I hope Frontier will hurry up, my wife is talking about painting the living room, pfff...
Man, I feel you, I'm ps4. But my squadron does carrier refuelings as an in-game job, so for now, I'm not really concerned about it. But I do understand your frustration.I really appreciate that you are trying to do your best for console players and horizons. Yesterday stream was amazing (not only the new srv's trailer) but then i realized that i will not be able to use the scorpion because i play in an xbox... i'm the only in my group (we are 6) with a console and for me it was a bit disappointing: i'll just watch their stream on discord when they'll assault a seattlement.
I mean... what i have to do? Ok, i'll try the new modules (very nice and useful) but then i will remain docked in my carrier to wait... or i'll logout and play something else alone. Well it's the mirror of my life i guess.
Fix implemented for being unable to switch tabs on comms panel when looking with headlook.
What happens when you switch from Odyssey to Horizons while in the new SRV, will you get reset to orbit unlike the default SRV?What happens when you switch from Odyssey to Horizons with the Scorpion fitted to your SRV bay?
Can I just ask, I am assuming as it's not listed that the Black Market prices being fixed are not extending to Horizons? I had hoped as the markets and prices are the same across Odyssey and Horizons that the Black Market fix might extend to both?Greetings Commanders.
I imagine that you would just not be able to deploy it.What happens when you switch from Odyssey to Horizons with the Scorpion fitted to your SRV bay?
It's not an Elephant in the room because the latest update was given three days ago.But this doesn't wash away the elephant in the room: Console EDO News/timeline/roadmap
Sally, thanks for the notes, good to see we Horizons are getting something substantive in the module controllers, much appreciated.Greetings Commanders.
The year really has seemed to entirely slip away. Hope you've had a great week so far.
Today’s update for Elite Dangerous Horizons (PC and Console) is on the way!
Elite Dangerous: Horizons servers for both PC and Console Commanders will be offline from approximately 09:00 UTC
Servers are expected to come back online, with the update available at around 12:00 UTC.
Updates of Note
Multi Limpet Controller Modules.
Multi-Limpet Controllers are now available from Outfitting.
Multi-Limpet Controllers can program a limpet to perform one of a given set of tasks and will be available in multiple types which will dictate what functions it is able to program.
- Mining Multi Limpet Controller module (Available in Size 3)
- Operations Multi Limpet Controller module (Available in Size 3)
- Rescue Multi Limpet Controller module (Available in Size 3)
- Xeno Multi Limpet Controller module (Available in Size 3)
- Universal Multi Limpet Controller module (Available in Size 7)
Module Management.
A fix has been implemented for pre-engineered modules from community goals not being marked informatively, as such.
- Pre-engineered module rewards will now have their description display the fact that they are pre-engineered, as well as have it display in the outfitting screen.
- Also trying to apply modifications to pre-engineered modules which specifically cannot be modified further (very niche circumstances) will now be disallowed with a message stating why.
Stability.
We’re actively continuing to help with tracking down as many continuing stability issues as possible, with your continued support in providing logs and reports where possible.
- A crash could occur when selecting telepresence crew member fighters to deploy. This has now been addressed.
- Player example:
- “Once you have joined a ship via Telepresence, attempting to select an onboard fighter from the bottom screen will cause the game to immediately crash. This will only crash the second player (passenger) as they attempt to board fighter. Helm player one is unaffected at time of crash.”
General Fixes.
- Fix implemented for that nasty issue whereby Megaship Cargo and Escape Pod canisters could become stuck inside the ships.
- Issues around this included:
- “After hatchbreaking a cargo bay or escape hatch, some or all of the cargo/escape pods stay inside the ship rather than venting into space where they can be scooped or picked up by limpets. Cargo bays don't seem to vent any canisters at all, they just stay stacked inside. Escape hatch vents some pods but others seem trapped under the skin of the megaship and can't be reached.”
- “Use a hatchbreaker limpet on any cargo bay. Cargo canisters will appear on the contacts list but there's no way to collect them”
- Core mining fragments should no longer become trapped inside asteroids.
- The team have been heavily investigating and attempting to reproduce cases of this happening and will keep the checks in mind as we're aware this issue has quite the tendency to bounce back.
- Handing in multiple bounty vouchers at a terminal in quick succession could cause the text string containing the credit number to cascade to the next bounty voucher on the list, prefixing the text that indicates how much that bounty voucher is worth. This issue has now been fixed.
- Fix implemented for being unable to switch tabs on comms panel when looking with headlook.
- Various missing translations have been added.
As I say to everyone playing Odyssey too, there's naturally a continued list of issues remaining which many of you look forward to having some attention.
If they're not listed as fixes here, we just need more time to focus down on them.
Go easy on me with the "but you didn't mention this bug, is it going to be fixed?" pings o7
I can entirely sympathise with you on how you'd like to see me list and confirm way more of these here for you, but unfortunately my brain can't keep up with responding to them all, but I am paying desperate attention on this side of the screen for you - promise.
I'm just going to pull a few important and existing issues aware of out of the air here:
We truly do hope some of these targeted fixes in today's update on some of the issues listed will be a help.
- Starting Frameshift makes the game freeze/lock.
- Unable to access Session Logs.
- Disconnect/suspended in Supercruise.
- Empty Faclities lists for Stations in the system map.
- Continued experiences of stability issues on console, particularly PS5 but also on Xbox.
- Inconsistency with Codex entries.
Keeping watch. Have a great day please.
o7
Im sure this has been a silent update since im very new to the game, both vr and desktop mode and i can interact with the panels in headlook mode, are you using a mouse and keyboard or a hotas/hosas control sys.OMG, OMG, OMG..... could it be real?? As in this one: https://issues.frontierstore.net/issue-detail/42925 that I've been bellyaching about? Me and my headlook/VR brethren would be through the moon (and planets, stars, rings, and nebulae...). THANK YOU!
lack of news is not newsIt's not an Elephant in the room because the latest update was given three days ago.
Garbage. How on earth can this not have been added to Horizons?I'm afraid it isn't planned for Horizons as this time.
An Elephant in the room indicates something that is looming large, but is not being addressed. Once again, the team are addressing this issue. The fact that it is not what most people want to hear, is irrelevant.lack of news is not news
Just wondering in what way this comment can be in any way be looked at as constructive?Garbage. How on earth can this not have been added to Horizons?
Then instead of adding baubles to Odyssey you should be concentrating on making it playable first so that people who have paid for it can use it.
Does it have to be? If we're going down that route what's the point of your comment?Just wondering in what way this comment can be in any way be looked at as constructive?