Game Discussions Star Citizen Discussion Thread v12

In fact, let's say there end up being 100 systems in SC. Nothing even in 100 systems would be undiscovered, either in the game SC or in in-game reality. For exploration, in a game world that has multiple species and 100 systems that presumably constitute the core occupied systems (a bubble, if you will) ... you would need all the other (billions of) unexplored systems to have exploration.
 

Viajero

Volunteer Moderator
It's "exploration" sure, but you don't get to "expore" a lot of variety.
Fully agree. Just so to add to your point, here just a tiny sample of that ridiculous almost zero variety (some of the surface locations may vary in EDO, but EDO would bring new ones etc):
EXPLORATION7700.jpg

Seen one seen them all though. Also the galaxy has zero geography and distinct locales as shamefully exposed here below. It´s all the same in all those Guardian sites, Thargoid bases, megaships, asteroid bases, abandoned Formidine Rift sites etc. Utter disgrace for explorers:
mapa-mita-kindria-jpg.277167
 
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But that sounds like a much more likely version of exploration in a future where we can explore billions of unexplored systems. How would you get the architects, contractors, sub-contractors, decorators and feng shui consultants out there?

Think about your immersion!
Fleet Carriers, but different variants! You know, putting actual effort into making the game immersive! And not having a singular version of fleet carrier rule the galaxy, mining carriers, carriers purely for goods transport, or colonization ships!
 
In fact, let's say there end up being 100 systems in SC. Nothing even in 100 systems would be undiscovered, either in the game SC or in in-game reality. For exploration, in a game world that has multiple species and 100 systems that presumably constitute the core occupied systems (a bubble, if you will) ... you would need all the other (billions of) unexplored systems to have exploration.

Look, its not difficult to put 18 quadrillion star systems in a game, its a case of making a verity of seed assets and letting the procedural engine generate random systems with those assets, how good and varied the results depends on how many different seed assets you create and how you set up the procedural engine.

Its nothing special. If this is done or not will be down to CIG choosing to or not to, i prefer they didn't because of player spread, even at the best of times its extremely rare to see another actual player in ED, even somewhere like LHS 20 and the surrounding area, which is where i'm currently based.

I suspect CIG will chose no, because its very much a game for interacting with other players, its a proper MP game.
 
Fully agree. Just so to add to your point, here just a tiny sample of that ridiculous almost zero variety (some of the surface locations may vary in EDO, but EDO would bring new ones etc):
EXPLORATION7700.jpg

Seen one seen them all though. Also the galaxy has zero geography and distinct locales as shamefully exposed here below. It´s all the same in all those Guardian sites, Thargoid bases, megaships, asteroid bases, abandoned Formidine Rift sites etc. Utter disgrace:
Cool. Let's start: Gas Giants. Nice textures projected onto balls! Any gameplay to be had here, nope, mostly just a glorified texture browser. Pretty views for sure tho. Jaques Station, normal station with almost no difference apart from the selection of items and backdrop. Doesn't even have the in-lore robot bartender in Odyssey.

Ringed Stars, all cool. Planetary Bodies, if you maybe jump a couple hundred times you might find some pretty views and formations. But the Bodies stay the same. They're plain and boring, with maybe some geysers or weird brain trees spotted across the surface occasionally. Apart from pretty views there really is not much "interesting".

Some crashed shipwrecks, nice to look at, maybe some materials that can be driven over and picked up, no riddles, no small puzzles for loot.

To your galaxy map with cool circles: We've got 4 thargoid areas that are pretty much the same apart from the views. Why would I choose to go to one over the other?
Guardian Space: The ruins are cool. Wish it did more than activate some small puzzle to get an FSD booster, and some flavortext.
 
Seen one seen them all though.
Correct! Regarding Planetary bodies themselves though. Would love to land on one of those lava worlds that are merely a texture on a ball.
Thargoid bases,
Do a small minigame and get something for your SRV. Was it a probe? Can't remember, but anyhow it didn't really do anything so yeah it doesn't add too much gameplay.
megaships
Can't do much other than fire some limpets at it and hope the loot isn't bad. Mostly just an uninteractible model in Space.
asteroid bases
Seen one seen them all.
 

Viajero

Volunteer Moderator
Cool. Let's start: Gas Giants. Nice textures projected onto balls! Any gameplay to be had here, nope, mostly just a glorified texture browser. Pretty views for sure tho. Jaques Station, normal station with almost no difference apart from the selection of items and backdrop. Doesn't even have the in-lore robot bartender in Odyssey.

Ringed Stars, all cool. Planetary Bodies, if you maybe jump a couple hundred times you might find some pretty views and formations. But the Bodies stay the same. They're plain and boring, with maybe some geysers or weird brain trees spotted across the surface occasionally. Apart from pretty views there really is not much "interesting".

Some crashed shipwrecks, nice to look at, maybe some materials that can be driven over and picked up, no riddles, no small puzzles for loot.

To your galaxy map with cool circles: We've got 4 thargoid areas that are pretty much the same apart from the views. Why would I choose to go to one over the other?
Guardian Space: The ruins are cool. Wish it did more than activate some small puzzle to get an FSD booster, and some flavortext.


"I’ve passed through a brightly colored nebula shaped like webs of rusty wire, skimmed along the edges of white dwarf stars hot enough to melt my nimble ship in an instant. I’ve refueled inside the wildly spinning gas jets of a neutron star. I’ve scaled icy mountains in a six-wheeled rover, some so high that one false move could have easily pushed me into orbit. I’ve rocketed down narrow canyons with walls over 10 kilometers high, and flown between planets so close together that the gravitational force of each one in turn conspired to pull me from the sky."

Indeed. Absolutely nothing to see/explore here!
 
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Cool. Let's start: Gas Giants. Nice textures projected onto balls! Any gameplay to be had here, nope, mostly just a glorified texture browser. Pretty views for sure tho. Jaques Station, normal station with almost no difference apart from the selection of items and backdrop. Doesn't even have the in-lore robot bartender in Odyssey.

Ringed Stars, all cool. Planetary Bodies, if you maybe jump a couple hundred times you might find some pretty views and formations. But the Bodies stay the same. They're plain and boring, with maybe some geysers or weird brain trees spotted across the surface occasionally. Apart from pretty views there really is not much "interesting".

Some crashed shipwrecks, nice to look at, maybe some materials that can be driven over and picked up, no riddles, no small puzzles for loot.

To your galaxy map with cool circles: We've got 4 thargoid areas that are pretty much the same apart from the views. Why would I choose to go to one over the other?
Guardian Space: The ruins are cool. Wish it did more than activate some small puzzle to get an FSD booster, and some flavortext.
Looking forward to SC's second system which, most likely, will only be accessible from the loading screen or a 30 minute jump sequence...take your pick. Are you suggesting FDev should model each moon, all 600 billion of them, by hand?

When humanity is able to actually see another star system, what happens when you realize most if not all moons and low atmo bodies look all the same/similar? And then do you even bother going to a third system?
 
Do a small minigame and get something for your SRV. Was it a probe? Can't remember, but anyhow it didn't really do anything so yeah it doesn't add too much gameplay.
You mean the mini-game that was left over once we'd done the initial big puzzle to find 200 connected bases in 200 systems? Working as a huge distributed team, including decoding audio puzzles? And then they were reused to predict alien attacks across the bubble over a year - attacking probably a hundred+ systems? That mini-game :ROFLMAO:

Easy to dismiss other games when you have no clue about what they've done.
 
Looking forward to SC's second system which, most likely, will only be accessible from the loading screen or a 30 minute jump sequence...take your pick. Are you suggesting FDev should model each moon, all 600 billion of them, by hand?
2 Minute Wormhole sequence most likely, we'll see. Engaging and varied procgen can be done, NMS is an example of that.
When humanity is able to actually see another star system, what happens when you realize most if not all moons and low atmo bodies look all the same/similar? And then do you even bother going to a third system?
Those planets all most likely have a thicker atmosphere, and thus are most likely not JPGs projected onto unlandable balls. They would also have lots of other geographical features such as moons in their rings, subsurface oceans, bulges at the equator, clouds... etc etc. There's so much to planets and moons that ED doesn't model.
 
You mean the mini-game that was left over once we'd done the initial big puzzle to find 200 connected bases in 200 systems? Working as a huge distributed team, including decoding audio puzzles? And then they were reused to predict alien attacks across the bubble over a year - attacking probably a hundred+ systems? That mini-game :ROFLMAO:

Easy to dismiss other games when you have no clue about what they've done.
Such little lore pieces are cool. But again, spawning thargoid instances has been done before and hasn't changed much.
 
You really should stop now - no clue. Stick to SC - tell us about those box missions :ROFLMAO:
My god, did I spend those 700 hours in ED doing nothing? But I see you're mentioning SC. Funny - you're usually the people that scream about whataboutism ;) I have not compared ED to SC at all in those messages.
 
Certainly not. You are comparing Shakespeare with Mickey Mouse here.
Certainly is. Artstyle does not matter too much, shows that it can be done. Hell, space engine does thick atmospheres, volcanoes, lava, gas giants, oceans, and clouds aswell. And that's not confined to a single galaxy. And was made by single guy.
 

Viajero

Volunteer Moderator
Correct! Regarding Planetary bodies themselves though. Would love to land on one of those lava worlds that are merely a texture on a ball.

Do a small minigame and get something for your SRV. Was it a probe? Can't remember, but anyhow it didn't really do anything so yeah it doesn't add too much gameplay.

Can't do much other than fire some limpets at it and hope the loot isn't bad. Mostly just an uninteractible model in Space.

Seen one seen them all.
Cool. Let's start: Gas Giants. Nice textures projected onto balls! Any gameplay to be had here, nope, mostly just a glorified texture browser. Pretty views for sure tho. Jaques Station, normal station with almost no difference apart from the selection of items and backdrop. Doesn't even have the in-lore robot bartender in Odyssey.

Ringed Stars, all cool. Planetary Bodies, if you maybe jump a couple hundred times you might find some pretty views and formations. But the Bodies stay the same. They're plain and boring, with maybe some geysers or weird brain trees spotted across the surface occasionally. Apart from pretty views there really is not much "interesting".

Some crashed shipwrecks, nice to look at, maybe some materials that can be driven over and picked up, no riddles, no small puzzles for loot.

To your galaxy map with cool circles: We've got 4 thargoid areas that are pretty much the same apart from the views. Why would I choose to go to one over the other?
Guardian Space: The ruins are cool. Wish it did more than activate some small puzzle to get an FSD booster, and some flavortext.
Hold on, I knew I had seen this before!:

Source: https://youtu.be/djZkTnJnLR0

😋
 
You mean the mini-game that was left over once we'd done the initial big puzzle to find 200 connected bases in 200 systems? Working as a huge distributed team, including decoding audio puzzles? And then they were reused to predict alien attacks across the bubble over a year - attacking probably a hundred+ systems? That mini-game :ROFLMAO:

Easy to dismiss other games when you have no clue about what they've done.

Did that happen, or was it just another case of someone cracking the game files open and then speaking technobabble after the fact in the hope no-one noticed, like happened with that first Thargoid ship when someone claimed to have found it using 2 or 3 seconds of footage from a trailer to work out the exact position on an unknown planet using the sky box?
 
Looking forward to SC's second system which, most likely, will only be accessible from the loading screen or a 30 minute jump sequence...take your pick. Are you suggesting FDev should model each moon, all 600 billion of them, by hand?

When humanity is able to actually see another star system, what happens when you realize most if not all moons and low atmo bodies look all the same/similar? And then do you even bother going to a third system?

I can't speak for the person you're quoting, but I think this boiled out of my earlier comments about having 'bespoke' systems with associated NPCs, starports and the ilk and then filling the rest in with player-interactable proc-genned systems.

Using Elite as an analogy, building 100 Sol, Achenar or lore heavy type systems and then infilling the rest with the sort of deadground you see between the Bubble and Colonia.
 
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