I decided to bump this post, as it was most commented and with Community Managers presence in it. I counted a dozen of posts with the same request including my own for the last months.
There are some mock-ups of how it could be:
1) Deploying the fighter.
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2) Choosing a pilot. Here we can choose if we want to go in telepresence or not.
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3) Landed.
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4) There is an option to Disembark.
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5) This option is disabled if we piloting the fighter in telepresence mode.
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6) We have an options to Dismiss and Recall the main ship.
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7) On that screen we also have a button "Request Docking". Ideally we need two buttons "Request Docking" and "Dismiss" when both main ship and a fighter are in-flight over planetary surface, but it might be OK to replaced one button with another depending if the SLF is landed or not.
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So they should add physical or telepresence modes to the SLF
WIth the regular death mechanics for physical deaths in the SLF
Then they should add Fuel consumption to the SLF (iirc there is none).
And since SLF has no supercruise capability, one should require a ship recall - as needed for SRV too...
For what gameplay?
The SLF will have no such immunity and the next outcry would be SLF are useless, they get killed instantly
And why would you use a SLF and not your DBX/Cobra/iCourier?![]()
That would be logical, yes, but SLFs fly with no fuel for a long time already. So I don't see that as essential for the landing feature either.
yea, but they're tethered to 30km...
That seems to be related to the "maximum distance of stable telepresence signal".
Simply Joy - it's great fun zooming around planets with canyons, can traverse terrain that'd make you vomit in the SRV, but could land on a divot: Pop out, scan then back in and onto the next one.For what gameplay?
Sure, but if physical, then it needs fuel consumption like a srv - after all, the human needs life support and the SLF needs power
Dont get me wrong, i'm not against physical manned SLF IF it gets all the required penalties imposed by the human presence on-board (fuel requirements, death mechanics and death penalties, no supercruise abilities, etc)
If it would be an option to supercruise in SLF (no hyperjumps) - one could use it to quickly fly from one ground POI to another or between planets in same system.fighter has no FSD, so recall/dismiss ship options just like SRVs.
It could be an option of auto-ejecting from SLF if close to the surface. And continue on-foot in case of successful "landing". In the end we already have combat zone dropships (low altitude) and jump-geysers (depending on the gravity may be up to kilometers).WIth the regular death mechanics for physical deaths in the SLF
It could be an option of auto-ejecting from SLF if close to the surface. And continue on-foot in case of successful "landing". In the end we already have combat zone dropships (low altitude) and jump-geysers (depending on the gravity may be up to kilometers).
Probably for space (combat) it would be better to keep only tele-presence option for "main" pilot.
In case it is not a rhetorical questionThere is no such option if you die in the SRV, why it would be for the SLF?
You mean bike equipped by skimmer which you can use with telepresence?Would also be fun to dock at an outpost in a small shuttle from a large ship. A special SLF that can carry a tiny SRV (bike?) would be also very, very neat.
No, I mean you go to a planet in your shuttle, get out, and drive away on your bike.You mean bike equipped by skimmer which you can use with telepresence?
What I consider not beingThe entire 'but what about telepresence?!' discusion is silly. FD invented SLFs, and considered it fun if you could just re-spawn in a new one if you died. Some would argue its not 'realistic' so they went 'yeah yeah telepresence whatever lol'. Fine, dont care. But at literal no point ever should telepresence play any role whatsoever in designing new stuff. The only reasonable criterion is: is this fun. Yes? Do it. No? Dont. Is landing in a shuttle to ride a cool bike around fun? Yes. So do it.
That is probaly a topic for another discussion - would it be more realistic to give insurance company a day or two to assemble the exact replica of your ship? Meanwhile you can do some tutorial/CQC fights sweetly dreaming in the escape pod being delivered to the last (or maybe better closest?) station."But I play for the realism and this makes no sense?!" If your main ship died you respawn in an exact replica up to tens of thousands of lightyears away within a second. Did that ever bother you? No? There ya go.![]()
I mean that was already a pretty forced and gimmicky idea that did little to preserve immersion.We'd have to get around the whole telepresence thing though.
Well, on one hand, that would be great.
On the other, I don't want to respawn when a fighter blows up, as they do THAT pretty often as well, they don't have a lot of HP and they tend to annoy enemies. You're not actually IN fighters, you're controlling them remotely.
A recon fighter would be awesome for exploration in general. Give one a supercuise FSD and treat it like a SRV in that you actually enter it! It just can't jump systems. And boarding should be a matter of getting close to mothership in supercruise.
Imagine, you multicrew to someone, and fly their exploration fighter around scanning planets and such. Not sure about biological scanning...