Game Discussions Star Citizen Discussion Thread v12

Ah, the goal is. That's so reassuring.
You know, it's alpha ;-)
To let the ship on the server, you need to make the permanence working as intended, which is not the case yet.
And letting the ships on the server after non hangar altF4/log off will also increase the number of entities to manage by the server, which require server meshing as the actual servers are already full. If the player don't come back, the remaining ship stay while a new player rejoin the server and add another ship.
You joke about the "goals" of CIG but in facts, a lot of goals are achieved regularly by CIG. So yes, I'm confident.
 
Ah that. I dont take it seriously. It is kinda too ridiculous. But again, a good survival game is The Long Dark. Not story mode - survival mode. Pick Jen Hale (Femshep) and you have a great survival experience.

Well, they have changed it a bit since the original concept. They are now going for cloning. Basically Paranoia, but with less hilarity.
 
Maybe it will, maybe it won't. It hasn't happened yet so we don't know how it will be.

But one thing that is irreplaceable is time, that is the most valuable asset every player has, and for some, a self-destruct or combat long might be preferable to sitting around waiting to get shot or possibly held hostage or whatever they think up. I mean, if they have you and your ship, you're not going anywhere. Its ripe for griefing.
You are correct but you talk without having tested the current medical gameplay... Self destruct will cost you money but also time. Since the medical gameplay is in, death makes you loose much more time than before.
And each death will be counted. The plan for CIG is to have some bad things coming to you after a certain number of deaths.
 
You are correct but you talk without having tested the current medical gameplay... Self destruct will cost you money but also time. Since the medical gameplay is in, death makes you loose much more time than before.
And each death will be counted. The plan for CIG is to have some bad things coming to you after a certain number of deaths.

I don't have to play it to have an opinion on it or suggest what might happen in certain circumstances. I may be wrong, i may be right.

If medical gameplay is causing lost time due to death, at that point is the point where i uninstall the game, and i suspect others might feel the same.

There are limits to how far you can punish players for dying.
 
There are limits to how far you can punish players for dying.
That's adding consequences to your acts, something a lot of game companies have abandonned because they think gamers now are snowflakes and they want to secure the 30 minutes playtime market. With no consequence, dying is meaningfull and give no emotions.
 
I don't have to play it to have an opinion on it or suggest what might happen in certain circumstances. I may be wrong, i may be right.
Yeah you can talk about it without testing. But saying "It hasn't happened yet" while in fact it has happened yet since medical gameplay was in, show that talking without testing is often not appropriate. Like also some non-players explaining about ship interior that "It must be boring after a few times" when the huge majority of players say that it is not at all the case.
Some things need to be experienced, watching others test them is not enough . Someone can look thousand of videos about cooking Kobe Beef or love but if he doesn't try it by himself, his opinion about "how it taste" or "sensations of love" has very little value.
 
That's adding consequences to your acts, something a lot of game companies have abandonned because they think gamers now are snowflakes and they want to secure the 30 minutes playtime market. With no consequence, dying is meaningfull and give no emotions.
It's not so much that they think gamers are snowflakes, it's more to do with people not wanting to repeat what they were doing just to catch up to where they were. Implying people are snowflakes if they don't like it is lazy. People want progress in their games, I don't think that is a bad thing. You can have consequences without full loot PVP or large delays before you can get back into action etc.

Take EVE Online, lots of loss there but it never felt like you were on a treadmill never getting anywhere or Elite where loss equals cost but there's no forced time out, consequences come as faction/superpower degredation, station/NPC hostility/NPC bounty hunters etc.
 
You joke about the "goals" of CIG but in facts, a lot of goals are achieved regularly by CIG. So yes, I'm confident.

Okay. It's definitely time for...


🎆 Prediction of the Year - 2021 🎆


SQ42 beta end of 2021. ❌
Vulkan late this year. ❌
Second system late 2021, early 2022. ❌
iCache a huge mess at start, good tech at the end of 2021. ❌

A clear winner this year :)

Despite these being pretty cautious predictions - pitching for late delivery almost across the board - it's striking that not a single one of them made the grade.

Here's how they stack up against CIG's own predictions:

  • SQ42 beta:
    • Roadmapped for: Q2 2020.
    • Ant's Prediction: 1.5 years late.
    • Current Roadmap: N/A. (Very late...)
    • SQ42: Roadmapped for: 2014 release (and 2015, and 2016, and 2017...). Ant's Prediction: 7 years+ late. Current Roadmap: N/A (Very very late)
  • Second system:
    • Roadmapped for: 2017.
    • Ant's Prediction: 4 years+ late.
    • Current Roadmap: Q3/Q4 2022 (5 years late).

Vulkan has never been officially roadmapped. But it has been mentioned a lot:

Star Citizen announced Mantle support in 2013, DirectX 12 support in 2015, and now, Vulkan support in 2017


🎆 Better luck next year CIG! 🎆

---

Previous entries:
 
Last edited:
You are correct but you talk without having tested the current medical gameplay... Self destruct will cost you money but also time. Since the medical gameplay is in, death makes you loose much more time than before.
And each death will be counted. The plan for CIG is to have some bad things coming to you after a certain number of deaths.
We have Mole and I trust his descriptions a lot. No nollocks - moody presentation. Bad things after death counter threshold? I don't believe that. Hellblade never implemented such a thing - it stirred quite a few people. And honestly - if I ever encounter some "punishment" for playing bad - I'll be off to somewhere else in no time..
 
Back
Top Bottom