
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I watched the entire show following on from Mikey's apparent attack of amnesia with non working beacons...since they haven't been working since 3.13 ;)

...Anyways, the ATC that followed on from that, discussing the marketing driven sale of the latest concept jpeg, the MISC Odyssey was interesting, even to the point where Mike remarked on several of Ci¬G's devs not involved directly with the marketing side had popped into Discord or had appeared briefly on reddit curious to see what this new marketing cash cow actually was...since they had no idea internally...one of them from the missions team remarking, "So it does everything then?...That's interesting."

With the sale of a concept jpeg not even approaching the initial design phase and being purely marketing driven and where the design teams don't even have any idea of where the ship fits or it's actual purpose in game is; as Mike says.."Very concerning."...

Really? No sh*t it's 'concerning', Mike :rolleyes:

I got one in the end of course after some melting...A ship that does everything? Sign me up 🤭...I'll just pull on this copium pipe a bit more and dream up flying off on wild adventures in it for the next 5 years while Ci¬G's ship design teams slap the marketing snakes around for the blatant money grabbing stunt :D

klNkNYv.png
 
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With the sale of a concept jpeg not even approaching the initial design phase and being purely marketing driven and where the design teams don't even have any idea of where the ship fits or it's actual purpose in game is; as Mike says.."Very concerning."...

Really? No sh*t it's 'concerning', Mike :rolleyes:
Does it not also suggest the talk of Turbulent taking over and doing things differently might be mistaken? Seems Chris might still be top bear.
 
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Someone not happy with inventory loss and also commenting on server pop. Has CIG done something with server pop, or is it really less players?

However, displaying a shocking poor understanding of the temperature of space. I mean, even if he's thinking the temperature of space near Earth, but even there he's off by a few degrees (its around 10 degrees). Also fails to understand that different planets can have wildly different temperatures depending on many factors. He must have had a really really special education :D

From this thread:


More salt


Oooh, controversial topic...


Oh, its got locked by Nightrider. Surprise surprise.

Now this is a funny one


Basically taking shots at ED Odyssey over the CIG Odyssey

I can't be the only one who's wondering if CIG's Odyssey was more profitable than Frontier's Odyssey.

I totally believe that backers would willingly give more money for a concept JPG than an actually playable released game. Well, anyone who bought it did. At least 600 dollars vs Odyssey's what, $30 in the sale?

And a thread complaining about people complaining

 
Really? I thought it was damn obvious.
Speaking personally, it was only a couple of years ago that I realized how deceptive the phrase “in engine” truly is, and how frequently it’s abused, and I consider myself ahead of the curve. Then again, it wasn’t until 2015 that my more pessimistic estimate of Star Citizen’s release passed, and I started to investigate what the hold up was.

I was so naive in my 40’s… :rolleyes:
 
Does it not also suggest the talk of Turbulent taking over and doing things differently might be mistaken? Seems Chris might still be top bear.
Nah, Turbulent...or equally, Ci¬G it seems...have no idea what the marketing side is up to. Turbulent are tasked with PU content...which they're doing at a reasonable pace considering they're still a relatively small team of 100 or so devs getting up to speed. They've fired out working hospitals at all but 2 of the landing zones, the remaining 2 added in 3.16. They've also dropped in the entire medical gameplay loop and are finishing derelict ship planetary POI's for 3.16...more than Ci¬G has managed in 20 times the timeframe. :)
 
Nah, Turbulent...or equally, Ci¬G it seems...have no idea what the marketing side is up to. Turbulent are tasked with PU content...which they're doing at a reasonable pace considering they're still a relatively small team of 100 or so devs getting up to speed. They've fired out working hospitals at all but 2 of the landing zones, the remaining 2 added in 3.16. They've also dropped in the entire medical gameplay loop and are finishing derelict ship planetary POI's for 3.16...more than Ci¬G has managed in 20 times the timeframe. :)

Amazing how Turbulent with 100 people can pump out content faster than CIG with its alleged 700 people.
 
the entire medical gameplay loop and are finishing derelict ship planetary POI's for 3.16
They have made only the hospitals buildings, not the gameplay which is CIG's part.
And for the derelict, it's creating maps using the tools and gameplay given by CIG. One of the main goals of Turbulent is to create content, that's what they do here.
 
hfg9j7di3l281.jpg


Someone not happy with inventory loss and also commenting on server pop. Has CIG done something with server pop, or is it really less players?

However, displaying a shocking poor understanding of the temperature of space. I mean, even if he's thinking the temperature of space near Earth, but even there he's off by a few degrees (its around 10 degrees). Also fails to understand that different planets can have wildly different temperatures depending on many factors. He must have had a really really special education :D

From this thread:


More salt


Oooh, controversial topic...


Oh, its got locked by Nightrider. Surprise surprise.

Now this is a funny one


Basically taking shots at ED Odyssey over the CIG Odyssey



I totally believe that backers would willingly give more money for a concept JPG than an actually playable released game. Well, anyone who bought it did. At least 600 dollars vs Odyssey's what, $30 in the sale?

And a thread complaining about people complaining

99% of the folk 'buying' the Odyssey have done so via CCU's or store credit...namely, those who are current Carrack owners. A few dollars CCU from Carrack to Odyssey whilst retaining a Carrack as a loaner for said Odyssey is a win-win for them. They're not losing the ship they're currently flying with the knowledge that the Odyssey jpeg will predictably increase in value. Nobody is buying a $725 ship off the bat except the few mega whale Pokemon collectors...that's not how ship sales work 🤷‍♂️

It's a very clever marketing move though...but only irrisistably enticing to those currently flying a Carrack. For the price of a Cutty black in a store credit CCU, they too can own the new and magical 'Ship that does everything' ;) ...
 
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They have made only the hospitals buildings, not the gameplay which is CIG's part.
And for the derelict, it's creating maps using the tools and gameplay given by CIG. One of the main goals of Turbulent is to create content, that's what they do here.
Bollox, you're giving Ci¬G credit where none is due. Support your fellow French speaking colleagues at Turbulent my friend...they might just save the very game you keep giving credit to the wrong people for ;)
 
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