DoaS?
Death of a Spaceman.
Some have declared their love for this mechanic. I'm not a fan.
DoaS?
You know, it's alpha ;-)Ah, the goal is. That's so reassuring.
Ah that. I dont take it seriously. It is kinda too ridiculous. But again, a good survival game is The Long Dark. Not story mode - survival mode. Pick Jen Hale (Femshep) and you have a great survival experience.Death of a Spaceman.
Some have declared their love for this mechanic. I'm not a fan.
So yes, I'm confident.
Ah that. I dont take it seriously. It is kinda too ridiculous. But again, a good survival game is The Long Dark. Not story mode - survival mode. Pick Jen Hale (Femshep) and you have a great survival experience.
You are correct but you talk without having tested the current medical gameplay... Self destruct will cost you money but also time. Since the medical gameplay is in, death makes you loose much more time than before.Maybe it will, maybe it won't. It hasn't happened yet so we don't know how it will be.
But one thing that is irreplaceable is time, that is the most valuable asset every player has, and for some, a self-destruct or combat long might be preferable to sitting around waiting to get shot or possibly held hostage or whatever they think up. I mean, if they have you and your ship, you're not going anywhere. Its ripe for griefing.
You are correct but you talk without having tested the current medical gameplay... Self destruct will cost you money but also time. Since the medical gameplay is in, death makes you loose much more time than before.
And each death will be counted. The plan for CIG is to have some bad things coming to you after a certain number of deaths.
That's adding consequences to your acts, something a lot of game companies have abandonned because they think gamers now are snowflakes and they want to secure the 30 minutes playtime market. With no consequence, dying is meaningfull and give no emotions.There are limits to how far you can punish players for dying.
Yeah you can talk about it without testing. But saying "It hasn't happened yet" while in fact it has happened yet since medical gameplay was in, show that talking without testing is often not appropriate. Like also some non-players explaining about ship interior that "It must be boring after a few times" when the huge majority of players say that it is not at all the case.I don't have to play it to have an opinion on it or suggest what might happen in certain circumstances. I may be wrong, i may be right.
I believe the word is "hater"Of course you are. If you weren't, you'd be a skeptic![]()
Do you also actually die when you disconnect?And each death will be counted. The plan for CIG is to have some bad things coming to you after a certain number of deaths.
It's not so much that they think gamers are snowflakes, it's more to do with people not wanting to repeat what they were doing just to catch up to where they were. Implying people are snowflakes if they don't like it is lazy. People want progress in their games, I don't think that is a bad thing. You can have consequences without full loot PVP or large delays before you can get back into action etc.That's adding consequences to your acts, something a lot of game companies have abandonned because they think gamers now are snowflakes and they want to secure the 30 minutes playtime market. With no consequence, dying is meaningfull and give no emotions.
No. Why do you want to die on disconnect ?Do you also actually die when you disconnect?
C'mon guys, disconnecting isn't that serious, definitely not worth dying for!No. Why do you want to die on disconnect ?Do you also actually die when you disconnect?
Was just asking, when you disconnect you lose what is in the ship etc. So wondering if you also "died".No. Why do you want to die on disconnect ?
You joke about the "goals" of CIG but in facts, a lot of goals are achieved regularly by CIG. So yes, I'm confident.
SQ42 beta end of 2021.
Vulkan late this year.
Second system late 2021, early 2022.
iCache a huge mess at start, good tech at the end of 2021.![]()
Star Citizen announced Mantle support in 2013, DirectX 12 support in 2015, and now, Vulkan support in 2017
We have Mole and I trust his descriptions a lot. No nollocks - moody presentation. Bad things after death counter threshold? I don't believe that. Hellblade never implemented such a thing - it stirred quite a few people. And honestly - if I ever encounter some "punishment" for playing bad - I'll be off to somewhere else in no time..You are correct but you talk without having tested the current medical gameplay... Self destruct will cost you money but also time. Since the medical gameplay is in, death makes you loose much more time than before.
And each death will be counted. The plan for CIG is to have some bad things coming to you after a certain number of deaths.
That would be VulkanOh yeah, what about the famed Vulcan update?
Yeah, but one lives long and prospers - the other doesn'tThat would be VulkanThat other one is from Star Trek. Both are still fictional though
![]()