Game Discussions Star Citizen Discussion Thread v12

and given they have made it clear they will not be doing what CR wanted in terms of Server Meshing

I dunno man, they still say they're going to attempt a single shard, and 'dynamic' server sharing of entities etc.

They've just said they can't do any of that mad stuff yet ;)

In terms of messaging, they're still pretty much sticking to the gospel of Chris though.
 
I dunno man, they still say they're going to attempt a single shard, and 'dynamic' server sharing of entities etc.

They've just said they can't do any of that mad stuff yet ;)

In terms of messaging, they're still pretty much sticking to the gospel of Chris though.
What they said was they will be doing the static meshing shards they described, because they need it now, and maybe later they will put some R&D in to dynamic server meshing.
 
What they said was they will be doing the static meshing shards they described, because they need it now, and maybe later they will put some R&D in to dynamic server meshing.

They said it with more urgency than that:

…to make further expansion economically viable, we’ll need to look at making Server Meshing more dynamic as soon as possible.

Etc.

And the single shard was still given as an ultimate destination:

Only once we overcome these hurdles, and accomplish one mega-shard per region, will we be able to take on the final boss: Merging regional shards into one global mega shard.

Both still deeply unlikely. Both still officially the plan.

I know we all want to believe that Chris has had his thumb extracted from the machine. But currently it would appear he has not.
 
Well, one thing they could do is to make it harder to get to places, especially in much bigger systems like Pyro. Pirates, Interdictions, Asteroid Belts blocking your path, need for fuel tankers and all that. And just add some new anomaly in the system every week or so, resource deposits. There's lots of ways to make it interesting.

There are things they could do. CIG do like to talk a lot about the things they want to do. The proof as they say is in the pudding.
 
Basically for armoured and heavily shielded ship it should be no damage from handheld weapons at all. Just like you would need to shoot tank about forever with an assault rifle.
So shields could drain, but as engine is running and reloading shields that shoul put more energy to shields than small weapon can produce.

Well, there is the rocket launcher thingy. I could see that damaging a ship.
 
Went hunting for the infamous "By the end of this year backers will have everything they originally pledged for" quote from 2015.

And it really is a doozy:



But there are some other gems in there. Like when the hell did this change?



And hmm, there must have been another player vote...

Chris contradicted himself in just a few sentences.

How could backers have everything they originally pledged for if he's just outlined what they would deliver (which they still didn't do) which wasn't even a tenth of what backers originally pledged for.

The man was talking out of his a.....
 
With CR now shuffled off back to the UK and this responsibility given to Turnbulent Canada, and given they have made it clear they will not be doing what CR wanted in terms of Server Meshing i have much more confidence we will get Pyro at least. this in Q4 2022 or possibly Q3 2022 with the former being far more likely.

From what CIG have said, don't expect it before Q4, and that's only if they meet their own goals.... CIG don't exactly have a stellar record in this area, and i'm not sure Chris going is going to help that much.
 
I'll throw another counterpoint :D Having a full sim-like living quarters inside ships with mess halls (like in the Caterpillar for instance) you'd think you would be supposed to spend a lot of time in there. With a proper scale (and top speeds too..) these details would be justified. Less arcade pew-pew, more hmm.. people living in the stars ? like, citizens of the stars or something ? hmmmm...
Second Life in space. I can't think of anything worse :)
 
Ah, you remind me a lot of all the wild speculation and "high fiving" of ideas exchanged way back then at the start of the project. Good times. Some things will never change though, CIG is best in class when it comes to make backers salivating and speculating about all kinds of non existing things. Case in point, that is what brings them money after all, as opposed to actual delivery.

Oh look, you're passive-aggressively tilting at a post I've made in the hopes of an argument about Star Citizen.

shocker-shocked.gif
 
The big difference is that NMS doesn't have to worry about physics or fancy things like "verisimilitude". NMS is pure, unleashed fantasy.
Beyond that, in NMS all worlds are absolutely not 'unique' in any meaningful sense either. The exact number of biome types is eleven, and planet size and gravity is largely uniform. While I admit eleven is a big number, it is pretty far from the total number of planets in NMS, which is 18 quintillion. Flora comes largely in six types, with multiple variables that have a few dozen flavors. This means you have a large variety of 'mushrooms', but after a couple dozen hours you've seen all the main variations.

This is no critique, NMS has struck a great balance between variation and 'reasonable design'. We already have bouncing pineapples and such siliness, pushing it further would not have been much fun without adding additional handcrafted primary types. But in the end NMS does not in any way strife for the same level of 'uniqueness' as Star Citizen, it sits in between ED and SC. Of course, one could argue that in actual practice SC is closer to ED in the sense it is some frankenstein combination of 'PG + handcrafted tiles' with some handcrafted locations. When you start to add all station interiors, engineer bases, thargoid/guardian locations and so forth ED is pretty much on the same level or even beyond SC in terms of handcrafted locations, its just scattered in a far bigger game world.
 
They said it with more urgency than that:



Etc.

And the single shard was still given as an ultimate destination:



Both still deeply unlikely. Both still officially the plan.

I know we all want to believe that Chris has had his thumb extracted from the machine. But currently it would appear he has not.

Well that's great, they are starting small and building up from there, you only need static shards for more systems.
 
By "Chris is leaving" do you mean his upcoming change of residence, or is he leaving the company? My gut feeling is that the latter can only be beneficial. This guy is one of the main reasons why I've never been able to bring myself to even touch SC with a pair of pliers. No one supports a person they would love to see tarred and feathered...

Sorry, yeah, leaving for the UK.

If he were to leave the company then i'd be quite interested, although it would depend on who replaced him. I lost faith in Erin some time ago and if Tony Z were put in charge i'd just laugh and give up hope of anything getting done. An outsider, with a good track record of getting stuff done, a finisher, that would be interesting.

Leaving for the UK will get him physically away from some of the SC teams, meaning he won't be able to hover over them, every interaction will have to be remote. This could mean that they can stuff done without him sticking his fingers in the pie. On the other hand, he might demand that because he's not there to supervise, that every little thing needs to be ran past him remotely, which could make things worse.
 
He's already in the UK ^^^^

Beyond that, in NMS all worlds are absolutely not 'unique' in any meaningful sense either. The exact number of biome types is eleven, and planet size and gravity is largely uniform. While I admit eleven is a big number, it is pretty far from the total number of planets in NMS, which is 18 quintillion. Flora comes largely in six types, with multiple variables that have a few dozen flavors. This means you have a large variety of 'mushrooms', but after a couple dozen hours you've seen all the main variations.

This is no critique, NMS has struck a great balance between variation and 'reasonable design'. We already have bouncing pineapples and such siliness, pushing it further would not have been much fun without adding additional handcrafted primary types. But in the end NMS does not in any way strife for the same level of 'uniqueness' as Star Citizen, it sits in between ED and SC. Of course, one could argue that in actual practice SC is closer to ED in the sense it is some frankenstein combination of 'PG + handcrafted tiles' with some handcrafted locations. When you start to add all station interiors, engineer bases, thargoid/guardian locations and so forth ED is pretty much on the same level or even beyond SC in terms of handcrafted locations, its just scattered in a far bigger game world.

EDO station interiors all look the same, they are the same assets arranged in different ways, just like in SC with their space stations only those are very much larger in usable space
In EDO surface side outposts are all replicas of a single asset set, again just like SC.

SC has several things EDO doesn't, full size cities, Lorville, Area 18, New Babbage and Orison, and on a somewhat smaller scale lets not forget Grim Hex, while 95% of the city is inaccessible empty props its done to a standard that makes it look like an alive thriving city with the remaining 5% that is accessible is still a vast area, Orison and New Babbage would take hours to explore fully.
And all 5 of these places are unique to eachother, with the exception of Orison and New Babbage sharing a small percentage of assets.
Then there are the worlds and moons themselves, 4 worlds and 13 moons and all of them completely different and most with some form of atmospheric weather conditions.

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Viajero

Volunteer Moderator
Oh look, you're passive-aggressively tilting at a post I've made in the hopes of an argument about Star Citizen.

shocker-shocked.gif
Not at all, no. An actual remark based on 9 years of CIG and backer behaviour. I was there not too long after the start of it all (even before I got into Elite) so I know exactly what you meant. I also partook in the same behavior back then. It is quite interesting to observe really. CIG is still top tier at making backers back purely based on speculation without delivery. 9 years of it so far. Feel free to see yourself in there, or not 🤷‍♂️ .
 
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Leaving for the UK will get him physically away from some of the SC teams, meaning he won't be able to hover over them, every interaction will have to be remote. This could mean that they can stuff done without him sticking his fingers in the pie. On the other hand, he might demand that because he's not there to supervise, that every little thing needs to be ran past him remotely, which could make things worse.
Arent there more devs in the UK than anywhere else for CIG?
 
And the reverse is true 🤷‍♂️

But back to those 5 unique locations you mentioned, and very pretty levels they are too. It just occurred to me, how long do you think CIG might take to create 5 more?

edit - how about 100?

Hurston went in in November 2018, MicroTech in December 2019, so 13 months for Hurston, ArcCorp, Microtech and their moons, the moons of Crusader were already in.

Crusader was updated to its landable state in August this year.

Pyro is apparently done.

A lot of that time was building the tech rather than actually constructing the planets / moons.

I expect a single team could do 2 fairly diverse systems per year, with more than one team more, depending on how many teams.
 
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