Make fighters landing-capable.

I always kept a fighter hanger in my explo ship. The conda doesn't always land nicely where the geo and bio signals are and the fighter already has a comp scanner. Also, when you get board you can deploy your fighter, kill your thrusters, swap to fighter and try to dock while it's in free fall. Great fun
 
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I decided to bump this post, as it was most commented and with Community Managers presence in it. I counted a dozen of posts with the same request including my own for the last months.

There are some mock-ups of how it could be:

1) Deploying the fighter.

01.jpg


2) Choosing a pilot. Here we can choose if we want to go in telepresence or not.

02.jpg


3) Landed.

03.jpg


4) There is an option to Disembark.

04.jpg


5) This option is disabled if we piloting the fighter in telepresence mode.

05.jpg


6) We have an options to Dismiss and Recall the main ship.

06.jpg


7) On that screen we also have a button "Request Docking". Ideally we need two buttons "Request Docking" and "Dismiss" when both main ship and a fighter are in-flight over planetary surface, but it might be OK to replaced one button with another depending if the SLF is landed or not.

07.jpg
 
I decided to bump this post, as it was most commented and with Community Managers presence in it. I counted a dozen of posts with the same request including my own for the last months.

There are some mock-ups of how it could be:

1) Deploying the fighter.

View attachment 280970

2) Choosing a pilot. Here we can choose if we want to go in telepresence or not.

View attachment 280971

3) Landed.

View attachment 280972

4) There is an option to Disembark.

View attachment 280973

5) This option is disabled if we piloting the fighter in telepresence mode.

View attachment 280974

6) We have an options to Dismiss and Recall the main ship.

View attachment 280975

7) On that screen we also have a button "Request Docking". Ideally we need two buttons "Request Docking" and "Dismiss" when both main ship and a fighter are in-flight over planetary surface, but it might be OK to replaced one button with another depending if the SLF is landed or not.

View attachment 280976

So they should add physical or telepresence modes to the SLF
WIth the regular death mechanics for physical deaths in the SLF
Then they should add Fuel consumption to the SLF (iirc there is none) and they should also solve the tethering issue when in Physical mode.
And since SLF has no supercruise capability, one should require a ship recall - as needed for SRV too...

For what gameplay?
I mean, the SRV has it's role in exploration or for Settlement interactions.
And the SRV has rather limited firepower but also a sort of high immunity from NPC aerial attacks (Combat Air Patrols protecting certain settlements)
The SLF will have no such immunity and the next outcry would be SLF are useless, they get killed instantly

The only usage i can see would be in Exobio. It will cover distances faster, but with added downside of longer land/disembark times - so while it could be useful for bio separated by several km, it would not be as useful for bio separated by 300m
And why would you use a SLF and not your DBX/Cobra/iCourier? 🤷‍♂️
 
It would also enable people with larger ships to land and get out at smaller stations - leave your Cutter in orbit and fly down to land at a small pad in your fighter (Or if you are not landing at a pad, your fighter can land in a smaller space so you don't have to treck half way across the planet to get to it).
 
So they should add physical or telepresence modes to the SLF

Yes.

WIth the regular death mechanics for physical deaths in the SLF

Yes.

Then they should add Fuel consumption to the SLF (iirc there is none).

That would be logical, yes, but SLFs fly with no fuel for a long time already. So I don't see that as essential for the landing feature either.

And since SLF has no supercruise capability, one should require a ship recall - as needed for SRV too...

Yes.

For what gameplay?

  • general planetary exploration
  • exobiology
  • multi-crew gameplay (where a team using SLFs and SRVs from one ship, it will give more independence for members, to land and disembark)
  • landing when L pad is not available (possibly, that is an extra because it needs a docking feature)

The SLF will have no such immunity and the next outcry would be SLF are useless, they get killed instantly

That's different issue. I don't see relation for ability SLF to land.

And why would you use a SLF and not your DBX/Cobra/iCourier? 🤷‍♂️

I use DBX for exobio, but why should I be limited in using a small ship only? What is the cool option for big ships? Yes, I see they can take SLF with them, but the SLF currently cannot land. I think that option is a very nice addition to gameplay.

P.S. I also can imagine if one day we will get a big ship which for a reason of size cannot fit into the mailslot the logical evolutionary option would be to allow SLF to dock, but firstly it needs an ability to land.
 
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That seems to be related to the "maximum distance of stable telepresence signal".

Sure, but if physical, then it needs fuel consumption like a srv - after all, the human needs life support and the SLF needs power

Dont get me wrong, i'm not against physical manned SLF IF it gets all the required penalties imposed by the human presence on-board (fuel requirements, death mechanics and death penalties, no supercruise abilities, etc)
 
For what gameplay?
Simply Joy - it's great fun zooming around planets with canyons, can traverse terrain that'd make you vomit in the SRV, but could land on a divot: Pop out, scan then back in and onto the next one.

I have to admit I have an SLF in my Krait, but no pilot (I'll pay for one when he can sit in the cockpit with me) and will take her out on an interesting world - it's exhilarating :) (don't make any money tho' and is why I can't afford a fleet carrier).
 
Sure, but if physical, then it needs fuel consumption like a srv - after all, the human needs life support and the SLF needs power

Dont get me wrong, i'm not against physical manned SLF IF it gets all the required penalties imposed by the human presence on-board (fuel requirements, death mechanics and death penalties, no supercruise abilities, etc)

Agree. All such mechanics exist for SRV, I see no reason why that should be different for SLF.
 
fighter has no FSD, so recall/dismiss ship options just like SRVs.
If it would be an option to supercruise in SLF (no hyperjumps) - one could use it to quickly fly from one ground POI to another or between planets in same system.
WIth the regular death mechanics for physical deaths in the SLF
It could be an option of auto-ejecting from SLF if close to the surface. And continue on-foot in case of successful "landing". In the end we already have combat zone dropships (low altitude) and jump-geysers (depending on the gravity may be up to kilometers).

Probably for space (combat) it would be better to keep only tele-presence option for "main" pilot.
 
It could be an option of auto-ejecting from SLF if close to the surface. And continue on-foot in case of successful "landing". In the end we already have combat zone dropships (low altitude) and jump-geysers (depending on the gravity may be up to kilometers).

Probably for space (combat) it would be better to keep only tele-presence option for "main" pilot.

There is no such option if you die in the SRV, why it would be for the SLF?
 
You mean bike equipped by skimmer which you can use with telepresence?
No, I mean you go to a planet in your shuttle, get out, and drive away on your bike. :)

The entire 'but what about telepresence?!' discusion is silly. FD invented SLFs, and considered it fun if you could just re-spawn in a new one if you died. Some would argue its not 'realistic' so they went 'yeah yeah telepresence whatever lol'. Fine, dont care. But at literal no point ever should telepresence play any role whatsoever in designing new stuff. The only reasonable criterion is: is this fun. Yes? Do it. No? Dont. Is landing in a shuttle to ride a cool bike around fun? Yes. So do it.

"But I play for the realism and this makes no sense?!" If your main ship died you respawn in an exact replica up to tens of thousands of lightyears away within a second. Did that ever bother you? No? There ya go. :D
 
The entire 'but what about telepresence?!' discusion is silly. FD invented SLFs, and considered it fun if you could just re-spawn in a new one if you died. Some would argue its not 'realistic' so they went 'yeah yeah telepresence whatever lol'. Fine, dont care. But at literal no point ever should telepresence play any role whatsoever in designing new stuff. The only reasonable criterion is: is this fun. Yes? Do it. No? Dont. Is landing in a shuttle to ride a cool bike around fun? Yes. So do it.
What I consider not being fun realistic is using telepresence to collect materials and then self-destroy to get back to main ship with materials.
"But I play for the realism and this makes no sense?!" If your main ship died you respawn in an exact replica up to tens of thousands of lightyears away within a second. Did that ever bother you? No? There ya go. :D
That is probaly a topic for another discussion - would it be more realistic to give insurance company a day or two to assemble the exact replica of your ship? Meanwhile you can do some tutorial/CQC fights sweetly dreaming in the escape pod being delivered to the last (or maybe better closest?) station.
 
We'd have to get around the whole telepresence thing though.
I mean that was already a pretty forced and gimmicky idea that did little to preserve immersion.

I mean if I can get blasted by rockets, get heat stroke, and asphxiate on a planet just to respawn in my ship. I don't know how it makes less sense that it happens if my fighter goes boom
 
Well, on one hand, that would be great.

On the other, I don't want to respawn when a fighter blows up, as they do THAT pretty often as well, they don't have a lot of HP and they tend to annoy enemies. You're not actually IN fighters, you're controlling them remotely.

A recon fighter would be awesome for exploration in general. Give one a supercuise FSD and treat it like a SRV in that you actually enter it! It just can't jump systems. And boarding should be a matter of getting close to mothership in supercruise.

Imagine, you multicrew to someone, and fly their exploration fighter around scanning planets and such. Not sure about biological scanning...

A choice between physical and telepresence would solve that.

However, i really don't like telepresence as a concept and wish FD would do away with it. If this required some other handwavium for multicrew with distant people, so be it.
 
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