Beyond that, in NMS all worlds are absolutely not 'unique' in any meaningful sense either. The exact number of biome types is eleven, and planet size and gravity is largely uniform. While I admit eleven is a big number, it is pretty far from the total number of planets in NMS, which is 18 quintillion. Flora comes largely in six types, with multiple variables that have a few dozen flavors. This means you have a large variety of 'mushrooms', but after a couple dozen hours you've seen all the main variations.
This is no critique, NMS has struck a great balance between variation and 'reasonable design'. We already have bouncing pineapples and such siliness, pushing it further would not have been much fun without adding additional handcrafted primary types. But in the end NMS does not in any way strife for the same level of 'uniqueness' as Star Citizen, it sits in between ED and SC. Of course, one could argue that in actual practice SC is closer to ED in the sense it is some frankenstein combination of 'PG + handcrafted tiles' with some handcrafted locations. When you start to add all station interiors, engineer bases, thargoid/guardian locations and so forth ED is pretty much on the same level or even beyond SC in terms of handcrafted locations, its just scattered in a far bigger game world.