Elite Dangerous: Horizons Only PC & Console Update 09/12/2021 Notes

I really appreciate that you are trying to do your best for console players and horizons. Yesterday stream was amazing (not only the new srv's trailer) but then i realized that i will not be able to use the scorpion because i play in an xbox... i'm the only in my group (we are 6) with a console and for me it was a bit disappointing: i'll just watch their stream on discord when they'll assault a seattlement.

I mean... what i have to do? Ok, i'll try the new modules (very nice and useful) but then i will remain docked in my carrier to wait... or i'll logout and play something else alone. Well it's the mirror of my life i guess.
 
I really appreciate that you are trying to do your best for console players and horizons. Yesterday stream was amazing (not only the new srv's trailer) but then i realized that i will not be able to use the scorpion because i play in an xbox... i'm the only in my group (we are 6) with a console and for me it was a bit disappointing: i'll just watch their stream on discord when they'll assault a seattlement.

I mean... what i have to do? Ok, i'll try the new modules (very nice and useful) but then i will remain docked in my carrier to wait... or i'll logout and play something else alone. Well it's the mirror of my life i guess.
Man, I feel you, I'm ps4. But my squadron does carrier refuelings as an in-game job, so for now, I'm not really concerned about it. But I do understand your frustration.
 
Didnt know Horizons was getting the Multi-Limpets, nice!
On a more unrelated note, do you happen to have more information on the TC change, ie damage increase/decrease? Anything is appreciated. Thanks!
 
Looking forward to slapping a universal limpet controller on my multi-role Vette.

No longer will I save innocent traders from pirate lords only to wake away leaving them with low hull and on emergency fuel.

NPC's everywhere will rejoice knowing I'm now equipped with everything needed to save them (and still collect all those tasty mats). 😀

Also looking forward to megaship looting fix (again) and the bounty voucher display issue.

Tiny update (by comparison to EDO), but at least some stuff of relevance for us consolers in dire need of much consololation during these trying times.
 

Ozric

Volunteer Moderator
Greetings Commanders.
Can I just ask, I am assuming as it's not listed that the Black Market prices being fixed are not extending to Horizons? I had hoped as the markets and prices are the same across Odyssey and Horizons that the Black Market fix might extend to both?

Also as it was originally missed off the other patch notes, is the increase in the Scarab cargo bay size coming to Horizons too? Wondering what will happen if I were to swap with 4 things in the cargo bay.

What happens when you switch from Odyssey to Horizons with the Scorpion fitted to your SRV bay?
I imagine that you would just not be able to deploy it.
 
Nahaaaaa, as expected.... no new buggy for us. Bud Spencer and Terrence Hill would not be amused, not getting a new beach buggy. @sallymorganmoore ...

Thanks for at least one new module... But this doesn't wash away the elephant in the room: Console EDO News/timeline/roadmap or at least an official "it is still alive" signal, that this is not abandoned or postponed until doomsday.


dreaming of a new beach buggy.... with a yellow/red top....
 
FAB! Lots of good stuff in there for me as an explorer at present - the planetary rendering optimisations, improved lighting and those ~#@*! embedded mining fragments not least among them (and stopping my bridge crew from constantly activating the cloaking device on my carrier when I want to land...)
Break out the good biscuits for the team working on this!
 
Greetings Commanders.

The year really has seemed to entirely slip away. Hope you've had a great week so far.

Today’s update for Elite Dangerous Horizons (PC and Console) is on the way!

Elite Dangerous: Horizons servers for both PC and Console Commanders will be offline from approximately 09:00 UTC
Servers are expected to come back online, with the update available at around 12:00 UTC.



Updates of Note

Multi Limpet Controller Modules.
Multi-Limpet Controllers are now available from Outfitting.
Multi-Limpet Controllers can program a limpet to perform one of a given set of tasks and will be available in multiple types which will dictate what functions it is able to program.
  • Mining Multi Limpet Controller module (Available in Size 3)
  • Operations Multi Limpet Controller module (Available in Size 3)
  • Rescue Multi Limpet Controller module (Available in Size 3)
  • Xeno Multi Limpet Controller module (Available in Size 3)
  • Universal Multi Limpet Controller module (Available in Size 7)

Module Management.

A fix has been implemented for pre-engineered modules from community goals not being marked informatively, as such.
  • Pre-engineered module rewards will now have their description display the fact that they are pre-engineered, as well as have it display in the outfitting screen.
  • Also trying to apply modifications to pre-engineered modules which specifically cannot be modified further (very niche circumstances) will now be disallowed with a message stating why.

Stability.
We’re actively continuing to help with tracking down as many continuing stability issues as possible, with your continued support in providing logs and reports where possible.
  • A crash could occur when selecting telepresence crew member fighters to deploy. This has now been addressed.
  • Player example:
  • “Once you have joined a ship via Telepresence, attempting to select an onboard fighter from the bottom screen will cause the game to immediately crash. This will only crash the second player (passenger) as they attempt to board fighter. Helm player one is unaffected at time of crash.”

General Fixes.
  • Fix implemented for that nasty issue whereby Megaship Cargo and Escape Pod canisters could become stuck inside the ships.
  • Issues around this included:
    • “After hatchbreaking a cargo bay or escape hatch, some or all of the cargo/escape pods stay inside the ship rather than venting into space where they can be scooped or picked up by limpets. Cargo bays don't seem to vent any canisters at all, they just stay stacked inside. Escape hatch vents some pods but others seem trapped under the skin of the megaship and can't be reached.”
    • “Use a hatchbreaker limpet on any cargo bay. Cargo canisters will appear on the contacts list but there's no way to collect them”
  • Core mining fragments should no longer become trapped inside asteroids.
    • The team have been heavily investigating and attempting to reproduce cases of this happening and will keep the checks in mind as we're aware this issue has quite the tendency to bounce back.
  • Handing in multiple bounty vouchers at a terminal in quick succession could cause the text string containing the credit number to cascade to the next bounty voucher on the list, prefixing the text that indicates how much that bounty voucher is worth. This issue has now been fixed.
  • Fix implemented for being unable to switch tabs on comms panel when looking with headlook.
  • Various missing translations have been added.




As I say to everyone playing Odyssey too, there's naturally a continued list of issues remaining which many of you look forward to having some attention.
If they're not listed as fixes here, we just need more time to focus down on them.

Go easy on me with the "but you didn't mention this bug, is it going to be fixed?" pings o7
I can entirely sympathise with you on how you'd like to see me list and confirm way more of these here for you, but unfortunately my brain can't keep up with responding to them all, but I am paying desperate attention on this side of the screen for you - promise.

I'm just going to pull a few important and existing issues aware of out of the air here:

  • Starting Frameshift makes the game freeze/lock.
  • Unable to access Session Logs.
  • Disconnect/suspended in Supercruise.
  • Empty Faclities lists for Stations in the system map.
  • Continued experiences of stability issues on console, particularly PS5 but also on Xbox.
  • Inconsistency with Codex entries.
We truly do hope some of these targeted fixes in today's update on some of the issues listed will be a help.

Keeping watch. Have a great day please.

o7
Sally, thanks for the notes, good to see we Horizons are getting something substantive in the module controllers, much appreciated.
 
OMG, OMG, OMG..... could it be real?? As in this one: https://issues.frontierstore.net/issue-detail/42925 that I've been bellyaching about? Me and my headlook/VR brethren would be through the moon (and planets, stars, rings, and nebulae...). THANK YOU!
Im sure this has been a silent update since im very new to the game, both vr and desktop mode and i can interact with the panels in headlook mode, are you using a mouse and keyboard or a hotas/hosas control sys.
 
I just wanted to add this to this entire conversation, as a console player.

Yes, we are a little bit behind if you see the good-looking planet screenshots on Inara, but, the game is improving. The dev people are working hard on it. As long we see improvements we know the best game ever is still going forward. So, from me personally, big thumbs up!
 

Ozric

Volunteer Moderator
lack of news is not news
An Elephant in the room indicates something that is looming large, but is not being addressed. Once again, the team are addressing this issue. The fact that it is not what most people want to hear, is irrelevant.
 
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