Game Discussions Star Citizen Discussion Thread v12

Yes, that's the point. I have a joystick, a gamepad, a headtracker, a gameboard and, of course, a keyboard and mouse that all want to be assigned correctly. That's not a trivial task, at least in ED. And a "downgrade" to K&M only would be a no-go for me, at least in a space game.
I use the Tobii 4c which has full integrated 6 dof support in SC, hotas and a Logitech G13 on occasion.... not so much now though with the FPS walking speed controls being on the scroll wheel of the mouse.
 
Ok, then I wasn't quite up to date. It's quite possible that I'll take a bite at the next opportunity ("free flight"?) to see how it feels.
I've already had a first look at the videos and assume that it looks much better in the original and that the blurriness is due to the Youtube compression, right? Otherwise I don't find the geography from orbit particularly impressive, I like Odyssey better, despite PG. I definitely like the caves in SC, though.
Planets are one thing Ci¬G deserve credit for, normally they're stunning...but yes, video compression kinda blurred the foggy appearance of Daymar...I remarked in the vid that it was unusual to see Daymar covered in fog.
 
Well that's great, they are starting small and building up from there, you only need static shards for more systems.

Nope. They need more than that.

The interesting question is: Is the proposed system this poor at scaling because they're still holding the door open for server meshing? (It's an answer that makes a lot of sense of their behaviour, and is what they say is happening). Or are they just petrified of how the community would react when faced with the reality of the more practical solutions? (IE small instanced locations, and/or lots of queueing to get into previously 'seamless' locations).

Either way, there's a ton more work to be done to make even this 'Destiny style', bread and butter networking fit for purpose. Guess we'll see how it goes over 2022/23 ¯\(ツ)/¯
 
Could it be something to do with tax relief?
Possibly. CIG's UK studios receive annual tax relief from the UK government, because Squadron 42 passed a cultural test and certified as British.
Assuming the test/certification filings have an estimated date of project completion, then Squadron 42's lengthy delays may be proving problematic in securing tax relief extensions, especially during these COVID/Brexit times wherein the UK government is trying to penny-pinch wherever possible.
 
Possibly. CIG's UK studios receive annual tax relief from the UK government, because Squadron 42 passed a cultural test and certified as British.
Assuming the test/certification filings have an estimated date of project completion, then Squadron 42's lengthy delays may be proving problematic in securing tax relief extensions, especially during these COVID/Brexit times wherein the UK government is trying to penny-pinch wherever possible.
It's not like Roberts and Freyermuth have no history when it comes to looking for free tax money. Remember Ascendant Pictures?...
Roberts founded Ascendant Pictures in 2002 and served as a producer for a number of Hollywood productions including Edison, Timber Falls, Outlander, Who's Your Caddy?, The Big White, Ask the Dust, Lucky Number Slevin and Lord of War, which were almost entirely financed by a loophole in the German tax laws that was finally closed in 2006. Robert's activities as a film producer ended with the depletion of the funds raised by this controversial financing scheme.
 
Thanks again. Still watching - now, after about 3/4 of the video, in a much higher resolution (autoplay had chosen 480p. Usually I can trust it takes the highest available. Not this time though).
@Intrepid3D plays and records @1440p on highest settings, I only have 1080p monitors so record and play at that resolution with graphics setting maxed....why his videos always look nicer than mine too... taking into account YouTube's loss in quality through video compression :)

Interesting to hear me whine like a man-child about being stuck in jail too. My wife always says that I would be far more interesting if I had a zip installed on my mouth :D
 
Last edited:
Oh look, you're passive-aggressively tilting at a post I've made in the hopes of an argument about Star Citizen.

shocker-shocked.gif
🤭
 
Not all of it, i will tho :)
It's usually an automatic thing for me when I get into a turret, power up...press Q and X for relative and Gyro mode. I turn gyro mode off when not in a fight though since it's annoying having the turret spin about, I kept forgetting to hit X to turn it on then wondering what was up with my turret :D

I'll put it down to being deeply traumatised after sitting in jail for 4 and a half hours listening to you lot having fun :whistle:
 
Last edited:
Beyond that, in NMS all worlds are absolutely not 'unique' in any meaningful sense either. The exact number of biome types is eleven, and planet size and gravity is largely uniform. While I admit eleven is a big number, it is pretty far from the total number of planets in NMS, which is 18 quintillion. Flora comes largely in six types, with multiple variables that have a few dozen flavors. This means you have a large variety of 'mushrooms', but after a couple dozen hours you've seen all the main variations.

This is no critique, NMS has struck a great balance between variation and 'reasonable design'. We already have bouncing pineapples and such siliness, pushing it further would not have been much fun without adding additional handcrafted primary types. But in the end NMS does not in any way strife for the same level of 'uniqueness' as Star Citizen, it sits in between ED and SC. Of course, one could argue that in actual practice SC is closer to ED in the sense it is some frankenstein combination of 'PG + handcrafted tiles' with some handcrafted locations. When you start to add all station interiors, engineer bases, thargoid/guardian locations and so forth ED is pretty much on the same level or even beyond SC in terms of handcrafted locations, its just scattered in a far bigger game world.

Since we're comparing CIG planets to other games...

Just expanding your post here a little, since I've been playing way too much NMS lately :), those 11 NMS biomes are further split into planet types, all quite different. Furthermore each of those has a different terrain type, adding yet another multiplier to the possible variations.

For example, take just one biome, LUSH. It includes all of the following possible planet types:
Temperate
Tropical
Paradise
Bountiful
Flourishing
Humid
Lush
Viridescent
Verdant
Overgrown

And each of these will have one or more 'terrain types':
Continent
Archipelago
Ocean
Pangea
Swamp
Riverland
Wetland
etc.

Just using these three basic categories (Biome, Type and Terrain) as variations, the planets types number in the hundreds. And that's not counting any of the weird and exotic types - all pure fantasy of course - but that's precisely the look and feel Hello Games are aiming for with their game.

The tech in NMS is amazing. As a procgen hobbyist myself, I have huge respect for what they've done. It's voxel based with full terrain manipulation, base building, procgen flora/fauna. In many ways it's far in advance of either ED or SC. I highly recommend enthusiasts view the HG dev vids describing their tech.

Now, I'm just waiting for NMS Expedition #2 to restart. :)
 
Not at all, no. An actual remark based on 9 years of CIG and backer behaviour. I was there not too long after the start of it all (even before I got into Elite) so I know exactly what you meant. I also partook in the same behavior back then. It is quite interesting to observe really. CIG is still top tier at making backers back purely based on speculation without delivery. 9 years of it so far. Feel free to see yourself in there, or not 🤷‍♂️ .
I'd love to meet some of those generic, brush tarred backers you keep referring to. Most of the ones I meet have individual personalities and are very different ;)
 
Pyro is apparently done.

Well, it is apparently quite a sparse system. But believing something just because CIG said it.... well, in that case, i've got a bridge to sell you. :p

Also, 2 systems a year? That's quite optimistic. Especially when you've just talked about all the unique assets CIG create to make each location different. Having the tools doesn't speed that up. They've had asset creation tools since day 1.

Sure, maybe low fidelity systems which don't contain much could get quickly, but you're overlooking the more important systems.

Terra is a major system and an important one. Sol!!! Can you imagine how many years CR will spend on Sol? He will want it all modelled, right down to his LA mansion (which will be preserved in-game as some sort of memorial to the great Chris Roberts who invented the quantum drive). And then there will be the alien systems. All new assets for those.

As for the screenshots showing the diversity of planets, they've already more or less hit the limit on those now. They've made all the major ones. Its not like they will be doing planets made of chocolate or diamond (erm... well, maybe CR will do a crystalline one, that might happen), and if Pyro is indeed complete, they've done magma planets. Most future planets will just be variations from here on out. Earthlike worlds will all look like earthlike worlds. (by the way, they still are working on things like rivers last time i heard, they will definitely have to rework Hurston when they get that done). Icy planets will all look like icy planets. Etc. It will run into the same issue you describe for NMS and ED. NMS has 11 biomes? How many will SC have?
 
Last edited:
My English isn't good enough to understand spoken words - unless it's crystal clear Oxford English, so I try to use my recycled school knowledge (from 50 years ago). To be honest, all I understood was something that sounded like 'fu**n spacegame'. That's a shame, because I think I could have learned a lot about the game. But then, this wasn't an instructional video, so I'm still very grateful for it. 😁
(if you think my spelling is good, I will be happy to pass on the compliment to DeepL)

Mole doesn't speak English. Its some heathen dialect. :p
 
....But in the end NMS does not in any way strife for the same level of 'uniqueness' as Star Citizen,...
You're right in that part. ED and NMS don't strife for that, because they are essays on how to do automated content delivery. SC is the polar opposite: Glossy surfaces. Always the same and always in the same place with an irrational promise it will never run out of "new" content regardless. Which is a silly pipe dream.
 
Back
Top Bottom