Again, pure speculation, but I think C Roberts and his cronies plus Calders take their share first, then CiG gets to pay salaries & stuff.If CIG's numbers are in any way accurate it seems that there's no spare cash to skim.
Again, pure speculation, but I think C Roberts and his cronies plus Calders take their share first, then CiG gets to pay salaries & stuff.If CIG's numbers are in any way accurate it seems that there's no spare cash to skim.
How does that change whether or not I get blown up at the end? Still going to assume gank, and deny them everything I can. Definitely going to go out like Kahn spitting my last breath every time. Legit pirate or not.I found the original video. It's from Experia888 which is the Mongrel Squad membre so a real pirate.
Correct me if I'm wrong but in ED pirates can only steal cargo. In SC, you have a lot more gameplay mechanisms to do piracy (sneaking, boarding, stealing ship/cargo/money). Being a pirate in SC is far more varied than in ED. It's not "gank everytime".
I got sick of one half of the first 6 months of the roadmap being shunted off to make up the latter 6 months of the year 2 years ago.
1 year of the roadmap turns in to 2 years, 2 years in to 4 years.... this is why its taking so long, i have had this argument with a couple of people and they just say "well i would rather they take their time and get it right" its so frustrating, if we aren't even going to hold CIG to their own time table then we are to blame for effectively allowing it.
There is an expectation, again, for server meshing and Pyro to be in by Q4 2022, the roadmap ends at Q2 2022 with no server meshing in sight, in January its due for an update, Q3 2022 and Q4 2022 should get added to it, lets see what it says and if the crap finally hits the fan proper if it doesn't appear.
For you AA, some varied piracy exemples, some you can't do in ED.
You land your ship on a planet to do a cave mission. You finish the mission and your are on your way back when you encounter 100 m before the exit of the cave a guy saying you have to pay 10 000 aUEC if you don't want his friend to blow up your ship.
You can't see your ship (your are in the cave). Will you pay or not ?
Same but the guy say his friend have stolen the ship and give it back to you for 10 000 aUEC. For this one, you can have a clue if you see the ship marker not at the position it should be.
Same but you see nobody and your ship is gone when you go out of the cave. Someone has stole it with the ROC and the cargo inside.
Same but you see nobody, you take off and suddenly while in your seat, a guy is pointing a gun at you and ask for money to not kill you. He was hidden in your ship.
You can be interdicted and have to pay to not be blown off.
You can be interdicted and be boarded.
You can be blown off directly just for the pirates to get your cargo floating in space.
That's why I gave this exemple. It's exactly something you can't understand if you don't play SC for real. "running through the ship every time i want to dock/undock" is not boring at all !
It's boring in ED because there is 0 gameplay tied to the hangar. It's just a decorative space that make you loose time and give nothing in return.
In SC, when you run through your ship, every space you encounter can be used to fight in PvP/stock equipment/stock cargo/put vehicle/get in a turret/transport friends etc. It's not decorative. Those places are used for a lot of activities. For instance, the cargo place is mandatory to transport a ROC. You must manually drive the ROC in the cargo to go on mining on a planet and drive it out of the cargo to mine.
Someone on reddit noted that quarterly patches are good for player engagement, but not necessarily ideal for development. (Trying to hit those bundled delivery milestones, and intermediate polish fixes, could slow dev down over the long term.)
The recent 3.16 decisions feel like a microcosm of those issues in action, in some ways.
Add in the long-form technical issues that CIG are having with their big pillar tech (IE server meshing etc etc), and it's a recipe for delays...
For you AA, some varied piracy exemples, some you can't do in ED.
In your opinion.
And sorry, but running through your ship, how often do you get into PvP when entering/exiting your ship? How exciting is carrying boxes back and forth when you've done it hundreds of times?
Let's keep the focus related to piracy as an example here. You're pirating another ship. How many times are you going to go back and forth taking boxes before it gets boring? EVA out, collect box from the other ship, return, go back, return...
I'm not saying it will be boring for you. Let's make that clear. Maybe for you its the height of fun! I'm saying, for me, i don't find the idea of all this running back and forth particularly exciting, and, if in ED, one day we get ship interiors, I hope FD add a fast exit option.
That is absolutely true.I will say this for CIG:
At this point, they let everyone play the "alpha" a couple of times a year absolutely for free. Just create a free account, download the gigabytes and go. This year they even gave everyone a "free" ship to fly during their annual "show". Prospective customers get to test the product and assess it's performance, glitches, crashes and all BEFORE being required to make a purchase decision and these "shows" where they let everyone fly for free are stress tests for their systems, so customers get to see them at the worst BEFORE deciding whether or not to buy.
The alpha's performance currently sucks, let's be clear on that but you do not have to spend anything but some time to find that out. o7
Most of which would mean I would probably stop playing the game if it was a common event.
Most of it doesn't sound fun at all for the receiver of the piracy.
You can not currently take cargo out of a ship. Can take the little mission boxes, not sure if you can sell them.
But moving them around is what the tractor beams are for.
Just blow up the ship and job well done. Why bother with such hassle.You can not currently take cargo out of a ship. Can take the little mission boxes, not sure if you can sell them.
But moving them around is what the tractor beams are for.
When you've done cargo mission hundreds of time in ED, you are not going back and forth ? How exciting is it ?i don't find the idea of all this running back and forth particularly exciting
That's what I do when I do some pirating with my son ;-) It's not frequent as I do pirate things only when I have a CR (which is rare). I do it from the roleplayer side, so I always ask for really small amount of money, talks a lot and don't urge the victim. I only do pirating on foot.Piracy in SC is not that varied in SC.
When you've done cargo mission hundreds of time in ED, you are not going back and forth ? How exciting is it ?
That's what I do when I do some pirating with my son ;-) It's not frequent as I do pirate things only when I have a CR (which is rare). I do it from the roleplayer side, so I always ask for really small amount of money, talks a lot and don't urge the victim. I only do pirating on foot.
I am in to CIG for about $100, the price of a somewhat useful (Cutlass Black) ship and consider myself lucky not to have spent more. Not going to spend another dime on SC until they release a finished product.That is absolutely true.
The problem for me is the predatory nature of the funding model once a player decides (say during the free fly) that they want to buy in. Buy a starter pack, you don't need to spend any more. Sounds good, let's go!
Ah but it's not what they WANT you to do, or what in fact they NEED you to do. CIG need whales to continue this most amusing charade.
I am in to CIG for about $100, the price of a somewhat useful (Cutlass Black) ship and consider myself lucky not to have spent more. Not going to spend another dime on SC until they release a finished product.
That won't be popular choice. Basically you'll loose hard to get items for good, or at least loose a lot time getting your stuff back and yourself to same point as you were before attacked. That won't be bad if say PVP attacks would be rare phenomenon, but we all know how it is going to be. Some edgelord types shooting all that moves over and over again.Self-destruct will cost more and more in the future as the stability/permanence increase in the server.
For long, autodestruct costed almost nothing because CIG was not able to provide enough stability to put a cost on it. Too much bugs destroying your ship, they couldn't put the real price on material looses.
When the server's stability will be sufficient, with medical gameplay penalities + cost of loosing armor + ship + equipment + cargo + missiles they have all the tools to not make you want to self destruct.
In Elite there is not much piracy because people assume it is gank. As it usually is when somebody interdicts you. At that point you either boost&jump, or menu log, assuming your ship can take punishment for 15 seconds.Piracy in SC is not that varied in SC. Every single instance of it comes down to "send me money or I blow you up".
Maybe when the oft delayed cargo refactor happens and cargo will meaningfully drop from destroyed ships it will change.
Well, I guess with the ROC miner you can take the cargo from those. At least you used to be able to.
In elite there is no piracy because the "victim" will just log out. alt-f4 is breaking the rules, but waiting out the 15 second danger logout is condoned behavior.