Game Discussions Star Citizen Discussion Thread v12

And you're still expecting them to do earth like worlds, what makes you think they will?

I think CIG could make a Crusader sized planet and give it a surface to land on, i don't see why not but like Orison no one would ever go there as it takes too long to fly in and out of its atmosphere and Orison is already at an elevated altitude.

I'm hoping FD do earthlike words. I try and keep my expectations low when it comes to ED though.

Regarding travel times of Orison, etc, as i said, they could have QT at the same distance from the ground and increase QT speeds to match a 1:1 solar system.
 
And you're still expecting them to do earth like worlds, what makes you think they will?

I think CIG could make a Crusader sized planet and give it a surface to land on, i don't see why not but like Orison no one would ever go there as it takes too long to fly in and out of its atmosphere and Orison is already at an elevated altitude.
When do you think Cobblers Inc will deliver the other 109 star systems that they are committed to?

I think never.
 
I'm hoping FD do earthlike words. I try and keep my expectations low when it comes to ED though.

Regarding travel times of Orison, etc, as i said, they could have QT at the same distance from the ground and increase QT speeds to match a 1:1 solar system.

You can't QT until you get out of the thickness of the atmosphere, you have to gain a minimum altitude, if you think about it that's correct, space craft entering atmosphere heat to the melting-point of steel and QT is very much faster than that.
Even air has friction at a high enough speed.
 
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You can't QT until you get out of the thickness of the atmosphere, you have to gain a minimum altitude, if you think about it that's correct, space craft entering atmosphere heat to the melting-point of steel and QT is very much faster than that.
Even air has friction at a high enough speed.

Ah, fidelity.... in ED you can enter SC as soon as you are a couiple of km above the planet and your speed in SC increases the further you are from the planet. If FD implement atmospheric worlds i'm sure it will behave the same. Atmosphere wouldn't be a consideration then.

CIG could do the same. Allow QT earlier and problem solved.
 
gv7qoisdy4581.jpg


Parody or sincere?

Outside their safe space they discover that people don't hold the same opinion, but its the other people who are wrong!

Love how they don't follow through on the logic of how if its 15% complete and 10% done that would put it at over 60 years to deliver. (Which might be the most realistic estimate I've seen to date for CIG delivering on everything). I guess they follow the usual faithful thought process of "once the pipelines are in place development will really speed up", that we've heard about for years, and its complete and utter rubbish.
 
gv7qoisdy4581.jpg


Parody or sincere?

Outside their safe space they discover that people don't hold the same opinion, but its the other people who are wrong!

Love how they don't follow through on the logic of how if its 15% complete and 10% done that would put it at over 60 years to deliver. (Which might be the most realistic estimate I've seen to date for CIG delivering on everything). I guess they follow the usual faithful thought process of "once the pipelines are in place development will really speed up", that we've heard about for years, and its complete and utter rubbish.
They should have just come on here to do their research and find out that they can just endlessly argue who's game is better than who's instead...riveting. Another 2 entire pages arguing what game has the bigger planets and why it matters :whistle:
 
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Then why aren't EDO's earth likes explorable?
For the same reason why all ships and stations aren't fully explorable. It's because Frontier is a company that has to generate a profit through sales of products, and is answerable to its shareholders.

Which means that when Frontier works on a paid-expansion, they'll develop one that will ultimately generate a decent amount of profit. In the case of Odyssey, where the priorities of the existing player-base was roughly split between atmospheric, non-life-bearing worlds, and on-foot gameplay including ship interiors, they decided to split the difference: tenuous atmospheric worlds that wouldn't require developing procedural generation algorithms for terrain generated through erosion caused by thick atmospheres and liquids; and exterior on-foot gameplay, which wouldn't require developing a system for generating modular ship interiors.

Neither group got exactly what they wanted, but there's just enough content to appeal to a wider audience than either cohort would individually.

The next paid-update I expect to have the rest of non-life bearing worlds and full ship interiors. We might also see landable terraformed worlds, since they would very similar to each other. But unless Frontier goes the Vancouver route for all their Earthlike worlds, or goes for hand-crafted life like their "void ecology", they'll need to develop some system of generating procedural eco-systems, and that'll also require considerable development time.

It's only after that update is finished, will we have a paid update that will include earth-like worlds and ammonia worlds... assuming that "executive control of capital ships" is off the table.

And all of this requires the game to at least make a decent profit over the next ten years.
 
Remember when John Walker from Rock Paper Shotgun interviewed Peter Molyneux?

First question...

RPS: Do you think that you're a pathological liar?

I wonder if Chris Roberts would agree to be interviewed by Mr Walker? :unsure:
That interview was a bit of a car wreck: I wanted to look away but wanted to see what was going to happen.

With Roberts, Moylneux and Braben we have the holy trinity of veteran game developers over promising and under delivering.
 

Viajero

Volunteer Moderator
With Roberts, Moylneux and Braben we have the holy trinity of veteran game developers over promising and under delivering.
If you are talking about Star Citizen/SQ42, Godus and the ED franchise respectively, well, then at least one of them has actually delivered a base game and several DLC and subjected itself to the scrutiny and critique of the market for those products. You may or may not like those (or want more) but they are at least out there fair and square fending for themselves. I suppose that was then a bit of a "find the odd one out"?
 
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